Age of Wonders 4

Age of Wonders 4

SkyPhoenixTweaker - Heroes and Item Forge - V2
38 Comments
ironwall 14 Jul @ 9:28pm 
Hello, I have a question, SkyPhoenix. Can you create subversion of this mod, but ONLY touching forging, without all other elements about heroes?
Also thank you for all your mods, which you create.
Blackouto000 4 Apr @ 9:16am 
That fixed it, Thanks!
SkyPhoenixZ1  [author] 3 Apr @ 10:41pm 
There is also a chance that your mod could not be updated, you can force it by opening paradox launcher, go to installed mods tab and click rotating arrow icon above the list to force downloading new version of mod.
SkyPhoenixZ1  [author] 3 Apr @ 10:26pm 
I decided to check and test this build again, for me everything related to item forge works fine, yestarday new builds were also checked and tested before i uploaded them here. Maybe this can be something related to new features provided by new DLC but so far i had no occassion to find out more about that, this can take much longer time for me understand why this can happen..
Blackouto000 3 Apr @ 2:23pm 
Found a bug, when crafting items, if you use 7/10 infusion points, the cost just vanishes and the item will take 2 turns to craft instead, this is kinda gambreaking lol.
Endgame Optional Boss 3 Apr @ 11:05am 
No worries, I've just been testing stuff out and haven't started a long-term game yet. Thanks for the quick response!
SkyPhoenixZ1  [author] 3 Apr @ 10:41am 
However these changes may require to start a new game in order to apply so i appologize if i messed up significantly your sessions.
SkyPhoenixZ1  [author] 3 Apr @ 10:40am 
Thanks for letting my know, i fixed my mod and now things should work fine. More info in changelog of the mod.
Endgame Optional Boss 2 Apr @ 2:12pm 
Looks like mortal champions got a little mixed up in this latest update. They're getting +5 starting skill points, and their bonus stats seem to be broken. The other lord and hero types are fine, I think.
Endgame Optional Boss 1 Apr @ 11:46am 
Thanks for the update!
SkyPhoenixZ1  [author] 25 Jan @ 11:24pm 
This mod doesnt make changes about how recruitable random heroes are generated, my mod only increases time of auto-refreshing pool, removes cooldown from shuffle and changes its price to 0.
SpectreWolfie 25 Jan @ 5:05am 
otherwise other than that it's a great mod though
SpectreWolfie 25 Jan @ 5:05am 
refreshing hero's just keeps refreshing the same hero's, i'm at the start and only have 2 to select from and it will show one hero from each class but after than it doesn't change, neither the hero's governing bonus, not the ambition changed unless i hire a hero and get it killed, then once i hire a hero it changes. example: i've shuffled 30 times to test this i got ranger appear 18 times all 18 times he was the exact same ranger "yennerek the distant" prospecting governor steward with a net and sword, and is a ranger, no other rangers has appeared, same for the other classes it keeps rerolling the same character per class
cainonnoniac 31 Dec, 2024 @ 9:37am 
well this just add 2 on top of what the cult of personality gives
TheStampede 11 Dec, 2024 @ 11:45am 
Appreciate your work. You're keeping some of the most demanded mod changes current.
SkyPhoenixZ1  [author] 11 Dec, 2024 @ 11:25am 
If your dragon lords started to look weird, i fixed it. They updated rpk file responsible for dragon lords, if you wondered why they lost suddenly their models, this was the culprit. I had to update tables affecting dragon lords from scratch so if there are unintended things, like i missed something or added wrong property please let me know. For now i decided to make a break from playing AoW4 game and return back when new DLC comes out, however still want to maintain these mods properly and i might be unable to catch everything on my own.
Tom Cormie 7 Dec, 2024 @ 10:29pm 
Now it's perfect. Shuffle is free and has zero cooldown.
SkyPhoenixZ1  [author] 6 Dec, 2024 @ 11:29pm 
You dont have to apologize so dont worry about it, i also want my mods to work properly as intended. Now that button should have no cooldown and everything should work fine so far, if there are any other issues i missed just let me know, i will try my best to fix them.
Tom Cormie 6 Dec, 2024 @ 4:09pm 
Sorry, but this didn't work. More precisely: It works, just not as I expected. Not only the auto refresh, but also the shuffle is possible once every 100 rounds.
Tom Cormie 6 Dec, 2024 @ 3:01am 
That was very fast, thank you very much!
SkyPhoenixZ1  [author] 6 Dec, 2024 @ 2:30am 
To be honest, uploading mod is the most inconvienent and annoying for me on paradox sites, each time i upload new build i have to provide new descriptions and reupload images.
SkyPhoenixZ1  [author] 6 Dec, 2024 @ 2:21am 
Its done, i went ahead and decided to make refreshing hero recruitment pool for free, now the time to refresh hero recruitment pool is 100, so if there is hero you are interrested in wont run away anymore after 5 turns and therefore you have more time to collect gold for them. The rest of changes are in the mod description and changelog.
Tom Cormie 5 Dec, 2024 @ 8:59pm 
Hello! I saw a good idea in a similar but slightly less capable mod. The two don't work together, so I'm asking if you could add one more change? Reduce the cooldown of hero pool refresh to 1 turn on the hero recruitment screen.
Tom Cormie 16 Nov, 2024 @ 7:21am 
Yep, the +1 DEF was the starting helmet with sword and shield :)
アーリィ 16 Nov, 2024 @ 1:40am 
Thanks, I will refer to your new variants to learn how to make the mod.
SkyPhoenixZ1  [author] 16 Nov, 2024 @ 12:45am 
i will soon upload anyway the variants for 20 infusion points and 3 skill points per level respectively.
SkyPhoenixZ1  [author] 16 Nov, 2024 @ 12:44am 
@アーリィ the previous version of my mod was not prepared to handle more than 10 infusion points, you only changed parameters from which amount of infusion points the tier iv starts and ends at. About the crash, please check if you dont use any other mod after mine which overwrites part of my work.
SkyPhoenixZ1  [author] 16 Nov, 2024 @ 12:41am 
@Tom Cormie it should be fixed now and add properly 3 status resistance to all rulers and heroes, thanks for letting me know. The 1 DEF thing is from other source.
アーリィ 15 Nov, 2024 @ 11:31pm 
I want to change the infusion points to 20, I change the TierIV's min/max points to 10/20, but when I use over 5 infusion points the game will crash, how can I change this file?
Tom Cormie 15 Nov, 2024 @ 11:07pm 
The mod doesn't add 3 to status RES, it adds 3 to RES, and maybe 1 to DEF.
アーリィ 15 Nov, 2024 @ 11:05pm 
SkyPhoenixZ1  [author] 15 Nov, 2024 @ 8:02am 
yeah Its visual bug, doesnt have any detrimental and disturbing effects on gameplay overall. For now i leave it as it is now, maybe in the future i will patch it.
Tom Cormie 14 Nov, 2024 @ 9:15pm 
Everything works great. There is a small bug in Forge. When I design an item, it says 0 rounds instead of 1 as the forging time. It doesn't bother me at all, I just noticed.
snowgods000 13 Nov, 2024 @ 5:33pm 
What I'd like is to remove all those locks in the skill trees and their incompatible skills. If I want both, I should be able to have both.
Tom Cormie 13 Nov, 2024 @ 3:21pm 
Great, so far I've used two mods that together do almost the same thing. I'll replace them with this for the next map.
SkyPhoenixZ1  [author] 13 Nov, 2024 @ 8:36am 
My bad... To be honest i forgot i reduced the price to refund all used skill points on a characters. The price is 5 imperium per spent skill point. Updating the mod is unnecessary at this point and will update the descriptions of my mod right away. Anyway good idea.
ISAAC 13 Nov, 2024 @ 7:26am 
20 infusion points plz...
Tom Cormie 12 Nov, 2024 @ 9:02pm 
I like what I read. Could you supplement both versions with a Free or cheap (5-10% of the original) skill reset option? I hate how the heroes you pick up during the game come with completely idiotic random abilities. I have to start with a skill reset with them, and then you can re-talent at a horrible price.