RimWorld

RimWorld

Imperial Hoplites
29 Comments
Ghost of Draupnir 28 Jul @ 1:26am 
This was a great mod that added flavour to the Empire, it would be nice to see it updated, I know I'd definitely appreciate it. All your mods are great additions to my modpack
turkler  [author] 26 Jul @ 10:44am 
I don't car
Latex Santa 26 Jul @ 10:39am 
@turkler
Could we expect an update to 1.6 for this one?
Aulwynd 19 Jul @ 6:44am 
1.6 when my nigga
gunns22 12 Jul @ 5:03pm 
@turkler
Even if it appears to work fine on 1.6, I'd feel more comfortable using this mod if its 1.6 compatibility was official.
lloki 11 Jul @ 2:36pm 
Looks like it's working fine on 1.6
turkler  [author] 19 Jan @ 10:23am 
@LZIM warcasket issue yeah, warcasket stuff can't be stripped (or normally be taken off)
LZIM 19 Jan @ 9:51am 
why cant I strip a hoplite prisoner that availed itself of a weapon that was on the ground? or is that more a question for pawns in warcasket armor

context:
managed to have one spawn as an event where 2 factions decided to street fight in the middle of my base by drop pod raid. annihilated both for their impertinence and grabbed the hoplite as a prisoner. no intention to keep it because it is obv unwaveringly loyal and no option to recruit
LZIM 24 Dec, 2024 @ 10:16pm 
exactly what i expected and was told that it is intentional to never see them or rarely because they are so OP (compared to vanilla)
Ghost of Draupnir 10 Dec, 2024 @ 1:55am 
I have Yayo's installed, which has a Warcasket patch itself. I have almost every Vanilla Expanded, the list of what could be futzing with it could be literally as long as my modlist, but I'm betting it's something to do with Yayo's.
turkler  [author] 9 Dec, 2024 @ 8:36pm 
@Ghost of Draupnir I honestly don't know what could be going wrong, this is a super simple mod that simply adds one pawn kind def and adds that to empire pawn groups. the patch seems to work for me just fine
Ghost of Draupnir 9 Dec, 2024 @ 6:22am 
Something's going wonky with this mod, because with this mod and the patch both installed, I'm LUCKY if I get even one single Warcasket per Emp raid. I upped the difficulty, removed any mod that added raid point caps or threat limiters,

But no, with this and the no limits patch, I've seen one Warcasket in three 10k point raids. This makes it incredibly unsatisfying to gun down leagues of footsoldiers with my vanilla expanded vehicles and new wonderful guns.

But when I was getting warcaskets, they could actually damage my vehicles, break down my walls, solo my colony. I would love if instead of 10 or so footsoldier nobodies I could have 5 Warcaskets, it would feel like surviving an Astartes raid.

Alas, it seems either this mod is playing wrong with my modlist, or something with this mod is broken somewhere. Because of how many mods I have installed, I'm inclined to feel like it's the former, but, if I can track down the issue then my life would be well improved.
turkler  [author] 4 Dec, 2024 @ 12:29am 
@di eshor ribly huh, didn't know warcaskets did that - will do, thanks for letting me know
di eshor ribly 3 Dec, 2024 @ 9:15pm 
@turkler You can remove the painstoppers from your hoplite template, warcaskets already give the 0% pain effect. Should make them a little less able to be cheesed with EMP weapons knocking them out.
turkler  [author] 18 Nov, 2024 @ 11:06am 
@Lovecraft maybe
Lovecraft 18 Nov, 2024 @ 11:05am 
Also do these guys appear if you raid the empire or any of their other settlements?
Lovecraft 18 Nov, 2024 @ 11:03am 
Hell yeah the buff empire needed after the player obtaining all that OP gear. Royal arsenal bby pls?
turkler  [author] 17 Nov, 2024 @ 7:47pm 
@AI Android yay
turkler  [author] 17 Nov, 2024 @ 7:45pm 
the warcasket and juice buffs, combined with the painstopper, means there's very little chance of the player downing and capturing a hoplite. they'll fight until death takes its toll on their body. since they're always hussars, they're also immune to things like shock lances
I made sure to keep them fun to fight against, the juice does help offset the movement debuff of the casket but they're by no means quick, also chose to not give them any bionic legs for the same reason.
turkler  [author] 17 Nov, 2024 @ 7:39pm 
@LZIM let me put it this way
hoplites are hussars which are always equipped with cataphract warcaskets and stoneskin glands, they're incredibly well armored all around
they always come with charged warcasket guns - with two bionic eyes and and a minimum shooting skill of 12, said weapons are extremely unlikely to miss
the go juice high they always spawn with makes them quite agile for a warcasket but also contributes to their combat skills as well

and as the little cheery on top, they come with painstoppers - combined with all of the above, this means they'll fight to the bitter end, even against tanks and such from vve
AI Android 17 Nov, 2024 @ 5:56pm 
As a local combat extended user, I am already terrified over the idea of turning this lovely mod on. Nevermind fighting the usual power armor clad lunatics that I see when I side with deserters, now I have to deal with a juiced up murder machine. I love this entire idea and thought process.

If you want to see them, pray to whatever god you worship that it's on good friendly terms.
LZIM 17 Nov, 2024 @ 5:41pm 
so in a typical playthrough, that includes other warcasckets that are their own faction you could face those every other in game day.. but these you can effectively never see them or be able to call them down no matter your standing with the empire or how rich your colony is.. i'm just trying to understand.
turkler  [author] 17 Nov, 2024 @ 4:38pm 
@LZIM yes, they are indeed powerful enough to justify the limit/permit cooldown.
LZIM 17 Nov, 2024 @ 3:21pm 
nevermind the cap on number of them you wil see in raids. 90 days cool down? on lower end machines that cant speed up time that would be a 6 months cool down or once per run
turkler  [author] 17 Nov, 2024 @ 5:01am 
@MMorin the permits are not available without vfe empire
MMorin 16 Nov, 2024 @ 11:08pm 
does this work well with the changed permit list from vanilla expanded empire?
ThumbStick 16 Nov, 2024 @ 5:21am 
For the Empire
Senilia 15 Nov, 2024 @ 7:16pm 
Epic Imperial Buff
LouIdZarcs 15 Nov, 2024 @ 10:51am 
COOL