Half-Life 2

Half-Life 2

1187
79 Comments
76561198016560745 1 Jul @ 3:39am 
в целом душный мод мне не зашел
76561198016560745 1 Jul @ 3:11am 
мод где надо принимать фентанил :steamthumbsup:
76561198016560745 1 Jul @ 3:11am 
a mod where you literally using fentanyl when headcrabs hurts you:steamhappy:
CP Unit  [author] 16 Jun @ 12:54am 
@odenthal5 tell you what I can just make it so soldiers will keep respawning and stops spawning when you dealt with the 3 Apaches (When those are dead I will make sure any remaining soldiers will be deleted once that is done)
odenthal5 15 Jun @ 1:13am 
@CP Unit - I've just finished it right now. Problems: On Hard the Vortigaunts kill us with 2 hits. The level design usually has them spawning in front and back with no defensible positions, it's a quickloading fest. On Hard also if there are too many soldiers it's too much, they are spongy as elite combine and overhelm the player even on good defense positions. On the Apache level the soldiers are X-ray vision seeing us beyond the fog. Also on the Apache level it's not indicated that we have to kill every last soldiers apart from those that keep respawning at the APC, as well as every last zombie hiding in nooks and cranies. It seemed as thought shooting down the 3 Apaches would 'activate' the AI buddy to fight the rest of the level with us. Also, in the key hunt in the mansion, one of the keys is not where it's supposed to be (music room). It was in one of the outside corridors. Apart from those it's a great mod, 8.5/10
CP Unit  [author] 15 Jun @ 12:48am 
@odenthal5 Some Soldier templates haven't fully be depleted which means some soldiers were still alive.
odenthal5 14 Jun @ 9:54pm 
1 gameplay flaw and 2 bugs in the level where we have to shoot down the 3 Apaches: Way too many rockets to take them down, I'm guessing they're just reskins of the HL2 chopper. The 2 bugs: enemy soldiers are firing at us way beyond the viewdistance / fog, after killing all 3 apaches and most enemies, the AI buddy is not responding to us so I can't continue.
turns out they don't unless the replacements have their own c_hands
quick question, do weapon replacements affect the c_hands?
EpicGamer2012 5 Jun @ 1:39pm 
oh no dont rush your self ill let ya finish those two first then we get to the final main course which is rogue train but now we must wait for the apetizer's...! :steamhappy: :steamthumbsup:
CP Unit  [author] 4 Jun @ 11:01pm 
@EpicGamer2012 I am currently busy with EZ2 Arbeit3 along with 1187 to gmod.
EpicGamer2012 4 Jun @ 2:41pm 
finally beat it now all i have to do and await for my sweet sweet port of rogue train and make a definitve edition of that :> :steamhappy: :steamthumbsup:
EpicGamer2012 4 Jun @ 2:04pm 
thx!
EpicGamer2012 31 May @ 8:19pm 
im on 1187d10 btw...
EpicGamer2012 31 May @ 8:15pm 
so idk
EpicGamer2012 31 May @ 8:14pm 
but i did save it in the update
EpicGamer2012 31 May @ 8:14pm 
but it could be an old save...
EpicGamer2012 31 May @ 8:14pm 
idk how to even do menu i mean like i did the whole bind but... it never work's so im just stuck and screwed here hoping for it to work...
CP Unit  [author] 27 May @ 12:53am 
@EpicGamer2012 if it doesn’t work just type this inside console changelevel 1187d10b Although the level change trigger works are you sure you’re not on an old save of the mod that uses the previous version of the addon? Anyways I’m gonna add some clips on the blockage to prevent either falling off it and get stuck etc and look at the trigger once again.
EpicGamer2012 26 May @ 4:34pm 
like i mean i use the car to drive over... and nothing was there kind of wierd either it's broken there or... worse maybe my game is acting up...
CP Unit  [author] 25 May @ 3:34am 
@EpicGamer2012 Might consider the Rogue Train although have to manually edit the maps it contains. Otherwise it'd be buggy a'lot As for the loading are you talking about the trigger? Or is it something entirely else? You can add me on steam and contact me from there. To discuss about it if you want to of course.
EpicGamer2012 24 May @ 6:53am 
the part where you first drive and over the whole car nothing load's
EpicGamer2012 23 May @ 6:51pm 
also is there a really rare chance you might port the dlc or "Rogue Train" to here with the same custom stuff aswell...? just asking not really forcing you to just wondering....
EpicGamer2012 23 May @ 2:25pm 
thx i checked the logs and saw the update you are the best :steamhappy:
EpicGamer2012 21 Apr @ 8:25am 
also what i meant no offense is like parts of the level's entirly blank and not appearing. ok now this is where i really get off.
CP Unit  [author] 20 Apr @ 1:06am 
@EpicGamer2012 I am fully aware of some levels having old props from last level appearing after loading next level. And as for the Armored Zombie,Headcrab Carrier and Houndeyes can try add those in the levels where you normally encounter them.
EpicGamer2012 18 Apr @ 7:58pm 
that's A-okay one last thing before i'm done 2 thing's: A: will there be any custom script's for the custom npc's. B: will there be any level fix at some point in time. this is where i get off now.
CP Unit  [author] 18 Apr @ 9:32am 
@voktam You can simply if you can't get to the last map open console and type changelevel 1187d10b

@EpicGamer2012 I can try override the hl2 weapons just been doing other things. But right now i'm gonna add wep spawn items if you decide to use changelevel option in console if you're stuck on a specific map.
voktam 17 Apr @ 9:06pm 
@CP Unit I checked, and the last save I have is quite a bit further back than that. If you have the map code, I'd appreciate it.
EpicGamer2012 17 Apr @ 5:02pm 
will there at some point be a update to this that adds the enemies and weapons...?
voktam 17 Apr @ 9:04am 
sure man :bms_crowbar:
CP Unit  [author] 17 Apr @ 9:03am 
@voktam Can you post a picture in the pinned bugs discussion?
voktam 17 Apr @ 9:01am 
Here's more detail: after the jump, before reaching the end of the street and then turning left, "loading" appears. After the game returns from "loading," all I see on the screen is foliage; I'm no longer in control of the character. I tried using no clip, but nothing. I wasn't using any other mod.
CP Unit  [author] 17 Apr @ 1:27am 
@voktam What are you talking about? There's a levelchange at the end of the road.
voktam 16 Apr @ 8:51pm 
I can't give this mod a thumbs-up in the Workshop, as it won't let me continue after the car jump. I had to "finish playing" it on YouTube...
Atlas 1 Mar @ 4:53am 
Could you add 1187 DLC?Thank u plz.
Immolator772 23 Feb @ 12:48pm 
why doesn't it have the weapons from the mod?
I'VE BEEN WAITING FOR THIS (I'm too fucking lazy for moddb)
CP Unit  [author] 6 Feb @ 12:57am 
@reliairoman I can try. Got always the backups for the mods.
reljaironman 31 Jan @ 9:43am 
Pretty good mod. Also couldnt you have ported the weapons models from the original mod?
Muleke_Trairao 28 Dec, 2024 @ 10:40pm 
#Bounter
Maybe you have a mod enabled that edits the sounds manifest file. If so, it will break custom voicelines in other mods/campaigns. The Multiscript Loader doesn't fix this.
Bounter 26 Dec, 2024 @ 2:54pm 
character voices don't seem to work. Like, at all, despite the custom multiscript loader.
Im Salt 6 Dec, 2024 @ 3:35pm 
Its gonna be awhile until this mod gets fixed, its broken tight now.
UnstoppableGiant 1 Dec, 2024 @ 12:13am 
i thought this was broken?
eidonabramm 29 Nov, 2024 @ 11:11pm 
Ive been wanting to play this for a while since I could as it was broken.
CP Unit  [author] 29 Nov, 2024 @ 9:09am 
@Valvatorez First of all i'm not deleting this Secondly Close Captions aren't working due to Valve haven't made that included inside .vpk This isn't only the 1187 Rock24 Revisited has also explained this clearly with Close Captions not displaying.
Valvatorez(Cox Cable = awful ISP 28 Nov, 2024 @ 7:56pm 
I think the only way to fix captions and some of the other bugs is to delete this mod and just pack a patched version of 1187 into a .vpk. (.i.e. 1187 is the first and only folder)
Than tell people to install GCFscape to extract it to the SourceMods folder or use a .bat file like HECU Collective does for theirs. Half Life 2 ( or the Source Engine) really hates when new entities are added internally unlike the Unreal Engine.
Recompiling everything to work in HL2 as reskins/ model overwrites would probably take years for everything but a supercomputer.

Also 1187 and Rogue Train probably won't work together and will need to be separate mods. You can probably get around that limitation by renaming Rogue Train's folder and uploading both separately.
CP Unit  [author] 27 Nov, 2024 @ 1:20pm 
You can also view the last image (WARNING SPOILER ALERT)

Keep in mind Closecaptions not displaying which i hope Valve will fix. Mod even had a'lot of wrong words inside Closecaptions not entirely lining up with the voicelines. I only have them working on my end only because i extracted it inside the original hl2 closecaptions_english
CP Unit  [author] 27 Nov, 2024 @ 1:16pm 
@LORD DOGGO I already fixed this but still doing some changes on the lastmap. But don't try to load a save that's old since they use the last update change of the mod i don't know why. But lastmap is working for you. Just had to fix the last bugs. Though i've seen on Fourth Level where John isn't sometimes following can be due to some nodes not linking correctly which i'd take a look at. (Involves the Barnacles too) With all that being said enjoy the mod. Now that all the bugs and glitches are mostly gone.
LORD DOGGO 24 Nov, 2024 @ 4:55pm 
after i get into the car and drive to the next map it crashes anyone know how to fix that or is it something that is being worked on?