Sea Power

Sea Power

JT Crew - Directive 75 Campaign
21 Comments
O B S E R V E R 16 Jul @ 12:29pm 
I actually was able to successfully complete the mission. And I was even able to sink the Kiev. Incredibly. I began to use my F4's in other fits. Like Strike Precision along with my offensive jammers. Worked really well. In other attempts I was really just focusing on F4's for CAP and my P3s for anti-ship etc.
Renaulde  [author] 15 Jul @ 6:09pm 
Yep! There "should" have been a dialogue box that pops up to tell you what to do with it.
O B S E R V E R 15 Jul @ 11:15am 
Nah, youre not giving away too much because I was actually kinda unsure what the task of the mission actually is. Like, I noticed that red circle out to the West, that says "escape" I think? Am I supposed to get the Phoenix to that location or something?
Renaulde  [author] 14 Jul @ 6:44pm 
I may add a few more triggers for that Mission 1 (it can be very unforgiving intentionally). My tip would be to try and survey what's inbound before going on the offensive. Hopefully that doesn't give *too* much away.
O B S E R V E R 14 Jul @ 4:50pm 
Looking for any help on Mission 1 lol.
Renaulde  [author] 23 Feb @ 10:57pm 
That's fair. I think I'll work on overhauling a few things now that I know a bit more about modding. Will move the time to make that a bit nicer.
AggressorBLUE 23 Feb @ 7:09am 
A great pack, but would love if more of the missions took place during day time so it was easier to see whats going on :)
Renaulde  [author] 12 Feb @ 7:09pm 
Couldn't get it to reproduce that particular bug. When I went into mission, the Air Station was flat and I could take off a flight of 2 P-3's. This was also outside of the editor. Were you using any particular mods or things that would change terrain? Also feel free to use the discussion above (just added)
Renaulde  [author] 12 Feb @ 6:53pm 
Welp, wasn't doing that before! Always something with these. I'll take it in the editor and patch it - hopefully something quick.
r4y30n 12 Feb @ 5:27pm 
Nvm, the P-3s always seem to blow up on takeoff, I just got lucky on my first run, somehow.
r4y30n 12 Feb @ 5:26pm 
On mission 1 the north end of Banak airfield is underground. If you only issue orders to aircraft after takeoff it seems fine but if you give orders before that they blow up as soon as the ground intersects the runway.
Renaulde  [author] 9 Feb @ 2:38pm 
Worked it out, just took longer than normal on the upload (and fixing some user error on my side).
Renaulde  [author] 9 Feb @ 1:58pm 
I'm attempting to upload a new version, also realized that it didn't upload my previous changes when Mission 2 was first having issues. It's being complicated for some reason.
Tomato Juice 8 Feb @ 10:32am 
I have the same Problem as Hogthunder Mission 2 doesn't load.
Jive Turkey 6 Feb @ 6:11am 
oh snap. Well this is a treat.
Renaulde  [author] 1 Jan @ 9:52am 
I'll go in and check - might push an update just to make sure it's all on the same version. Thanks for letting me know!
Hogthunder 1 Jan @ 9:28am 
I just cant get mission 2 to load, maybe it's because of the new update? All the other missions are fine
Renaulde  [author] 2 Dec, 2024 @ 9:00am 
After learning more and going over some things, if anyone has tried mission 5 out, would you prefer to control the ground assets on Norway's side?

Also open to suggestions for other missions. The ground battle on M5 just isn't very interactive (other than strike targets)
Von Tofke 1 Dec, 2024 @ 4:48am 
top!
Renaulde  [author] 20 Nov, 2024 @ 1:36am 
Glad you liked them, thanks for trying them out!
Punch Rockgroin 19 Nov, 2024 @ 7:38pm 
Really enjoyed these, great set of missions!