Total War: ATTILA

Total War: ATTILA

Tycherious' HRE Fix 01.0 - (At the expense of my girlfriends sanity).(OLD)
36 Comments
Tycherious  [author] 20 Feb @ 4:57pm 
@Pz.IV.H Yes! Old version of my script update! :)
Pz.IV.H 19 Feb @ 6:24am 
Is this a old version?
Tycherious  [author] 10 Feb @ 5:26am 
@Ca Boong Glad you're enjoying! :)
Tycherious  [author] 10 Feb @ 5:26am 
@dmonaco01 Can you reach out to me with your save file so I can have a look? This will need to be tested on my newer version, if it works obviously I don't need to fix anything, if the bug remains let me know and I'll squash it.
dmonaco01 22 Jan @ 2:30pm 
I managed to do reformatio imperii, but i still get the "imperial exapnsionism" penalty. It says "Only one independent region of the HRE remains", and i assume it's me. Can this issue be resolved, or is it intended to be a feature?
Ca Bong 29 Nov, 2024 @ 10:24am 
@Tycherious: well thank you, man, the mechanic is so fun to play as I even searched in Wikipedia the information on when England declared war with Frank, whether Otto chose to join the English Allied or not :p lulz,
Thank you for the great sub mod man :D
Tycherious  [author] 29 Nov, 2024 @ 4:09am 
yes
Ca Bong 28 Nov, 2024 @ 10:56pm 
wait, so my Emporer (Otto) must be dead to remove the excommunication?
Tycherious  [author] 28 Nov, 2024 @ 6:29pm 
@Ca Boong Once you've successfully defeated the pretender scenario and kept the crown, you can send your faction leader to attack a strong enemy army alone. They will likely eliminate him, allowing your heir to ascend the throne. When this happens, their Papal Favor status (including Excommunication) will reset, giving you a fresh opportunity to unite the empire.
Ca Bong 28 Nov, 2024 @ 5:32am 
I need to take all the troops i could to conquer Papal state as soon as I can XD in order to re-communicate with the Pope I create
Ca Bong 28 Nov, 2024 @ 5:30am 
well I know the problem, I am excommunicated by the pope at the beginning XD
Ca Bong 28 Nov, 2024 @ 5:19am 
I don't know what is wrong but I don't know why I play as HRE Emperor, my religion is Catholic Christianity but other states inside the Empire have the same religion as me and I get -45 religion aversion.
Tycherious  [author] 27 Nov, 2024 @ 1:56am 
@Slurpee12 Thanks for sharing! I’m guessing the Latin Empire was selected as the Christian Pretenders and won the throne, but the script couldn’t revert it to its original form because it didn’t initially start as the Latin Empire.

I could implement a quick fix requiring factions to be Rank 1 to qualify as pretenders. However, this would prevent higher-ranked factions from taking over the HRE from the outside, potentially excluding the player faction as well. I’m not sure if adding that restriction would be worth it for this submod. What do you think?
Slurpee12 25 Nov, 2024 @ 6:52pm 
Latin Empire became emperor. After losing it, they lost their name. It's just blank now.
Tycherious  [author] 24 Nov, 2024 @ 11:32pm 
@firstsunday2 Glad you're enjoying it!
firstsunday2 24 Nov, 2024 @ 9:31pm 
Just want to say you're awesome and doing great work
Tycherious  [author] 23 Nov, 2024 @ 6:31am 
A bug fix has been released for my HRE-Fix submod, addressing an issue that occurred when reaching 120 authority in the Holy Roman Empire decrees/reforms panel.

The update should automatically download the next time you play and resolves the issue for campaigns stuck at 120 authority, allowing them to continue seamlessly.
Tycherious  [author] 23 Nov, 2024 @ 6:02am 
@as1031010 I'll try to sort it out. I'm working on a fix now. Is your total authority out of 100 or 120?
as1031010 23 Nov, 2024 @ 4:40am 
Unfortunately, I don't have a screenshot, but let me explain the situation.

The starting faction was HRE, and I was still the Holy Roman Emperor. And the supporters demanding reform demanded seven people by the destruction of some countries, so I succeeded in making them vassals and collecting seven supporters, and the power figure was over 100, but the button for reforming is disabled.
Tycherious  [author] 23 Nov, 2024 @ 1:40am 
@Slurpee12 Yeah, this has been tested by a friend of mine who says that it's working good with Brans submod that is both battle and campaign overhauling, so there's always that option as well!
Tycherious  [author] 23 Nov, 2024 @ 1:38am 
@SWholeLottaWhiske Place this mod at the top of your load order to override the default HRE scripts. Ensure that the 1212 AD core mods are arranged in the correct order, and as long as this mod is positioned above them, it should work as intended.

However, make sure not to place any other submods by different authors above mine, as that could cause compatibility issues and prevent it from working fully.

I hope this helps!
Tycherious  [author] 23 Nov, 2024 @ 1:36am 
@as1031010 Could you reach out to me on the 1212 Discord and share some screenshots? It will help me better understand the issue.

To clarify, the voting system for reforms is not limited to the 7 elector states, unlike election voting, which becomes restricted after Reform #2.

When you say 'he' cannot make the reform, are you sure you're playing as the emperor? This is crucial since only the emperor can initiate reforms.

The more details and clarity you provide, the easier it will be for me to assist. Please keep in mind that many issues players encounter are actually part of the intended mechanics.
as1031010 22 Nov, 2024 @ 9:02pm 
There is one problem. The emperor's power rating is over 100 and he has more than seven supporters, but he cannot make his first reform and the button is disabled.
Slurpee12 22 Nov, 2024 @ 5:29pm 
Checked the contents and no conflicting tables with Bran's Campaign AI Mod for those wondering. So should be compatible.
WholeLottaWhiske 22 Nov, 2024 @ 4:33pm 
Where do i put this in my mod order?
Tycherious  [author] 21 Nov, 2024 @ 11:26pm 
Small update described in change notes if anyone interested.
I had to make the update in order to get the new Imperial Authority Overhaul working with the HRE fix.
firstsunday2 21 Nov, 2024 @ 3:40pm 
@hayalet if you did that a large portion of the community would thank you as well. A lot of people have been looking for a 4tpy mod 1212AD and especially with your HRE mod which is perfect.
Tycherious  [author] 20 Nov, 2024 @ 7:27pm 
@SteelToaster I'll take a look at this over the next few days, as I’d like to have a functioning navy in the meantime. However, if it turns out to be a massive amount of work, I might wait for the 1212 Devs to release an update. I've seen some amazing ship models shared on their Discord.
Tycherious  [author] 20 Nov, 2024 @ 7:23pm 
@firstsunday2 I can release a 4-turns-per-year submod for Attila - 1212 AD and ensure it’s compatible with the HRE mechanics fix if you’d like.

However, I should note that I personally stick to the 2-turns-per-year setup, as it aligns better with the historical timeline of technological advancements and campaign events.
Deodat Lawson 20 Nov, 2024 @ 6:27pm 
Wow, this is truly poggerific stuff fellow 1212ad player!
kingfedrick 20 Nov, 2024 @ 9:59am 
░░░░░░▄▄▄░░▄██▄░░░
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
SteelToaster 20 Nov, 2024 @ 8:22am 
Amazing, you're doing the work of the gods, also a question if you would even know the answer, I know nothing about modding games, but the only thing I miss from MK12 is the lack of a navy, is it possible to create a submod that would at least make the old naval units available and simply rename them, until the MK12 team properly finishes naval units themselves?

Either way, amazing mod, thank you so much
firstsunday2 19 Nov, 2024 @ 8:27pm 
Thanks and I am familiar with that one but it reduces movement drastically which is a bummer. Oh well, thank you for making this. I came here because of your announcement of having made the mod.
Tycherious  [author] 19 Nov, 2024 @ 1:19pm 
I’ve heard there’s a mod that sets the game to four turns per year and is compatible with 1212 AD.
firstsunday2 18 Nov, 2024 @ 11:48pm 
I love HRE. Random, but do you think there is any way we can get a 12 turn per year mod, or where we can find one? I can't find one that works.
river black 18 Nov, 2024 @ 6:38am 
I'm tempted now to play some faction un HRE