Half-Life 2

Half-Life 2

tr1p
34 Comments
Ace No Spades 28 Jul @ 11:36am 
AM ALL IN BABY! DON'T STOP ME NOW!
Darwin 27 Jul @ 7:05am 
It's torture. 0/10
If you value your time and nerves - avoid this.
Joshua Graham 24 Jul @ 9:32am 
the way it looks it reminds me of the postal 2 mod eternal damnation
raphu604  [author] 19 Jul @ 3:07am 
And that's exactly what I did. I was in high school when I created this twelve years ago :)
Pfc. Hungry P Tiredman 18 Jul @ 6:22pm 
Oh man, I watched Jolly play this and I feel like now I have to experience it myself. I did some mapping in various things when I was in high school, and this looks exactly like some nonsense I would have put together if I really buckled down to make a multi-map thing. Wish me luck, all.
odenthal5 15 Jul @ 8:21pm 
Just finished it. On hard this is an almost troll map. Some aholish traps here and there. In the first big fight it seems we need to trip some triggers and GTFO otherwise combines and zombies that don't attack each other will just keep respawing :steamsad:. It took some tries to discover just were an exit opened up. I also had to cheese the wait for the cable car but it seems that little balcony was put there exactly for this. The mod varies between empty parts and trollish arenas but it's very well made.:steamthumbsup:
odenthal5 15 Jul @ 5:25pm 
Playing on hard. The first big fight would make some sense if the zombies and combines attacked each other. :steamsalty:
raphu604  [author] 3 May @ 9:31am 
Thanks <:'D
Al 3 May @ 4:45am 
It's torture. 10/10
wauterboi 1 May @ 5:32am 
Intentionally difficult? I question that. It reads more like a poorly designed and, by your admission, an untested campaign.

I'm all about difficult maps, but they have to be engaging. The first map is nearly empty in terms of action. By the time the second map starts, the spike in enemies is jarring, thematically incoherent, and reads to me like you didn't know how to fill the map you created. Flooding open spaces with excess and saying it's intentionally difficult is like cutting the brake lines on a vehicle and saying there's a skill curve.

Combined with the failure to test the hard difficulty and your mocking of people assuming that you would have done the bare minimum, and I can't really recommend this map to anyone.
76561198016560745 8 Mar @ 12:28pm 
its dark scary and weird i dont like it
raphu604  [author] 4 Feb @ 2:29am 
can you post footage of the bugs?
ahmadsyar 3 Feb @ 10:49pm 
it's tough. very challenging.
There are two "bugs" though:
1-collider stuck if the headcrab missile landed on you in the town
2-door stuck in the sewer
raphu604  [author] 2 Jan @ 6:19am 
Yes, that's the idea tho :)
Oisin 2 Jan @ 4:42am 
Even on normal its quite challenging
raphu604  [author] 2 Jan @ 2:57am 
yeah, I know right? <.<

And he didn't notice until very late that he was playing on hard: a difficulty mode that I didn't even test the mod with. Lmao ;D
Oisin 31 Dec, 2024 @ 6:38pm 
Jolly absoluetely lost his mind to this one XD
raphu604  [author] 23 Dec, 2024 @ 4:43am 
Hahah I remember finding that so cool to be confusing back when I created this ;D
Thanks for playing! :viridian:
Anesthesia 22 Dec, 2024 @ 7:24am 
why are the combine and zombies buddies B(
raphu604  [author] 25 Nov, 2024 @ 7:51am 
Thanks!

Sounds like a good idea; If I ever have some substantial free time for this I will gladly consider it :)

There have even been some talks among my closest friends that I "should absolutely port the tr1p campaign over to the l4d2 workshop". Hah :vvvvvv_violet:
Cpt.Haxray 24 Nov, 2024 @ 4:37am 
Honestly the core visuals are fantastic, and the arena designs themselves are far from completely flawed.

I would love to see you consider revisiting this and making a rebalanced version. It wouldn't require a complete overhaul of every combat arena and it would be wonderful to finally get a less insanely difficult version.

Of course, could always keep this one around as the legacy version.
raphu604  [author] 24 Nov, 2024 @ 1:24am 
I'd say: play on normal for an intense challenge, and scale down to easy if necessary :)

When we playtested this back in the days (before releasing it on ModDB in 2013) we played exclusively on normal difficulty.
The Imperial Combine 23 Nov, 2024 @ 6:51pm 
is it super hard because I know Jolly accidentally had the settings on hard so i'm not sure how better it is if everything is set to easy.
Hammmer Hugo 23 Nov, 2024 @ 1:48am 
@raphu604 you're welcome! :gordon:
raphu604  [author] 23 Nov, 2024 @ 1:41am 
Thank you for playing and for the kind words :viridian: all the best to you too :)
Hammmer Hugo 23 Nov, 2024 @ 1:06am 
Holy molly. I played this one, this was interesting experience and so much nostalgy. The first sequence remids me Ravenholm. Thanks for uploading your work at steam workshop and goodluck with future projects!
Cloacky 21 Nov, 2024 @ 11:53am 
It feels like a journey. Exploring an abandoned town with a beautiful, classic source engine aesthetic and soundscapes - it just feels like an "after hours" adventure with an essence of 2000s modding. It's just really comforting :p
raphu604  [author] 20 Nov, 2024 @ 12:28pm 
Hah, interesting choice of words ;D other people in the past used to tend more towards adjectives like "abysmal", "extreme", "soulwrecking" and "terrible"; in what way is tr1p cozy? ;D

Thank you so much, I'm happy you found it interesting :)
Cloacky 20 Nov, 2024 @ 7:33am 
it's a very cozy mod. really interesting.
raphu604  [author] 20 Nov, 2024 @ 1:07am 
Thanks! :)
Arma 19 Nov, 2024 @ 11:52pm 
I remember playing this when it was released, so cool to see it again. Glad you're still around.
raphu604  [author] 19 Nov, 2024 @ 3:40am 
@Salt yep, LOL
[Salt] 18 Nov, 2024 @ 6:52pm 
isn't this that one map that one streamer lost his mind too?
Highlander 18 Nov, 2024 @ 3:16pm 
Im glad the creator went ahead and uploaded this one!