Sea Power

Sea Power

An ace over Hanoi
28 Comments
carvajrBR  [author] 13 Dec, 2024 @ 1:31am 
Thanks for the feedback, Shazzy. The reason I used regular messages in the trigger is because since I teleport the enemies to a specific position, the timing of the player's response is critical. If a player takes too long to read the message, his experience would be quite different than the desired one. That said, what you suggest could be done for the messages where no spawning takes place, like the one after the first dogfight is over, telling you to proceed to Foxtrot 3.

Thanks!
Shazzy 12 Dec, 2024 @ 5:50pm 
Played it and I like the mission! however I suggest for the audio version at least to put the messages into the intel instead so it doesn't pause the game. Just my two cents.
SoldadØ 27 Nov, 2024 @ 4:02am 
Tá perdendo o melhor haha
carvajrBR  [author] 27 Nov, 2024 @ 12:54am 
E um pouco de IL-2 Sturnovik
carvajrBR  [author] 27 Nov, 2024 @ 12:49am 
Nao voo DCS nao.... Sou mais MSFS :-)
SoldadØ 26 Nov, 2024 @ 3:02pm 
Fala, parceiro! Você voa DCS? Tenho o Phantom lá. Se voar lá também me avisa.
carvajrBR  [author] 20 Nov, 2024 @ 4:49pm 
Thank you! I'm happy to share!
ThunderDuck99 20 Nov, 2024 @ 4:29pm 
Nice little mission with the F-4 Phantom, thank you.
SoldadØ 20 Nov, 2024 @ 12:09pm 
Ah blz
carvajrBR  [author] 20 Nov, 2024 @ 12:01pm 
Nao, ta aqui mesmo. Provavelmente nao atualizou sua versao automaticamente ainda. Se unsubscribe e susbcribe de novo ela atualiza
SoldadØ 20 Nov, 2024 @ 11:45am 
Vou testar. Atualizou ou adicionou a V2 na oficina separadamente?
carvajrBR  [author] 20 Nov, 2024 @ 11:15am 
Acho que vc vai gostar mais da V2.... tem o scouting que vc sugeriu. Mas o começo está igual.
carvajrBR  [author] 20 Nov, 2024 @ 9:53am 
Hehehe
Pois é
SoldadØ 20 Nov, 2024 @ 9:42am 
Agora que reparei seu nick… dois br conversando em inglês?
carvajrBR  [author] 20 Nov, 2024 @ 9:24am 
I was able to spawn (teleport) enemies by editing the ini file manually. So I added an extended version V2 of the scenario. Pacing should be better now. The begining is unchanged.
carvajrBR  [author] 20 Nov, 2024 @ 12:06am 
Teleportation for planes is not really implemented in the mission editor. If you teleport planes they end up at ground level, i. e., they crash. It seems you can manually edit the altitude of the teleportation area in the ini file, but that causes some problems when you continue editing the mission in the editor. That's a pity...
SoldadØ 19 Nov, 2024 @ 9:33am 
The bad thing about teleportation is that it breaks the immersion of trying to find the Migs a little. Perhaps the best thing would actually be something linked to the radar. Something that mixes reality with immersion. Something that maintains the possibility of finding the Migs and not that they appear out of nowhere.

But that's just my opinion haha.

Anyway, I have faith in your talents.
carvajrBR  [author] 19 Nov, 2024 @ 9:22am 
As a kid my absolute favorite was the F4, by far! :-)
carvajrBR  [author] 19 Nov, 2024 @ 9:21am 
I think I know how to do it... I could just teleport the migs right in front of the F4s triggered by some event (maybe some time after a message or the F4s entering an area). The migs won't be detected even with the radar on because they are not there yet. When I teleport them the F4s will see them. That's closer to the story, I think. As you said I'm just playing with trigger and trying to script stuff, even if it's not making a "better mission".
SoldadØ 19 Nov, 2024 @ 6:53am 
Perhaps you could leave an instruction in the description for players who want more immersion to remain in EMCON until receiving a message (only after this message is it authorized to turn on the radar), this would already create a surprise effect for those who want to reproduce the combat.
SoldadØ 19 Nov, 2024 @ 6:41am 
Plus I'm a big fan of F4 =D
SoldadØ 19 Nov, 2024 @ 6:40am 
Nice. I haven't stopped to analyze the triggers part of the editor yet, but I admire those who are already studying this, to create mods.

Thank you once again for dedicating yourself to improving this mission. It's a simple mission but for me it's very immersive, even more so when it has a historical context. Thanks for sharing the links.
carvajrBR  [author] 19 Nov, 2024 @ 3:54am 
Here are some links regarding the events of that day:

https://en.wikipedia.org/wiki/Richard_Stephen_Ritchie#Vietnam

I also found an actual video from a dogfight TV series here:

https://www.youtube.com/watch?v=lwxdrpgjtKg
carvajrBR  [author] 19 Nov, 2024 @ 3:53am 
Your scouting location suggestion is actually very good! And maybe can be used to set the F-4s in the correct position for more scripted events, like the first low level encounter. To force the player follow "history"maybe I could separate Ritchie from the flight by making the other F-4s neutral for a while. Then ask the player to go after the MIGs alone, as was the real case.

I "spawned" the Migs very close just because of the message. They were supposed to have visual on Paula flight and be preparing to shoot. Also, if I spawned the Migs further out, one could easily destroy all of them from afar with AIM-7s, if doing it manually. But I do agree that mission wise it is not really nice having something spawn so quickly and close from behind you.

Thank you so much for your input! I'll keep playing with scripting things and I'll definitely will take you comments to heart!

Thanks
carvajrBR  [author] 19 Nov, 2024 @ 3:52am 
Thank you very much for your input!

I didn't know the story either! The intelligence report part is real (including the 30-60 second part! Unbelievable!).
But there were 2 messages. The first warned about Migs coming low and from the front. Ritchie left formation, decreased altitude and engaged those Mig-21s, shooting one down.
The second message was really as I wrote in the mission, but the Migs were also coming from the front, but now at same level. I don't really know how to implement these Migs coming from the front and not being seen by the radar (except for turning off the radar, which seems unrealistic to me and can be overridden by the player). I have to think about it.

(continues...)
SoldadØ 19 Nov, 2024 @ 3:22am 
So... I don't know the pilot's story or the history of this specific fight, but it would be nice to leave the enemies a little further away, so the encounter takes longer to happen. Maybe add some scouting points before combat. This would give more immersion to the mission.
carvajrBR  [author] 18 Nov, 2024 @ 5:00pm 
Thanks!
SoldadØ 18 Nov, 2024 @ 3:32pm 
I'll try it and then I'll give you feedback. Thanks for sharing.