Victoria 3

Victoria 3

Tech56
100 Comments
Arkedias 9 Aug @ 9:31pm 
Getting a crash with this.
top-designer 26 Jun @ 8:14am 
Can somebody confirm it fully works with 1.9.x?
Mycelia 18 Jun @ 1:36pm 
doesnt need update
theanswerisme 17 Jun @ 10:44pm 
Update sir.
Emu 8 Jun @ 1:28am 
man uranium show up but bauxite doesn't seem to spawn, I own all of African and I can't seem to spawn it or see it.
irik  [author] 30 May @ 2:29pm 
Re: Brando-7: It does.
Brando-7 27 May @ 10:51pm 
I'm assuming this mod edits state files to add new resources, right? Does that make it incompatible with any other mod that edits states?
Pr0ph3ts1 24 Apr @ 4:32pm 
Just ran into an issue with the new Explorable Real-World Resources mod, ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459869359 ) where Bauxite and Uranium won't spawn in. So im not able to build radios mid-late campaign xd. The compatibility between the 2 mods went right over my head. Might want to add a disclamer about mods that touch resource generation aren't compatible with your mod. Otherwise I LOVE the project, keep up the good work!
GigaChadeCvs Maximvs 18 Feb @ 2:27pm 
I kept an eye on the region, but the crash is happening because the Baltic states are in a civil war.
ColonelCrazed 18 Feb @ 1:31pm 
That works too, but I was having an issue where that area kept being attacked by Scandinavia while in Russian hands, Russia while in Scandinavian hands, and civil wars while independent. Each time seemed to have the issue.
[Z] EMKP 17 Feb @ 10:20am 
what if we just annexed finand to russia?
ColonelCrazed 17 Feb @ 10:10am 
Game crash is from an error in Finlands Spline strips. Looks like 1404 to 80304. Issue can be resolved on player side by debug ending any war that happens in Finland.
luisair 15 Feb @ 1:35am 
Same, game is crashing on a certain date in the late 1800´s
GigaChadeCvs Maximvs 14 Feb @ 5:04pm 
my game is crashing every time i unpause, in the late 1800
plin21 6 Feb @ 7:11am 
Re: irik I mean it should be less profitable than plantations but still should be profitable and thank you for making this mod and replying me
irik  [author] 6 Feb @ 5:30am 
Re: [DAO] Encoded29: I don`t think so, alt history mods tend to alter states.
Re: plin21: I'll nerf it a bit, but the design is intentional—rubber polymerization is meant to be a last resort when no access to rubber plantations is available. It is not intended to be economically competitive with natural rubber production.
plin21 6 Feb @ 1:37am 
The rubber Polymerization is a little bit unbalenced i can`t get profit even if rubber price is at 75%
[Z] EMKP 29 Jan @ 6:52pm 
Is it possible for ME to make a 1.7.7 version?
[DAO] Encoded29 29 Jan @ 6:50pm 
is this compatible with alt history mods? like project variety
Sageboba 20 Jan @ 11:32am 
Great mod! Any chance of compatibility with Morgenröte - Dawn of Flavor so there is not two types of Uranium added?
[Z] EMKP 20 Jan @ 10:46am 
fair enough
irik  [author] 20 Jan @ 6:42am 
New update including new Rubber Polymerization technology together with new production method group and new production method for synthetic rubber (input is coal and oil) for Synthetic Plants is out! Kudos for Navi Voleb for suggesting this!

This widens technological means to achieve autarky, though at severe cost for conventional industrial capacities.

Re : Navi Voleb : Great idea, thanks!
Re : hello_moto2901 : This one should work.
Re : Neonmeatdream : :steamthumbsup:
Re: [Z] EMKP : I am sorry, no. Honestly, it takes enough of my time to keep at least this version up to date :steamhappy:
[Z] EMKP 19 Jan @ 9:39am 
is there a 1.7.7 version of this?
Ed Balls 19 Jan @ 6:48am 
Reminds me of the great ending extension mod for Vic2
Navi Voleb 16 Jan @ 3:28am 
What about syntetic rubber? Bayer Labs in waiting

https://en.wikipedia.org/wiki/Synthetic_rubber
hello_moto2901 15 Jan @ 4:35pm 
The discord link no longer works.
irik  [author] 13 Jan @ 2:15am 
Re: Iyatss : I`ve made some changes, demand for aluminium in Warmachines factory is now lowered.
Re: icesherbet : Good remark, I updated the description.
Re : Sir Packet Lossalot : Yeah, the game is prolonged to 1956.
Re : Bychiy Tsepen : Thanks for reporting, should be fixed in the current update.
icesherbet 12 Jan @ 6:40am 
does this work on new update? i get frequent CTD late 1800 early 1900. save & load / reboot do not work. I do not have other mods installed, and I had no problem with CTD without this mod. What could be the reason?
icesherbet 11 Jan @ 8:49am 
okay. now i see it is not working on old saves. i can load but many maps are broken badly.
icesherbet 11 Jan @ 8:44am 
Thanks for the mod. By the way does this work with saved games or do i have to start a new game? I think you may want to put this in the description, many ppl will want to know about this.
Sir Packet Lossalot 11 Jan @ 1:59am 
Does the game not end on 1936 date? If you continue, do achievements get disabled?
[Z] EMKP 9 Jan @ 3:11pm 
and the indian states are still missing/stolen!
Yes, that's right.
For some reason, he prescribes the consumption of fuel, engines and aluminum for each barracks.
There is an assumption that this has something to do with the space port
During the war, all my barracks began to consume aluminum.
-25 million expenses and the need is 100 times higher than I can produce.

I played 90 years and suddenly this
Iyatss 8 Jan @ 5:42pm 
Hello friend, very nice mod, but I ran into some problems, the output value of this aluminum plant is unreasonable. It needs a lot of aluminum ore and electricity but produces very little aluminum. As a result, even though aluminum resources in my market are extremely scarce, workers are still reluctant to go to work in the aluminum plant, even if the market aluminum premium reaches 75% plus, workers are still not earning enough money to go to work:steamsad:
JoeFedz 8 Jan @ 9:46am 
Amazing mod! Can you increase resources for every state maybe x3 or x5? maybe it could be a submod?
LiechtøxKätzchen 7 Jan @ 5:12pm 
please russian localisation
irik  [author] 7 Jan @ 1:49am 
Re: [Z] EMKP : For a prolonged game, something more challenging makes sense. I had great experience playing for Bohemia, Galicia (forming Poland) or even Croatia (forming Yugoslavia) when playing the Rule Danubia mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3382522483) .
Any other mods altering technologies creates conflicts for this mod (e.G. Morgenröte etc.).
Re: 傻了吧唧的 : :steamthumbsup:
傻了吧唧的 6 Jan @ 11:14pm 
Thanks
傻了吧唧的 6 Jan @ 11:13pm 
Oh,I found it
[Z] EMKP 6 Jan @ 7:41pm 
Ok, i'll try it. are there any known conflicts for the mod?
also who should I play as?
irik  [author] 6 Jan @ 5:33am 
Hello guys, update is out.
Re: [Z] EMKP : Indian states shouldn`t be affected in any way. You have to start a new game though.
Re: Betin : I nerfed demand for aluminium from Warmachines Factory. However, be careful with allowing the air support mobilization options for all Your armies - it`s not meant for taht. It should be used for Your elite armies only.
Re: 傻了吧唧的 : You can find Bauxite mainly in Australia and West Africa.
Re : margaux.lawton : The mod alteres map_data, since it has to add bauxite and uranium deposits. As such, it`s not compatible with save games - always start a new game for Tech56.
[Z] EMKP 5 Jan @ 3:20pm 
Still makes blank indian states on 1.7.7
Betin 5 Jan @ 3:08pm 
Weird bug report

Mod was working great until around 1939, when my GDP randomly crashed from 1.4b to barely 600m. My balance also crashed to -150m per week, meaning I repeatedly go bankrupt on every monday.

Can't tell what triggered this because (I hadn't really changed anything for like 5 years) - but when I looked at my market, there were 326 sell orders of aluminum and over 77 thousand buy orders (!!!) which mostly seemed to come from barracks.

I have several fairly large armies that were all using air support and stuff, but I was managing to sustain them fine until 1939. Changing mobilization options to be as barebones as possible brought my balance up from -150m to -50m, but the GDP is still at 600m. Save file might be dead
[Z] EMKP 3 Jan @ 10:38am 
are there any known incompatibilites for this mod?
傻了吧唧的 2 Jan @ 9:28pm 
I can`t find Bauxite
margaux.lawton 2 Jan @ 10:38am 
I was playing as Alaska, I then installed the mod and the island strip became part of New Brunswick and I got a random territory in the US that is still part of the Alaska state
[Z] EMKP 2 Jan @ 9:54am 
does the load order matter?