STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Zero to Hero 2
24 Comments
schlaubie91 6 Jan @ 12:36pm 
That was just a suggestion/note for improvement, otherwise the mod is a lot of fun:steamthumbsup:
Xenomorph  [author] 6 Jan @ 11:51am 
@Schlaubie91 - I am aware of that bug, it was a small problem I had when I was transferring stuff over from my test version of this mod to the one uploaded into steam. Ill be blunt with ya- so I am in college ofc, but ATM I am staying home over winter break and the wifi here is less than... well less. I get on avg 2mbps - which is simply not enough to really do anything, I have a fully function test version of the mod which I can upload that fixes all of the known issues, and adds several new vessels. I --WILL- be uploading that once I get back to college and have access to *good wifi.
schlaubie91 5 Jan @ 12:48pm 
The mod is interesting :steamhappy:
but the ships of the New Republic realease fewer fighter than in description.
zb.: According to your description, the Repulic class is supposed to have 4 fighters and 2 bombers, but there are 1 Jfighter and 0.5 bombers
Xenomorph  [author] 1 Jan @ 12:53pm 
I apologize for not having posted an update in a while - I have an update (mostly ready) but the wifi where I live has gone down almost entirely (0.3mbps) so I can’t quite upload an update for another few days atleast
Xenomorph  [author] 19 Dec, 2024 @ 6:15pm 
I did not mean to delete those comments lol - for those of you who might be wondering again - I buffed the Vontor destroyer heftily

Also - this is a mod for fans - plz post any/all ideas in here. I am coming back at this with a renewed interest and am looking for ideas as always
lordoftrees 7 Dec, 2024 @ 2:23pm 
any plan to do anything with the hutts
GoldenMuckbang 2 Dec, 2024 @ 7:47pm 
@Xenomorph, Thanks for the answers! Excited for the updates, whenever you release them!
Xenomorph  [author] 30 Nov, 2024 @ 7:25pm 
I’m at work ATM and I am seeing the past couple of comments - so here are plans for future updates- so yes the nebula can absolutely battle an isd-2 and win, many NR vessels have been buffed (post research vessels) to the point the NR is the strongest faction. In regards to the other heroes mentioned - as of now yes they are restricted to era 1 but it’s an easy fix to make them available for other eras. I will be adding additional heroes as well, I’ve just not had much time the last few days b/c of work
GoldenMuckbang 30 Nov, 2024 @ 3:31pm 
Are General Kalani and Admiral Trench only available for CSA era 1? I don't see them anywhere else (unless I have to unlock them). It is awesome to see them part of the CSA!!!
Gensei 30 Nov, 2024 @ 12:50pm 
So can the nebula battle an isd2 or not?
Gensei 30 Nov, 2024 @ 12:49pm 
This mod will be intersting once the yuzhang vong are in game too
Xenomorph  [author] 30 Nov, 2024 @ 10:24am 
@theHonorableChairmanMao - yeah theyre pretty strong, I'll give them a solid nerf in the next update.
The Honorable Chairman Mao 29 Nov, 2024 @ 1:14pm 
I think you might have over-buffed some of the CIS stuff. The Hyena bombers from the Lucrehulk Hero for the NR, for example, basically will wipe out battlecruiser shields in a single pass, and wipe out the entire ship in only a couple minutes. The Octuparra droids kill heroes on the ground in 15 seconds, and obliterate tanks. I haven't really played the CSA extensively, but they seem absolutely brutal.
Xenomorph  [author] 27 Nov, 2024 @ 11:19am 
@zeodoma idk how to do that but I’ll look into it
Zeodoma 27 Nov, 2024 @ 8:12am 
there is a mod called New Republic roster swap that allows for a player to jump right to the end of the NR roster from any era with a menu option that is separate from the other menus (see an example in the images of that mod). and i was wondering if it would be possible for an option to have a roster swap with roster options from fall of the republic
Xenomorph  [author] 26 Nov, 2024 @ 10:11pm 
@Zeodoma like what exactly?
Zeodoma 26 Nov, 2024 @ 12:26pm 
there are some other mods out there that add optional decisions. i was wondering if you could add a decision to give galactic republic units (specifically ground units for me) to a faction
Xenomorph  [author] 22 Nov, 2024 @ 9:57pm 
at this point we are nearing the beta release of this mod, I have done a decent amount of work every day (that I can) and am wondering if yall want anything added to this mod. I will continue to add stuff btw.
Xenomorph  [author] 22 Nov, 2024 @ 10:15am 
right click on EAW in steam, go to properties and then under general there will be a bar you can throw in the codes
Xenomorph  [author] 22 Nov, 2024 @ 10:14am 
if this mod an another are to be compatible place this mod in first like so -

Steammod (the code for this one) Steammod (the code for the other mod you want to use) Steammod (for the TR which is 1125571106)
KingNexusPrime 22 Nov, 2024 @ 7:03am 
what is the correct order for mods, i dont understand it
Xenomorph  [author] 21 Nov, 2024 @ 9:19am 
@chriscrushm so as far as I am aware, this mod should have 0 compatibility issues with most mods, just make sure to have mods placed in the correct order. The biggest compatibility issues I see arising are if it directly alters the rosters of the NR and/or the CSA. Other than that- I dont imagine anything crazy
chriscrushm 21 Nov, 2024 @ 7:42am 
What other mods would this be compatible with?
Xenomorph  [author] 20 Nov, 2024 @ 10:20pm 
This is the 2nd Zero to Hero submod, I will be updating regularly (or trying to) so stick around to see what happens. If you have any requests or any ideas let me know in the comments here