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In the next few days, I'll try and tweak how the combine ball launcher works, and I'll try to integrate it into the addon so you don't need the cheaty attachment ones (Altough I feel like the more stuff there is to customize the better)
Thank you for downloading the addon!
-Fixed sights on ORDINAL RIFLE
- Added muzzle on OICW
- Lowered damage by 40% on ALL weapons, except RPG
- Lowered Movement penalty for carrying big guns
- Fixed MP7 SMG2
- Fixed MP5 muzzle placement
I think it is totally fine to have the AR2 kind of overpowered, after all it is the strongest weapon in the original game. In my case - as I am running Weshop Weapon Shop and Money System (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372649728) - I can simply limit the use by making the ammo more expensive. I also believe, that in the original game the ammo is also kind of limited.
What stops the show for me itm to fully replace the original AR3 with your versions is:
- The "ar2tracer" bug. I got so used to the new, fancy tracers, going back to stock hurts to much.
- AR3 incredible slow walking speed with energy ball attachment enabled
- Slow speed and massive spread of the energyball, which in combination makes it unusable on any longer range. Even if the ball would go where I aimed, the enemy would be most likely somewhere else, when it reaches him.
Dont worry about the text wall, I think your feedback is valuable and have some good valid points that I want to address. Thank you for using the addon.
-I'll check the AR2 with more scopes and make some scaling/placement fixes if necessary, altough, I think its very difficult to adjust attachments in a weapons thats clearly not designed for it...
-AR2 Ball script is from the Cheaty attachments addon, I can try and modify it, but I can't promise any good results (I'm pretty sure I might end up breaking it, but I'll update if I manage to understand it)
And sorry for the wall of text.. ;-)
Here some constructive critics:
- AR2 magazine collides with red dot (& kinda with scopes).
- I would prefer to have AR2 secondary fire without reload. It is finicky enough to switch with E+R.
- Maybe not allow to switch to secondary without ammunition?
- AR2 ball takes quite a bit longer than the original to fire, also flies quite a bit slower + you can kill yourself and your allied NPCs with friendly fire off.
- Thermal scopes rock, yet some other options would be great.
- OICQ is a bit low contrast, to much green added instead tinted.
- 2D scopes texture does not fill whole screen (in 21:9 mode). Cheaty attachments problem?
- Underbarrel slows down way to much imho, especially for the AR2. It is either snails pace, or no ball.
I do not expect any of this changed, most is personal taste.
I'll check the code for them tomorrow but they are not from this addon, so I don't know if I would actually change them
And well... there is already a working arcw weapon for the combine sniper on the workshop, but I might try to add the crossbow and sniper if I find some files for them
Should i post the log to bugs/errors?
also i get another error on startup
"Addon '<color=255,128,0>[ArcCW] Half-Life 2 Weapons Reworked</color>' probably conflicts with addon '<color=255,128,0>[ArcCW] Cheaty attachments</color>' due to both having the following files:
lua/arccw/shared/attachments/ubgl_ballz.lua"
[[ArcCW] Half-Life 2 Weapons Reworked] AddCSLuaFile: Couldn't find 'weapon_arc_dummy_weapon.lua'
1. unknown - lua/weapons/weapon_hl_arc_dummy_weapon.lua:3
*casually adds weapons from leaked dev build of rtb:r*
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