Garry's Mod

Garry's Mod

[ArcCW] Half-Life 2 Weapons Reworked
55 Comments
Pirapea 19 Jul @ 7:14am 
wowie
ItsYuri  [author] 19 Jul @ 6:18am 
Sorry for having all of you wait for the update.
In the next few days, I'll try and tweak how the combine ball launcher works, and I'll try to integrate it into the addon so you don't need the cheaty attachment ones (Altough I feel like the more stuff there is to customize the better)

Thank you for downloading the addon!
ItsYuri  [author] 19 Jul @ 6:16am 
Due to popular demand with errors, AR2 muzzle effect has been reverted to the stock HL2 one.
-Fixed sights on ORDINAL RIFLE
- Added muzzle on OICW
- Lowered damage by 40% on ALL weapons, except RPG
- Lowered Movement penalty for carrying big guns
- Fixed MP7 SMG2
- Fixed MP5 muzzle placement
Jake Does YouTube 17 Jul @ 5:57pm 
the SMG 1 sight is completely broken.
Jake Does YouTube 17 Jul @ 5:54pm 
you put the muzzle attachments above the barrel on the MP5 lmao
PANZER 12 Jul @ 10:16pm 
For anyone wondering what the music is in the video showcase, it’s a song called “Finally Alive”, and is from The Finals, it’s a really good free to play game and I highly recommend it
ekspa.jetta 11 Jul @ 7:58am 
sniper doesn't damage
ItsYuri  [author] 2 Jun @ 10:25am 
@meierhans I could make a duplicate of the attachment from the cheaty pack, so I could tewak my own verison of the AR2 ball, I don't know how the ball works since I think its another script, but I'll try to modify its velocity since you're right, its way too slow.
ItsYuri  [author] 2 Jun @ 10:23am 
Hello, I'm currently working on fixing the addon, I'm also thinking about removing the speed penalty from the AR2 by 90% and the AR3 by 30% + lowering the damage values of EVERY weapon, to fit its scaling in a coop map I'm currently working on too. I'll try to remove also all entities, non-related to the HL2 universe and replace the ar2 tracer to another tracer type so it does not glitch like some of you have stated. I still can't find the bug by myself. But I don't mind trying an alternative way to fix it! Stay tuned :rwrcommander:
LazarusOregon 18 May @ 3:58am 
I hope an update comes soon to remove the replaced tracers and models. That would be so awesome.
meierhans 21 Apr @ 8:12pm 
I you want, I can unpack the Cheaty attachments addon (and possibly other linked addons) and take a look into the LUA code for the values that need to be changed. I can not code LUA, but when reading it, I understand most of it..
meierhans 21 Apr @ 8:10pm 
@ItsYuri Thank you for your reply, it is great to have devs responding to requests. This is absolutely not granted here..

I think it is totally fine to have the AR2 kind of overpowered, after all it is the strongest weapon in the original game. In my case - as I am running Weshop Weapon Shop and Money System (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372649728) - I can simply limit the use by making the ammo more expensive. I also believe, that in the original game the ammo is also kind of limited.

What stops the show for me itm to fully replace the original AR3 with your versions is:
- The "ar2tracer" bug. I got so used to the new, fancy tracers, going back to stock hurts to much.
- AR3 incredible slow walking speed with energy ball attachment enabled
- Slow speed and massive spread of the energyball, which in combination makes it unusable on any longer range. Even if the ball would go where I aimed, the enemy would be most likely somewhere else, when it reaches him.
Gambrinus 18 Apr @ 3:41pm 
i wonder why valve got a AK47 and just called it a AR1 ???
ItsYuri  [author] 15 Apr @ 8:46am 
@[1337] ᴀxᴏꜱ > ᴛɪᴇʀ 8 I just checked and the weapon works fine without errors for me, its true that some VJ NPCs or SNPCS have trouble using the weapons, but I haven't had a problem with most of them. Maybe try redownloading dependencies?
ItsYuri  [author] 15 Apr @ 8:46am 
-OICQ sight was like that from the original addon, wich makes sense since the sight is stuck to the weapon. I also kind of dislike it being the only sight aviable for the weapon, I'll do a remodel once I finish what I'm doing currently.
Dont worry about the text wall, I think your feedback is valuable and have some good valid points that I want to address. Thank you for using the addon.
ItsYuri  [author] 15 Apr @ 8:46am 
@meierhans Thank you for the feedback, I wanted to have some kind of debuff in order to promote different weapon usage trough different situations. F.e; long distances makes a heavy weapon favorable rather than a short corridor, wich a smg type is faster and better, altough less damage output. But you're right, I think its way too much, the same with damage values, I'm going to lower it once I finish another project I'm working on.
-I'll check the AR2 with more scopes and make some scaling/placement fixes if necessary, altough, I think its very difficult to adjust attachments in a weapons thats clearly not designed for it...
-AR2 Ball script is from the Cheaty attachments addon, I can try and modify it, but I can't promise any good results (I'm pretty sure I might end up breaking it, but I'll update if I manage to understand it)
ItsYuri  [author] 15 Apr @ 8:45am 
@Thelegalseagull gunsmith offensive and counter-strike + are different arcw attachments, I'd recommend you to stick to whats required, but you can have gusnmith offensive as well.
I'm having issue with the NPC using AR2. It has no model and it gives me an error repeatedly on the console over and over (but not showing the error)
meierhans 14 Apr @ 3:19am 
Oh, and the energy ball does not hit where I aim, even close range. It is like several degrees off axis, always in another direction. Is this meant to be like that? Combined with the slow walking speed and slow projectile speed this makes this function much less useful. Same for AR1. Wish it would behave just like the original.

And sorry for the wall of text.. ;-)
meierhans 14 Apr @ 2:00am 
Fully fell in love with the pack. Especially since you can adjust spread in ArcCW. Longer range combat becomes a joy, even with pulse rifle. And it looks fantactic! :steamhappy:

Here some constructive critics:

- AR2 magazine collides with red dot (& kinda with scopes).
- I would prefer to have AR2 secondary fire without reload. It is finicky enough to switch with E+R.
- Maybe not allow to switch to secondary without ammunition?
- AR2 ball takes quite a bit longer than the original to fire, also flies quite a bit slower + you can kill yourself and your allied NPCs with friendly fire off.
- Thermal scopes rock, yet some other options would be great.
- OICQ is a bit low contrast, to much green added instead tinted.
- 2D scopes texture does not fill whole screen (in 21:9 mode). Cheaty attachments problem?
- Underbarrel slows down way to much imho, especially for the AR2. It is either snails pace, or no ball.

I do not expect any of this changed, most is personal taste.
Thelegalseagull 26 Jan @ 9:47am 
can i use gunsmith offensive instead of counter-strike +?
GoodFishMan 20 Jan @ 7:34am 
epic fail
ItsYuri  [author] 4 Jan @ 10:01am 
@take me high Turns out there is a bug with the AR2 combine ball launcher where you need AT LEAST 2 ammo (Combine Balls) in order to fire it. This may be the same case as the grenade launcher for the other weapons that have a launcher in them.
I'll check the code for them tomorrow but they are not from this addon, so I don't know if I would actually change them
take me high 4 Jan @ 8:49am 
I can switch to secondary launchers, but I can't fire or reload it.
ItsYuri  [author] 1 Jan @ 6:43pm 
@ekspa.jetta Damnit, my bad! its E + Reload !! I need to change it as well!
And well... there is already a working arcw weapon for the combine sniper on the workshop, but I might try to add the crossbow and sniper if I find some files for them
ekspa.jetta 1 Jan @ 6:16pm 
also is there gonna be new weapons for the next update like combine snipers or other?
ekspa.jetta 1 Jan @ 6:14pm 
@ItsYuri E+RMB is just meele use of weapon, no smg grenades, and no ar2 combine balls
ekspa.jetta 1 Jan @ 3:59pm 
how tf do i use underbarrel weapons
ekspa.jetta 29 Dec, 2024 @ 12:21pm 
i can kill npc with 300 hp from a pistol with 5-10 shots
ekspa.jetta 29 Dec, 2024 @ 12:20pm 
weapons are too buffed
FishyMcFishFace 14 Dec, 2024 @ 9:09am 
I fixed it???? im really confused on what i did different, my only guess is that i redownloaded this mod first and then downloaded the tracers mod
FishyMcFishFace 14 Dec, 2024 @ 9:06am 
when i use the combine tracers rework it goes into a error loop, nothing game breaking but yea
Should i post the log to bugs/errors?
ItsYuri  [author] 14 Dec, 2024 @ 8:42am 
@FishyMcFishFace What do you mean? You can't see the weapon tracers? I thought I already fixed them
FishyMcFishFace 14 Dec, 2024 @ 8:10am 
is it possible to add support to mods that replace combine tracers? i wanna have pretty blue effects but i dont want to see the error message when i shoot your awsome sauces weapons
MightyX3N 27 Nov, 2024 @ 8:39am 
the error is gone now not sure if you fixed it or maybe another addon did something

also i get another error on startup

"Addon '<color=255,128,0>[ArcCW] Half-Life 2 Weapons Reworked</color>' probably conflicts with addon '<color=255,128,0>[ArcCW] Cheaty attachments</color>' due to both having the following files:

lua/arccw/shared/attachments/ubgl_ballz.lua"
ItsYuri  [author] 24 Nov, 2024 @ 4:39pm 
@TamikHere It should be fixed before you commented it, I tested with a friend of mine without any addons aside the dependencies and his weapons worked fine. Try redownloading this pack alongside ALL its dependencies
lunar blue 24 Nov, 2024 @ 7:03am 
Great addon but can you remove the combine tracker stuff? Whenever I use the AR2 or other ARs they emit a bunch of red X particles for some reason.
NotDelta 23 Nov, 2024 @ 3:59pm 
not arc9? dang
ItsYuri  [author] 23 Nov, 2024 @ 2:49pm 
@MightyX3N where does this error appear? On startup?
MightyX3N 23 Nov, 2024 @ 10:24am 
the weapons work fine but i get this error

[[ArcCW] Half-Life 2 Weapons Reworked] AddCSLuaFile: Couldn't find 'weapon_arc_dummy_weapon.lua'
1. unknown - lua/weapons/weapon_hl_arc_dummy_weapon.lua:3
chemtrail snorter 23 Nov, 2024 @ 9:27am 
this is way better than mine ever was gonna be gj lol
ItsYuri  [author] 22 Nov, 2024 @ 11:33pm 
@Quirksville Thank you for letting me know. I thought I had removed the model that replaces the original AR2. It's true that it looks good, but I don't think it's something that should happen. I'll update it now
ItsYuri  [author] 22 Nov, 2024 @ 11:30pm 
@YuRaNnNzZZ I think you haven’t scrolled down far enough in the addon's description, I’ve literally included (or at least I hope I have) credits for everyone who contributed to the original pack. It's true that the RTB:R addon contains the RTB:R weapons, just as it includes models from MMOD and others. I’m not claiming their work as my own, nor am I forcing anyone to contribute to the Patreon. I don’t understand why you’d feel the need to comment that... I’ve only ported all the weapons that weren’t already included in the previous pack to ArcCW, fixed their models and animations, and adjusted various parameters to make them enjoyable for a project I’m working on.
Mayor Sinclair 22 Nov, 2024 @ 10:55pm 
YuRaNnNzZZ Arent the RTB:R addons literally ported to gmod, by the devs themselves already?
Mayor Sinclair 22 Nov, 2024 @ 10:53pm 
Unsure if this is intentional or not, but with this installed it retextures the default Gmod AR2. Now, I'm not complaining, this model looks nice, but I dont know if that's supposed to happen.
YuRaNnNzZZ 22 Nov, 2024 @ 10:48pm 
"half-life 2 weapons"
*casually adds weapons from leaked dev build of rtb:r*
"support me on patreon"
something weird 22 Nov, 2024 @ 8:35pm 
First ever addon with working Annabelle. Thank thy addon.
Celesta Glacier 21 Nov, 2024 @ 1:21pm 
@ItsYuri actually your version of "Disposable healthvial and HEV battery" is better, because it's have ammo system. With original addon you can hold only one vial and battery
ItsYuri  [author] 21 Nov, 2024 @ 12:09pm 
@Lombaxtard Thats it! I'll make a separate addon for this one updating its models.
Lombaxtard 21 Nov, 2024 @ 12:08pm 
I haven't playtested this one yet, but do you guys mean Disposable healthvial and HEV battery ?