Arma 3
[23PzD] Motovskiy Bay, 1941
16 Comments
Emperor 29 Jan @ 7:27am 
Nice terrain. Please consider adding server .bikey to make it sserver friendly.
[23PzD] Jpspider  [author] 23 Dec, 2024 @ 9:25am 
@DatQ28
I'm in the process of making another map with some help of friends. I'll consider looking at the Prokhorovka area.
DatQ28 13 Dec, 2024 @ 1:57am 
Are you planning on adding more forgotten hope 2 map? hope you add the prokhorovka cmp map:steamhappy:
Unitatoe24 10 Dec, 2024 @ 10:54am 
i dont use the terrains that often, but i do like the original call of duty esque mod photos, like the thumbnail. it brings me back to my roots. the terrains are amazing as always. you guys do great work
jasperloop 8 Dec, 2024 @ 1:02am 
Thank you, thank you, thank you. :-)
[23PzD] Jpspider  [author] 7 Dec, 2024 @ 8:13pm 
@Mallekip
I was drawn to the terrain because of the historical nature combined with the interesting / niche region.

I have it as WIP - I may return to it. The "-see" lake regions are still flat grass because I have no clue how to rectify it. Most are 100+ meters above sea level so if I dug them down to 0 meters for water to begin spawning, it would look like crap. I would have to use pond objects - which I haven't looked into yet.

There are some man made objects (1 village). On some of the hills I tried putting some cobblestone bunkers down that were mentioned in some historical sources. Mostly the terrain is supposed to be barren and rocky.

I appreciate the review and look at it. I hope people do enjoy making missions and playing on it.
Mallekip 7 Dec, 2024 @ 7:43pm 
Although the screenshots look like another European forest terrains, this is actually pretty different. I first thought this was East Germany/Czech sandstone forest hills. But apparently this place is in the subarctic(!). The lichen on the rocks should have been a clue. Point is that the sparse trees, rolling hills, and boulders make the views and movement a bit different from Livonia/Chenarus and friends.

I assume that this isn't finished, based on the fact that the "-see" lake regions are still flat grass. Is the plan to lower them below sea level (yay!) or use pond objects :'[ ...?

And did you have any plans on adding manmade objects? It could be very hard to add something that doesn't look out of place. But even small things could subtly break up the terrain.

Whatever I just want to say that this is awesome. Thank you for sharing this.
[23PzD] Jpspider  [author] 7 Dec, 2024 @ 9:10am 
@brendob47
Hi no dependencies, just all Vanilla
brendob47 7 Dec, 2024 @ 6:33am 
Any dependencies?
Slinkman 6 Dec, 2024 @ 10:32pm 
FH2 loading screen
ANZACSAS Steven 6 Dec, 2024 @ 10:18pm 
Looks great.And thanks for stating how you made the terrain.Looks really nice.Gonna try it tonight.:)
Well Fed Tick 6 Dec, 2024 @ 8:01am 
I have not heard the name Forgotten Hope in a very long time. Ah Barbie King Tiger, I miss clipping you through the wall and owning the map
Sir Comrade Klimik 5 Dec, 2024 @ 6:21pm 
Holy smokes, the marines
Rally_Vincent 4 Dec, 2024 @ 5:39pm 
Forgotten Hope 2 my beloved
[СА] Graf_Maximus 2 Dec, 2024 @ 2:14am 
This man is cooking, damn!
deltipili 1 Dec, 2024 @ 11:38am 
banger