Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Soulsborne Music
52 Comments
ExPR  [author] 19 Apr @ 2:05pm 
@GREATNORTHERN Glad to be of help, hope you enjoy!
GREATNORTHERN 19 Apr @ 9:20am 
@ExPR You are absolutely correct. I took your word for it and retried your mod while disabling other mods and found the source of my issues to be a mod called Campaign Interface Performance Patch. In my specific load order at least it conflicts with Music mods and at least a few other mods. I've had it in my load order for a while at the very bottom, never would have guessed. Thank you sir, your music mod will stay in my load order for a long time to come.
ExPR  [author] 19 Apr @ 8:52am 
Never had that issue personally, even if I used all the mods you mentioned before. Especially this mod never touches those in the first place. I suggest you sort out your mod load order, or just use Legendary empires instead. Extravaganza and true bronze are not updated anymore and they may be the culprit of your mods conflicting
GREATNORTHERN 19 Apr @ 8:23am 
For me ALL music mods including this one break my unit texture mods (Extravaganza+DEI Patch, AAA Generals, True Bronze for me) no matter where I put the music mod in my load order. Depending on the nation just the arms disappear while others are just a suit of armor floating in a T pose. Any idea what might cause this?
ExPR  [author] 14 Apr @ 11:52pm 
@Tycherious Sorry for the late reply and thank you for the kind words! Unfortunately I got a lot in my plate right now (college stuff) and I’m not familiar with Tollski’s audio tool so I wouldn’t able to to contribute effectively to the team

@Rural Duck It is save game compatible

@WEIRDELVIS it should work online since it is client side, however I recommend both party use it to avoid issues when playing coop
ExPR  [author] 14 Apr @ 11:37pm 
Minor Update:
- fixed playlist loop in battle, now all 15 battle music of a specific culture will play without repetition
Skyward Psalm 8 Feb @ 10:46am 
This will make me put down another 200 hours on Rome 2, thank you
estwo 8 Feb @ 6:00am 
this is perfect, i loved ds3, one of if not the best soulsborne.
WEIRDELVIS 7 Feb @ 3:36am 
Is this mod client side only or do both people for coop campaign need the mod?
Rural Duck 20 Jan @ 8:53pm 
Is this mod save compatible by chance?
MIs 16 Jan @ 3:54pm 
EPIC!
Tycherious 13 Jan @ 2:36pm 
@ExPR
Oh my goodness, I’m absolutely blown away by this! Are you using Tollski's audio tool for this project? Did you get to decide where each track is placed in the game? We’re considering revamping the music for 1212 AD, and I might take the lead on that since no one is working on it right now, but I’d definitely need help from someone with your expertise! Once again, amazing work – the OST, the execution, everything is fantastic! Well done! Reach out to me if you're willing to help and have time, It would be muchly appreciated! 🙂
ExPR  [author] 5 Jan @ 4:00am 
As I remembered correctly, I just used Orbis Terrarum II, DEI, my personal Sparta unit Reskin, as well as reshade preset made by me
[F.I.S.T] diva.Y.J 3 Jan @ 6:08am 
I meant your Graphical Mods obviously ;)
[F.I.S.T] diva.Y.J 3 Jan @ 6:07am 
Bro, your game looks beautiful in the Video you uploaded! Would you mind telling me your settings so that I can copy you? :)
天使 30 Dec, 2024 @ 12:05pm 
GREAT WORK
BRAN MAC BORN 26 Dec, 2024 @ 7:32pm 
Good work!!! Makes the game sound like and epic tragic movement of a Mahler symphony with a a Wagnerian chorus. Bravo.
Daryûn 18 Dec, 2024 @ 5:50pm 
Nice work :steamthumbsup::swordcross:
notomgis. 15 Dec, 2024 @ 11:12am 
sorry for pressing you this much, but i hope you plan making a soulsborne mod for attila, cannot wait playing the sassanids with sekiro ost lol
notomgis. 15 Dec, 2024 @ 8:14am 
awesome:steamthumbsup::steamhappy:
ExPR  [author] 15 Dec, 2024 @ 2:15am 
New Update
-Remade the mod from the ground-up
-Unique Music to Each Culture: Tailor music to reflect the unique atmosphere and identity of each culture, ensuring it is both distinct and culturally authentic. Each culture features 15 battle tracks, 15 campaign tracks, and 7 marching tracks, contributing to a total of 165 soundtracks in-game.
-Eastern Culture: mystical and exotic rhythms
-Barbarian Culture: chaotic and raw energy
-Greek Culture: Self dramatic and heroic orchestration.
-Roman Culture: Self militaristic and triumphant themes.
German King 10 Dec, 2024 @ 10:30am 
for attila
Blagdaross 9 Dec, 2024 @ 7:01pm 
me encanto demasiado, una selectiva opcion para poder imaginar, crear y disfrutar de rome 2
ExPR  [author] 6 Dec, 2024 @ 12:14am 
@*NFN* Braktologisk institutt is it Anor Londo, City of the Gods? Its not in the official soundtrack
JesusChristIsLord 3 Dec, 2024 @ 5:09pm 
Fine im going to redownload rome 2, thanks a lot >:( jk
*NFN* Braktologisk institutt 3 Dec, 2024 @ 11:30am 
Hey man, thanks for this mod. You are right, it goes hard <3

There is particular one track, in the campaign, it is like a calm choir-music, where in the main chours it rises to sound almost like some WW2-Soviet Union-campaign music or sth, its really epic! Anyone know the name/source of this track? ^^
BRAN MAC BORN 1 Dec, 2024 @ 11:17pm 
Well looking forward to what you come up with.
ExPR  [author] 1 Dec, 2024 @ 9:35pm 
Quick update: Currently working on unique culture music—101 tracks so far, and that doesn't even include marching, deployment, and campaign music! Barbarian, Roman, and Greek battle music are complete. Still refining Eastern battle music, using primarily Sekiro tracks while ensuring it blends seamlessly so it doesn't sound out of place. If you want to share your thoughts please kindly leave a comment!
Noldor 1 Dec, 2024 @ 5:35pm 
This also fits well for Medieval mods. Probably a faint glimpse on how each respective game's "Age of Fire" would have looked like.
BRAN MAC BORN 30 Nov, 2024 @ 7:31pm 
Left some Battle cues for you. Epic stuff.
DandyxLion 30 Nov, 2024 @ 6:07pm 
do people play nightmare mode?
Utkan Batu 30 Nov, 2024 @ 6:15am 
:praisesun:
Grunt 29 Nov, 2024 @ 8:41am 
EPIC:praisesun:
Noldor 27 Nov, 2024 @ 3:34pm 
Lol the intro. The same happened to me when i was playing Helldivers 2 and Stellar Blade ost was playing elsewhere.
Lizard 27 Nov, 2024 @ 6:14am 
Ohhh hell fucking yes, this is going in my favorites
ExPR  [author] 27 Nov, 2024 @ 2:07am 
NEW UPDATE
-Fixed campaign ambient not playing after auto-resolving
-Removed the 26% chance of silent tracks playing in the campaign. Ambient music will now play first, followed by the silent track, and then return to ambient music.
-Modified Alonne's Theme and Replaced Vordt of the Boreal Valley Phase I with Gael's Theme Phase I and Iudex Gundyr for the Pre-Battle sequence. This change was made to provide a smoother music build-up and avoid immersion-breaking transitions.
ExPR  [author] 27 Nov, 2024 @ 12:05am 
Thank you for pointing that out! Yes, the quiet periods are intentional, designed to enhance immersion by allowing the natural ambience to shine through. The music will resume as expected.
req 27 Nov, 2024 @ 12:03am 
As a note for future installers/users. There will be periods of quiet (as the author mentioned below) where the music doesn't play. The mod is not broken and is working as intended. The music will come back.
ExPR  [author] 25 Nov, 2024 @ 9:20pm 
@BRAN MAC BORN I see where you're coming from, but the game is clearly designed with a certain aesthetic in mind, and its music and themes may not be for everyone. That being said, it's a matter of personal preference. If the music doesn't resonate with you, that’s totally fair, but it works for those who appreciate the Soulsborne style. Let's try to keep the conversation respectful.
BRAN MAC BORN 25 Nov, 2024 @ 8:31pm 
Does match any cultures in the game. It takes you out of the game. The battle music is very weak.
ExPR  [author] 25 Nov, 2024 @ 5:53pm 
@notomgis I am grateful you find it awesome man. Planning on adding this to Attila since it fits the time period especially MK1212AD. However, its not in my priority at the moment

@BucleCT If I learn how on other Total War, might as well give it a shot. Thank you!
ExPR  [author] 25 Nov, 2024 @ 5:20pm 
Maybe even add more or replace music to pre-battle, we’ll see
ExPR  [author] 25 Nov, 2024 @ 5:15pm 
@A Vehicle Thank you for the feedback, I’ll run a few tests first and see if I find a solution to auto-resolve. Pre battle music on the other hand is intended however I will take your suggestion in consideration and tweak the track myself to have a build-up
A Vehicle 25 Nov, 2024 @ 12:03pm 
Some small criticisms after using the mod in a Campaign spanning 150~ turns in with around 50~ battles played:

- The music when attacked or attacking is drastically and dramatically different than the more somber campaign map tracks which can sometimes be a little immersion breaking (maybe that was intended but if you'll take the suggestion, I think it'd be better to have a build to the big drop rather than starting at it).
- I've noticed that if I choose to auto-resolve the battle the music completely stops after I do and will stay silent until the start of my next turn (or I can go into another battle and play it, during and after which the tracks will resume playing).

Can tell you worked hard on the mod friend, great job!
Azaghâl 25 Nov, 2024 @ 9:15am 
can you make one for every single Total war game? XD. Outstanding job sir!
notomgis. 25 Nov, 2024 @ 6:52am 
could you do the same for Attila? if yes, care to replace the sassanid music with sekiro ost? they are my favorite
notomgis. 25 Nov, 2024 @ 6:51am 
Awesome mod man :steamthumbsup:
Alex250 25 Nov, 2024 @ 3:21am 
After see your video, subscribe+like+favourite. The music match perfectly with the game
ExPR  [author] 23 Nov, 2024 @ 6:39am 
It was a lot of fun putting it together! Glad you love it
IrishBandito 23 Nov, 2024 @ 6:04am 
Great selection of music, nice work