ARK: Survival Evolved

ARK: Survival Evolved

MHArk: Fatalis
128 Comments
中 薇尔莉特 玖 22 hours ago 
Will this mod add blue flames?
유미에 23 Jul @ 11:31am 
Best mod ever!
Guarin_Pa 6 Jul @ 5:42pm 
How can i spawn him with lower level?
Mett  [author] 5 Jul @ 11:03am 
It depends, they usually only go for music, but can't be certain with Wilds stuff yet
NeinNatzeeNein 4 Jul @ 2:57pm 
Ya that's fair. Just from the videos you have on YT it looked like it could be close to being done lol. Wouldn't it be a Wildcard issue if it ends up gets taken down?
Mett  [author] 3 Jul @ 7:30pm 
None so far, I'm intentionally not really trying to give one because there's still a lot of work I'm doing behind the scenes trying to get some new features set up and I want to be sure those are in the mod before I release it. Ex. I'm working on a new system for the taming, I'm being vague but I want to see if there's some additional features I can get set up with it that won't take me absurdly long to implement. There's also the question if I want to bring in some of the monsters from Wilds, I'm being very careful with that because I do not want to get this mod taken down. If anything, I would release them in a separate mod to see what Capcom's opinion on that would be.
NeinNatzeeNein 2 Jul @ 12:29pm 
Is there a potential release date for the finished roster??
小福无所为 2 Jul @ 12:02pm 
Is there a spawn code?
duka 20 Jun @ 1:33pm 
is this mod good for unofficial server or is it just for singleplayer
Mett  [author] 5 Jun @ 2:58pm 
I may nerf him when I get the rest of the roster out to scale it better, but he's functionally a "boss" who isn't really meant to be fought until after the Alpha King Titan if we're going off of scaling on Extinction. I tried to make him somewhat vanilla compatible by giving him the Fjordur spawn, but in the future most of the mod's progression will be internal so it'll be compatible on every map. Example of another game mod which has similar scaling to what I'm gonna be going for is Calamity Mod in Terraria, which is scaled to vanilla until Moonlord, and then scales higher than vanilla. Fatalis will be pretty much only be able to be fought at the end of that post vanilla progression. This mod also was more of a "test" than anything for certain features I was developing at the time, as well as to see how long it can stay up on the WS. The additional roster will be an update/overhaul of this mod as well when it's finished
Sayo 2 Jun @ 10:56am 
can we get a nerfed version for something more vanilla ?
Rudolph 31 May @ 9:37am 
nice mod:steamthumbsup:
123 18 May @ 7:13pm 
Hello.
Is there a way to get items dropped when you kill a dinosaur in this mod?
sharktoot987 11 May @ 5:16am 
oddly sometimes it just wont take torpor
Mett  [author] 8 May @ 10:24pm 
Can't abandon something if it was never going to be there in the first place. Major reason why this is for Survival Evolved and not Ascended is because Curseforge will not allow modders to post mods using assets from Monster Hunter. Sorry if that's disappointing, but that's the trade-off that has to be made in order to publish this as a public mod.
cd_tatro 8 May @ 3:23am 
lemmie guess this is abandoned for asa
Mett  [author] 2 May @ 4:04pm 
Solo Fjordur. Más mapas en el futuro
En cuales otros mapas tiene aparición normal ?
Oniel Oshi JKT48 27 Apr @ 7:54am 
Where your damn razewing ratha dude?
Oniel Oshi JKT48 23 Apr @ 1:42am 
Ha! Not popular anymore i see.
Cara de Urso 20 Apr @ 2:35pm 
in which maps he is born?
Ghidorah999 16 Apr @ 11:49am 
Thanks king 👍
Ghidorah999 13 Apr @ 11:37am 
Please post the keybinds 🥺🙏
Cara de Urso 5 Apr @ 6:12am 
What command for Summon?
X001-Galaxy_Eyes 28 Feb @ 1:20pm 
Me likey o.o
Ms_Game 28 Feb @ 8:20am 
.
Hiu_Kaao 26 Feb @ 10:55pm 
Good stuff like this, we have to follow the results.:steamthumbsup:
Pla~STILL~iN 21 Feb @ 12:44am 
I cant find a dragon!He has spawn code(console)?
aeth.ofc 20 Feb @ 8:02am 
is there a way that i can change the stat like normal wyvern ?
Bigbone87 17 Feb @ 8:42am 
Insane to see all these mods after capcom struck down the og mh mod by shadlos
BaganFan4044 13 Feb @ 2:41pm 
this mod is vary well made! keep up the great work man!
Welost 11 Feb @ 11:33am 
banger de mode
WadaSoldeX 10 Feb @ 11:44am 
What are all the attack keybinds?
30678 8 Feb @ 10:46pm 
65666
DarkMarkBlack 8 Feb @ 10:01pm 
請問如何讓黑龍自動生成到地圖上?
"How can I make Fatalis spawn automatically on the map?"
天天缠绵古力娜扎 6 Feb @ 7:51pm 
666666666666
阿帅豆腐 3 Feb @ 2:09am 
666666
YunYun 2 Feb @ 7:56am 
재밌게 플레이 합니다
sawol 30 Jan @ 10:26am 
재밌게 플레이 합니다
Korea_Newbie 29 Jan @ 4:55pm 
Thank you for the test video!!

I checked the video and confirmed the normal direction.
However, in my game, I still attack while looking to the left during the 3rd breath attack.... I don't know the reason haha...

I decided to compromise by looking to the right during the 3rd attack.

Thank you for the test! :steamthumbsup:
Mett  [author] 29 Jan @ 12:21pm 
@Korea_Newbie https://www.youtube.com/watch?v=0xzcYIYXaek did a test here off of a fresh spawn, I did notice the flame rotating bug again, but do you mean when he lands how his head looks to the left on the first one? I couldn't replicate it, might need to resubscribe to the mod if it continues, though I'm not sure how this issue could come up if the mod hasn't been updated in around a month or so
Oniel Oshi JKT48 29 Jan @ 1:34am 
hello korean jesus hahahaha
Korea_Newbie 28 Jan @ 11:13pm 
The attack animations of Schrade's Demise 1 and Schrade's Demise 2 are to fly backwards and then attack from the front.

However, after the Schrade's Demise 2 animation, after changing to the Nuclear Reactor state,

when you activate Schrade's Demise 3 by pressing Shift + R again,

it flies backwards and looks to the left while attacking.

I deleted all the mods and ran it with only this mod,
but it still looks to the left only when it's the third Schrade's Demise...........
Mett  [author] 28 Jan @ 10:25pm 
Haven't heard of the hitbox going left instead of forward, never encountered that in my testing, possibly an issue with the character? It uses custom sockets that only register hits in the area the flames are, could have something to do with the initial attack being interrupted. The firecone thing came up again semi recently, I believe it's because I missed changing a particle. There's multiple unique attacks which use the firecone animation, just might've missed it when I was fixing the particle on the timeline of one of those attacks specifically
Korea_Newbie 28 Jan @ 9:15pm 
Schrade's Demise 3 attack hits the left side instead of the front. Is this intended?

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

Will put Fatalis into his Nuclear Reactor state

Then when you use the firecone with the R key, the flame effect appears vertical instead of horizontal. This seems to be fixed in the bug board, is this a different issue????
JoaQo 28 Jan @ 7:27pm 
:steamthumbsup:
Aleks 28 Jan @ 2:57am 
.
Mett  [author] 27 Jan @ 10:27am 
@Korea_Newbie you can level every stat other than melee, while it will let you put levels into it the amount you gain per level is practically zero
Korea_Newbie 26 Jan @ 8:32pm 
Guys,
Does it add to stats like health and attack power??

After leveling up, even if I invest points in health and attack power, the stats do not change....
Help me..