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I do try to aim for something that feels at least somewhat balanced, but ultimately it just comes down to gut feel and I don't really spend entire playthroughs or anything like that to figure out if something is properly balanced or not.
I am always open to balance-related suggestions, though.
what's your philosophy when it comes to balancing these? is it important to you that it feels balanced, like weighing the upsides with downsides properly? or do you have a more loose approach and don't really mind if certain races end up extremely powerful?
Also, tail spikes maybe. Finishing new mod first :p
...but in all seriousness, I can't really say for sure. I don't really have a plan for what mods I'm going to make next outside of the immediate future, as I'm just sorta following wherever my inspiration takes me, when it decides to strike me.
@F3LLGaming, I did think about that, but implementing them that way would also mean having to replicate all of the functional components of said armours, which in itself is a hassle, but also means if those armours ever change their stats (looking at the possibility in 1.4.5...) I'd have to update mine accordingly. More maintenance :<
i havent played in a few months so thats why i thought it was a bug, thank u for the help!
- You have fire breath.
- You have used the Affinity Gem item (this is different from the Breath Gem items). If you want to double check if it's active, you can get a second one and see if it has a vibrating white outline in the inventory.
- The server configs are set up to allow fire/lava protection accordingly.
I've actually been asked about mannequins multiple times, but as it stands I have NO IDEA where to even start on implementing a custom mannequin and couldn't find an example. It'd very likely be a large amount of effort to figure out my own from scratch, something which I don't really have the motivation for as of late 😅
Regarding items becoming other items, I haven't encountered such issues myself before, but I also haven't played my mods with Calamity/Wrath of the Gods. I've heard a couple of folks having issues with Wrath of the Gods and my mods 🤔
Glad to hear you're enjoying the mod though!
I believe the activation of Job Stones alters the base appearance of the sprite or something, so placing rendered items that aren't the default size caused it to wig out? I don't really code so I wouldn't know but, just a thought ^^;;
I can only guess that the other mod hasn't accounted for non-default sprite sizes, which is fair enough in a way considering Terraria is basically hard-coded for the player's default sizes in a few different places.
To see what it looks like:
https://cdn.discordapp.com/attachments/359535292140748800/1363961520437858314/image.png?ex=6807efa7&is=68069e27&hm=15d1b44689cf6f1e088669757baa761b7c3089a58ac92aeab90aa3cfbc373115&
It seems that the breath + most head accessories (for big dragon) don't fit to the actual head, but instead hover below it, and only fit when crouching
Oddly enough accessories for L'il dragon seem to work and are positioned properly
I can add a client config option into the L'il Dragon mod where most of the custom set bonus functionality is handled, so you can manually toggle those set effects on or off. You can probably expect that update to come out in the next 30 minutes in v4.6.1
The horn hiding thing is a different beast altogether and I'll probably leave that as it is for now :)
Though, is there a chance that you could add some sort of item that disables like, the vanilla set bonus effect? I think the hallowed armour set looks unbelievably pretty, but I'm not a fan of the pulsing and afterimages it leaves behind so it forces me to not use a helmet
It would also be nice if some helmets hid your horns completely since they have the horns poking out a little depending on which horns you picked
Still, this mod is amazing and I love it, thank you for making it a thing!
First, if you haven't already, you need to craft and use a Breath Gem.
Make the Dragon Breath Bench with 10 obsidian, then you'll need 3 of either Ruby, Sapphire, Topaz or Emerald gems to craft a Breath Gem for either Fire, Ice, Electricity, or Life breath respectively.
Second, you need to bind the key in your Controls (from the main menu, Settings > Controls > Keybindings). It's under the MrPlague's Authentic Races category, and it's the Primary Racial Ability. Hope that helps!
It's an honour to implement such awesome additions~