Space Engineers

Space Engineers

PvE Wave Defense - Ground and Air - REBF Endless Atmospheric - 1.04
27 Comments
Dr.Reigh  [author] 17 Jun @ 5:54am 
-Hearts Fear:

Thank you! I'm really glad you're enjoying it.
Hearts Fear 11 Jun @ 2:48pm 
This is really fun ! Thank you !
Dr.Reigh  [author] 8 May @ 6:45am 
Apparently the fieldwork update temporarily broke a lot of the factories (it messed up / reset the share inertia settings on pistons/hinges).

I've fixed the problem and the scenario now runs again as usual.
Dr.Reigh  [author] 7 May @ 6:43am 
-dusty7765:

The factories in the scenario currently won't work outside of creative mode.

Your wife should be able to join the faction, I'll double check the settings.

It is possible to make the factories work in survival, supply the building parts, set up automatic ammo feeders, auto-fuelling, etc. but it is a lot of work and it lags the game a lot, so it seems like it's not worth it.

Also, I tried building a 'survival mode' wave defence once, but there was no interest in it so I stopped.
dusty7765 18 Apr @ 12:17am 
Do i have to play in creative for the enemy bases to make vehichles i left the faction of the senario and made abnother cuz my wife couldnt join the same facion for some reason and then all the enimy bases los there faction and when i changed the bases back to the npc faction they could only work if creative mode was on
Dr.Reigh  [author] 24 Feb @ 4:55pm 
-Fullercloth2021 :

Usually, the game should store the save files as a compressed zip file, which can have its settings edited (such as adding mods).

Sometimes, the game will save the files as an (uneditable) folder instead, as you have observed. This can be caused by:
1. Using Steam Cloud storage instead of saving games locally (check settings for this, old saves may seem to 'disappear', but they are still on the cloud)
2. Autosaves sometimes do this anyway. Manual saving may help.
3. Very large save files may save as folders instead of zip files.

I loaded up the scenario, and then immediately quit. The default save that was generated was an editable zip on my end. You've probably already tried this, but loading it up and saving as a new file may also help.
Fullercloth2201 23 Feb @ 5:03am 
How do i get mods in this and/or the space version? when i follow your answer to this in the description, all i can do is load the world or delete it, has a folder symbol at the front of the name and cannot edit anything on the world
Dr.Reigh  [author] 10 Feb @ 6:46am 
-Wolfpackalpha8 :

Sounds perfect! I'm always really curious as to what people actually use.
Wolfpackalpha8 9 Feb @ 9:02am 
so what if I was to say make a wall of azimuth turrets and give the wall a ton of ammo, and then i use a lauchable missile mod and start flying around to destroy the enemy in the capital style ship
:se:
Dr.Reigh  [author] 3 Feb @ 5:02am 
-Xeon :

Most of the blueprints aren't on the workshop, since I thought people would just take them from the game (which I don't mind at all). Let me know which blueprints you want, and I'll be happy to upload them.
Democratic Ball Inspector 2 Feb @ 8:06am 
Is there a link to the blueprints?
Dr.Reigh  [author] 25 Jan @ 8:11pm 
-Kyuubi :
Thank you. Your words are very kind.
Kyuubi 9 Jan @ 4:26pm 
i have a feeling i just found a new fav horde mod *bows in gratitude*
Dr.Reigh  [author] 9 Jan @ 5:04am 
-Atlas : Thank you for the positive feed back! I spent about 1000+ hours developing the system, so I'm glad people are enjoying it.

Also, I do have a space version, as Sebastion has very kindly linked below
The Tactician 8 Jan @ 5:09pm 
btw good job.
The Tactician 8 Jan @ 2:17pm 
is there a space only version? i dont like planets personally dont i dont build for gravity
Dr.Reigh  [author] 14 Dec, 2024 @ 10:30am 
Seems that if the projectors are turned on and off again while no blocks are merged, it clears the bug. So I added logic which does that at the end of the production queue.

Everything works fine again. For now.
Dr.Reigh  [author] 12 Dec, 2024 @ 2:27pm 
The new update seems to have introduced a bug into the scenario whereby turned off projectors are still having their projections built. This means that if you try to use cycle mode, it will build 2 projections into each other at the same time. The resulting ships are monstrously cool, but unfortunately this destroys the printer. I've tried dabbling around with settings but this doesn't seem fixable on my end.

I'll do a hotfix for now, setting each of the printers to only build a single ship type by default.
Dr.Reigh  [author] 10 Dec, 2024 @ 1:29pm 
s1mp : Thanks! I worked hard on it.
s1mp 9 Dec, 2024 @ 11:56pm 
This is without doubt the coolest thing I've ever seen
Dr.Reigh  [author] 9 Dec, 2024 @ 5:21pm 
I've released the 1.02 update, which adds 5 tanks to the player base. I've double-checked everything, but let me know if anything doesn't work, or if you like / dislike it.
Dr.Reigh  [author] 6 Dec, 2024 @ 8:23pm 
-Evalmints :

After subscribing, From the main menu it should be 'new game' and then it should be visible under 'community content'. I'm able to see both local and steam versions on my end.
Evalmints 6 Dec, 2024 @ 6:12pm 
How do I Even Play this? It does not show up in mod.io or community scenarios. I'm Confused.
Dr.Reigh  [author] 3 Dec, 2024 @ 7:39am 
Thank you so much! Your comment means the world to me :D

I'm really glad your enjoying it!
Palpatine 3 Dec, 2024 @ 1:50am 
This might have been the most fun I have ever had in Space Engineers. Great work!
Dr.Reigh  [author] 1 Dec, 2024 @ 10:55am 
This is the 'planet-based' version. You can also play the original 'space' version here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3292113436