Ravenfield

Ravenfield

[SWRF] Imperial Walker Pack
45 Comments
Stella Maris 8 Jul @ 10:06pm 
Thanks for the explanation! We all appreciate honesty and will keep enjoying your work!
Sorane  [author] 17 Jun @ 5:34pm 
- So what can I do to fix it ? Absolutely nothing ! The script for the walker on Ravenfield is just messed up now and it's now even harder to fix walker I made before the update. The only possible way I can fix it is to remake EVERY SINGLE ANIMATION for EVERY WALKER, it will take a lot of time, a lot of effort, and I will admit that I don't want to spend hours, and hours to try to fix it. And it's not even garantee at 100% that I will be able to fix it, or if it's even possible for some of the walker.
Sorane  [author] 17 Jun @ 5:34pm 
- How to avoid that jittering problem ? The lower the speed, the harder it is to find a perfect balance and make the walker walk properly. The main value that remove that problem is the value called Min Move Distance, and to be simple, it need to be PERFECT because if it's too low, the walker will jitter, if too high, the walker will not move at all, it take A LOT OF TIME to set that up, and every single one of my walker need a different value because every walking animation is different.
Sorane  [author] 17 Jun @ 5:33pm 
- The way walker work now since an update that "fix" the animated vehicul script make it very, VERY hard/frustrating and time consuming to make a good walker, why ? Let me explain :
It's a balance between different value in the "character controller" script to make it walk smoothly and without any jittering when the bot use it.
- Why jittering is a problem ? Because it's ugly looking and weird ! because every time it jitter, the stepping sound is played, making it ridiculously loud and annoying. And because it's not balanced, the bot will not hit anything, it's simply not fun !
Sorane  [author] 17 Jun @ 5:33pm 
I get a lot of nice comment, and I thank's you all for leaving constructive review, but there are thing that I have to clarify here.
The speed of the walker is the main complain (too fast). I 100% understand and get this, but let me explain.
Mlody Kotek 16 Jun @ 3:07pm 
the AT-ST in spec ops is fucking terrifying.
Timoruz 17 Apr @ 1:27pm 
Could you make an AT-XT?
frogsåup 9 Jan @ 5:44am 
the AT ST is kind of comically fast
Panchuet 16 Dec, 2024 @ 7:47pm 
the driver for the at-dt does not render in the game. instead, the seat appears empty where the driver should be
rafnzc 11 Dec, 2024 @ 5:59pm 
For the Empire!
BashfulBishop 11 Dec, 2024 @ 11:09am 
Don't know if it's of interest to you but the AT-AC in an interesting walker variant the empire used.
Some Random Dude 7 Dec, 2024 @ 11:15am 
AT-AT would be crazy
JOE-🟢🟢😎🌴🐬🌊 4 Dec, 2024 @ 5:00pm 
Still I would like to see the difference if Sorane does it, it would be better

Atherline's AT-AT robots always tend to leave the vehicle and leave it abandoned , and when there

are too many that explode there is a drop in FPS , or too much AT AT .

But it remains playable
KoffeeDoggo 4 Dec, 2024 @ 4:01am 
now we need the tank and aircraft of starwars, most of them are outdated by now. love the walkers
Yorikage 3 Dec, 2024 @ 4:06am 
Will there be AT-AT mod?
Andbrew 3 Dec, 2024 @ 1:48am 
Any plans to add rebel color schemes?
212th-Trooper 2 Dec, 2024 @ 5:26pm 
Nothing I can say that hasn't already been said, but I love this.
Poplegos 2 Dec, 2024 @ 1:31pm 
@Space Hobo guess that could theoretically be chalked up to standard and canopy models or something lol
Sorane  [author] 2 Dec, 2024 @ 10:29am 
@Poplegos All 3d model I saw for the AT-ST are different, and I took that one because it was the nicest.
Space Hobo 1 Dec, 2024 @ 10:38pm 
@Poplegos Looks like an ESB AT-ST, they got shorter and thicker for ROTS
Poplegos 1 Dec, 2024 @ 6:45pm 
Question. Are the legs proportional to any specific reference? they just feel a bit lanky on the AT-ST. the other two look perfectly powerful in every way. Just the AT-ST that seems a bit off
Trizz 1 Dec, 2024 @ 5:19pm 
Goes HARD
Pumpkin Pipebomber 1 Dec, 2024 @ 3:48pm 
Can you make the clone wars version. Specifically the short infantry based one?
Poplegos 1 Dec, 2024 @ 3:47pm 
oooh. arty walker
Sorane  [author] 1 Dec, 2024 @ 2:19pm 
I try ti update the walker speed, it's very hard to do so keep in mind that it's probably not perfect
YEETER9000 1 Dec, 2024 @ 9:16am 
Y E S, fucking love your stuff man, 11 out of 10
Sorane  [author] 1 Dec, 2024 @ 9:05am 
I will change the speed of the walker, it's the biggest issue I have with them for now, they seem too fast, or too slow, and fiding a balance isn't that easy with unity.
BinaryCat 1 Dec, 2024 @ 6:23am 
i do have to say, these things feel a bit... fast
like the AT-ST especially they ZOOM across the battlefield, without the sprinting function even ^^" which is a bit troublesome to control at times
Racaillasse 1 Dec, 2024 @ 5:04am 
bro the at st animation is just so good amazing job!
MR. CLEAN 1 Dec, 2024 @ 4:37am 
Absolute gem of a mod!
Dr. Nut-sack MD 1 Dec, 2024 @ 4:29am 
fuck yeah
Sorane  [author] 1 Dec, 2024 @ 3:41am 
Thank's for the feedback everyone !
BinaryCat 1 Dec, 2024 @ 3:37am 
been a while since i seen some stuff from you and jesus christ went all out with dis one huh? much more features than the AAT
Odysseus 1 Dec, 2024 @ 12:41am 
HELL YEEEEEEEEEEAAAAAAAAAH BABY

Ahem, I mean, thank you for the content Sorane!
bluedream 1 Dec, 2024 @ 12:05am 
COOOOOOOLLLLLLL
NateyWatey 30 Nov, 2024 @ 8:48pm 
THANKYOU, We needed this
NateyWatey 30 Nov, 2024 @ 8:48pm 
AMAZING
dehero518 30 Nov, 2024 @ 8:43pm 
Waffenkraggen zest du Artillerie
dragan621 30 Nov, 2024 @ 7:37pm 
best mod
TofuTeh 30 Nov, 2024 @ 7:29pm 
they do move in herds
Pumpkin Pipebomber 30 Nov, 2024 @ 7:14pm 
You have no idea how happy I am
Adhesive_Popsicle 30 Nov, 2024 @ 7:04pm 
Glad the goat dropped
Titanus 30 Nov, 2024 @ 6:37pm 
Noice
Taekwonpro007 30 Nov, 2024 @ 6:00pm 
yes