Space Engineers

Space Engineers

Sarge's NPC Ships - UTC Fleet [MES]
49 Comments
Phelan 4 Jul @ 1:10pm 
after my jetpack dampener are disabled how long do they need to get online again? I always crashes to the ground after i got to near to one npc ship
Survival Ready 5 Jun @ 2:49am 
And what behavior should Recon Longsword have? After capturing this ship, you can stop the game :)
Warlords Welt 2 Jun @ 2:11am 
Error with Weapon Core incompatibl Weapon
MrMurku 8 May @ 3:47am 
Everything in this mod works fine for me and its really cool, but when I destroy a bounty and I get a message that there's a reward nearby; there's always nothing. I even looked in the entity list and couldn't find anything near me
Sergeant Kelly  [author] 6 May @ 6:33am 
Eventually! For now they'll show up as pirates in this pack ocassionally.

Also @Sniper, as for the ships dropping from the sky, I would check your full mod list, esp any atmosphere mods.
FlashStrike 30 Apr @ 12:30pm 
Plans to add federation and rebels from FTL
SteenGray 31 Mar @ 10:03am 
.
Sniper 23 Mar @ 3:44am 
It's every ship I ever see spawn. Exceptions from this are a atmo engine'd fighter I got as a reward.
Sergeant Kelly  [author] 22 Mar @ 5:19pm 
What ships are you seeing fall to the ground? Anything in atmo should be loaded with a ton of hydrogen thrusters.
Субъект 22 Mar @ 2:06pm 
,
Sniper 22 Mar @ 8:08am 
For whatever reason all UTC ships will not fly in atmosphere. Happens for me on Earthlike and Pertam. Not using any thruster mods that change the thrust power.
Kahinir 28 Feb @ 9:28am 
Where can i find the blueprint from the Zeus battleship
Schulzman117 17 Feb @ 1:46am 
ok i was wondering if there was a keen bug because the timer persists even after bluprinting and pasting again the botton to claim isnt there but if they dont disapear thats coo
Sergeant Kelly  [author] 16 Feb @ 2:41pm 
It looks like that's an issue with Keen's claim feature, it's tied to encounters only. I'll have to revert it to normal. In the meantime, they won't despawn even if it reaches 0.
Schulzman117 16 Feb @ 12:05am 
i cant claim the npc ships grids there is no option for it even though i have ownership
A Terrible Modder 15 Feb @ 4:37pm 
little issue, the ships in this mod can carry many many tons of uranium in their reactors
乂Oo忘★了愛oO乂 10 Feb @ 7:56am 
Can planet base defenders be produced more frequently and last longer?

Now stay away and it will disappear on its own.
Hunter 5 Feb @ 1:00pm 
other ships from the mod fly normally
Hunter 5 Feb @ 12:58pm 
When I use the pink dot, the ships that appear fall like stones.
Demonik 5 Feb @ 12:02am 
@Sergeant Kelly, unfortunately the planetary installations still bury themselves in the ground, also i have an issue with the Elite Cruiser falling out of the sky when the Lethal Encounter starts.
[82DK] wyomingwolf 31 Jan @ 3:41pm 
Looks like an update happened to help stop such grids from being buried
REV4666 31 Jan @ 4:50am 
Hello. Do any other people have this problem with the planetary installations?
I saw many Hab pods and 2 antenna controllers (only 2 spawned yet) that were buried with only one or 2 rows of blocks sticking out of the ground

I also saw one storage depot was buried up to the landing pads

I am unsure if those bases need a better offset in their configuration or if this is caused by the Expansive Mods pack (the mod pack has a planet voxel smother). this is the first time I am using this mod pack and this specific MES mod

Note I am on the Lantha planet of the world: Trithorne Cluster (Real Solar Systems World) if you wish to replicate
Demonik 17 Jan @ 3:29pm 
The Lethal encounters spawn in Space but not on planet. Just found out.
Demonik 15 Jan @ 5:44pm 
@Sergeant Kelly. Thanks for the update, yeah for some reason they don’t spawn for me. All good.
Sergeant Kelly  [author] 15 Jan @ 10:42am 
Glad you guys are liking them! The larger ships do have extra cockpits and crew quarters for crew! I've additionally set up the mod to work with Crew Enabled, so standard ships will have a security detail and elite ships will have an even larger security detail.

As for the lethal encounters, they seem to be working for me! Also, I've added additional bounty rewards for planetary takedowns, as well as new bounty ships.
Meat Popsicle 15 Jan @ 7:47am 
I am adding this to my current play through, really like the designs! Are there many seats on these ships? I play with Crew Enabled and was hoping there were a lot of seats on some of the bigger ships as that dictates how many NPCs can spawn with CE.
Demonik 31 Dec, 2024 @ 4:05am 
Loving the mod so far awesome work. i have one slight issue, the Lethal Encounters don't spawn anything at all for me the GPS just disappears. Have you seen/heard about this before?
meraDMG 23 Dec, 2024 @ 5:50pm 
Awesome mod! I really liked the bounty hunting spawns, just a doubt about then. when i destroy a bounty ships the UTC sends a message saying they are sending a reward, but i didn't notice any changes, is it a SC bonus for hunting the ships? I don't remember how much money i had to see if thats the case
Sergeant Kelly  [author] 19 Dec, 2024 @ 1:15pm 
I'm seeing that too with the other MES mods, unfortunately planetary installations can sometimes spawn in the air or underground, depending on distance from the map's center.
[82DK] wyomingwolf 17 Dec, 2024 @ 5:56pm 
See that some of the installations, example UTC Base with the large Antenna Dish on top, likes to spawn underground. Not sure if due to playing on a planet with water mod (Terra with water)
Zaamkaa'kaa 15 Dec, 2024 @ 2:56am 
Fantastic ! N!ce Work!

I dont use Weapon Core 2.5 but Basic Defuse Shields and MES Space Pirates Enhanced + Corruotion PVE Combat and this here. 100% Real fights with Consolidation Rearmament Vanilla Weapon Pack. For more aktion used "NPC weapon upgrades !!! lg
TheRebornAce 15 Dec, 2024 @ 12:02am 
Can confirm they are literally shooting each other. Had another escort spawned in and the fighters immediately sent out a message stating intercepting targets. Turns out they start shooting at the cargo ship they themselves are escorting. Pretty fun ngl but havent seen this occur for other MES mods.
Sergeant Kelly  [author] 14 Dec, 2024 @ 11:36pm 
Well that's bizarre! Are you sure they're shooting each other or just running each over by accident?

The grid collection has been updated with the latest models and published, btw!
[82DK] wyomingwolf 14 Dec, 2024 @ 8:30am 
I can also confirm this. Saw a large ship spawn with two X2 Surveyor drones and at first they were just staring each other down before they turned on their own
TheRebornAce 13 Dec, 2024 @ 10:57pm 
Sorry for the spam. I notice a major issue. For some reason when a planetary cargo ship spawns in with escort fighters, the fighters turns against it and starts shooting at it. So far i notice this for the Corvette C7
TheRebornAce 13 Dec, 2024 @ 10:23pm 
Also not sure if this was just a coincidence but i have an AI block that would broadcast a warning message to any unfriendly flyovers. Of course i dont expect responses and only added it in for immersion purposes. but UTC actually gave a reply: 'Your hostility has been noted." if it wasnt a coincidence, thats pretty cool and wish other MES mods have that. Liking this MES mod so far.
TheRebornAce 13 Dec, 2024 @ 9:46pm 
Most likely this is within the Imber mod itself and cant be changed but i notice when Imber and UTC are around each other, Imber would send out a warning in the text chat referring to Incon. but it was actually directed to UTC. weird but close enough i guess lol
Dots 12 Dec, 2024 @ 11:03pm 
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Sergeant Kelly  [author] 12 Dec, 2024 @ 5:15pm 
Yep! The list of ships can be found in the description under Grid Collection.
Dots 12 Dec, 2024 @ 6:55am 
is there a list of ships so that if we find one of these crashed due to battle with other factions we can . um.. "patch it up"?
EVIL DOCTOR 9 Dec, 2024 @ 4:45am 
Thank you for all the time put into this mod i loving it
Sergeant Kelly  [author] 8 Dec, 2024 @ 6:27pm 
Ah, good catch, the cargo ships thought they were falling, that's been fixed!

@Dots The ships start as hostile to mirror their military setup, but they also won't harass you and go armageddon unless you attack them. You can actually get them to turn neutral if you hunt bounties or protect them though!
ExcavatorMan 8 Dec, 2024 @ 5:24pm 
Unfortunately planetary cargo ships from this mod don't work, they just broadcast that they are being attacked and sit there.
Dots 8 Dec, 2024 @ 11:51am 
nice but i would love to see a deviate version of this where they start as neutral like Pravada npcs. if you leave them alone they stay neutral but if you get too close they become hostile. Would love that kind of behavior so not everything is set in stone and your game does not become Armageddon
PooPooCreed 8 Dec, 2024 @ 8:20am 
Specifically this one UTC Cargo - C-150 Hauler but on the planet. Did see the BP in ur list above so thats the closest I could find.
PooPooCreed 8 Dec, 2024 @ 8:16am 
No error message or crash but Planetary Cargo ships dont move. They just sit in one spot, say they have been hit and there going down. But do nothing but sit there.
Dagglypuff 8 Dec, 2024 @ 4:47am 
A amazing mod and a very powerful foe. I enjoyed every part of this mod and the fights were amazing.
[82DK] wyomingwolf 5 Dec, 2024 @ 8:00am 
Fresh scrap to add to my stockpile
FurtiveSage 2 Dec, 2024 @ 1:50pm 
Thank you for all the time put into this mod! Fresh content, challenges, behaviors, and some painful to experience encounters. The glorious UTC lives again!