RimWorld

RimWorld

Det's Xenotypes - Keshig
109 Comments
lloki 11 Jul @ 1:06pm 
I did a little test and it looks like all the xenotypes mods from DetVisor are working fine on 1.6. Maybe I missed something, but I spawned all the xenotypes, start new save - everything looked fine.
BigGovernment 11 Jul @ 4:38am 
1.6?
sewnutty 3 Jul @ 6:45pm 
hOW DO I MAKE GOREWINE?

oops caps
Skrungii 2 Jul @ 4:05am 
i know its no labeled compatible with 1.6 but it does not allow you to start a save on 1.6 with this installed. it does however allow it with venators
Yummyyuck 28 Jun @ 2:32pm 
As stated here by multiple other people, this mod breaks a lot of things for some reason. All map / faction related problems. Less faction locations spawn even on %100 population, the game spams errors if you send wastepacks to other map tiles, sometimes it'll bug out and have issues drawing faction locations ON the map (which also spams errors), and it'll even cause issues with certain quests later on in the game. All of these don't really matter, but they're extremely annoying.

For anyone looking for a solution: Literally just remove this faction from the faction list while you're starting a new game. It'll fix a lot of problems. You're welcome
Nairagorn 8 Jun @ 8:53pm 
Another vote for medieval tech level pretty please!
MangoCobra 24 May @ 8:05pm 
Would you be willing to add an optional faction of them that is lower tech level?
MeekLeaf 20 May @ 3:00pm 
Same issue as above, somehow only had a few setllements spwan on the world map.
PremierVader 17 May @ 9:25am 
Medieval version of the faction please. Need for Medieval only playthroughs. Thanks.
Engineer Gaming Part 3 13 May @ 7:10pm 
Keshig caused some problems with either another mod or something as it drastically lowered the amount of factions spawning even on crowded, 100% coverage
DetVisor  [author] 11 May @ 12:53pm 
Thanks for telling me chief.
Lava 10 May @ 3:05pm 
CE compatibility has been added to keshigs & venators. :steamhappy:
Hattsworth 26 Apr @ 3:35pm 
Seems a little silly that the weapons are basically straight upgrades to Longswords, aside from the cost.
Massattack52 11 Mar @ 2:22pm 
This looks cool as all hell, I'm adding it rn
Oddbase 28 Feb @ 8:08am 
true.......
DetVisor  [author] 27 Feb @ 10:44pm 
And the debuff of being bad at ranged and having a mood debuff with any ranged weapon.
Oddbase 27 Feb @ 7:14pm 
arguably i feel like the gene that forces brawler should be a -1 instead of 2 almost free metabolism with the added benefit of being extremely good at melee
DetVisor  [author] 24 Feb @ 7:56am 
Odd, I'll see what I can do.
HenryStickmi17 24 Feb @ 5:59am 
It's the only DET's Xens mod (from Boglegs, Stoneborn and Keshig) that requires vanilla framework expanded too. When I disable Keshig everything goes back to normal. Tbh i dont know if it's my fault or something. I'm sorry if I'm too stupid to understand what is going on here.
HenryStickmi17 24 Feb @ 5:59am 
For some reason this mod breaks how many and what factions will be spawned (let say 16 out of 35 i have choosen) on the planet. These are the errors related tot he mod:
[14:42:18] Could not resolve cross-reference: No Verse. PawnkindDef named DV_Assassin_Keshig found to give to RimWorld.PawnGenOption (null w-10.00 c=null)

[14:42:18] Could not resolve cross-reference: No Verse. PawnkindDef named DV_Assassin_Keshig found to give to RimWorld.PawnGenOption (null w-3.00 -null)

[14:42:18] Could not resolve cross-reference: No Verse. PawnkindDef named DV_Assassin_Keshig found to give to RimWorld.PawnGenOption (null w-6.00 c=null)

[14:42:40] FactionDef DV_Piratekeshig must have at least one pawn Group Maker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no euests from this faction will arrive. This is a misconfiguration in Det's Xenotvoes - Keshie.
The Dutchman 16 Feb @ 5:58pm 
@Crossworld Thanks Captain Obvious
CrossWorld112596 13 Feb @ 4:30pm 
anyone gets the vibe that this mod takes inspiration from the predator movies?
Tox_Tempestad 10 Feb @ 5:25pm 
DetVisor.

Also feedback! Cool! Subjectively - even a patch/mod for hair color (I mean duplicating the color from hair coloring) is already much more than it is and will be a great addition.

Perhaps this is a little arrogant on my part, but I allow myself to express the opinion that even just another gene (addon/patch) “like hair color” (duplicating the scalp, but making it the same color as the hair, capable of simply “suppressing” or replacing the scalp gene from the original mod) would be a completely generous gift.
DetVisor  [author] 8 Feb @ 2:13pm 
I'm sure most people here know how to pronounce "Khishigten" kek.
soldiermn 8 Feb @ 2:12pm 
or "ᠬᠡᠰᠢᠭᠲᠡᠨ ᠬᠣᠰᠢᠭᠤ"
soldiermn 8 Feb @ 2:11pm 
keshig is arabian word, det. It's "Хишигтэн" . you fool. you imbecile.
HIM🐀 8 Feb @ 12:33pm 
>"Gorewine"

i'm in
DetVisor  [author] 1 Feb @ 2:33pm 
Noted, I may add that as a separate mod, but I'd have to make a bunch of preset "colored scalp plating" genes, since there's not really any other way except hair color, but then you'd be limited.
Tox_Tempestad 1 Feb @ 11:41am 
I really like this mod. And I just fell in love with the scalp plating, it looks very cool. But I am very upset by the inability to change its color. If possible, make a patch or something so that you can change the color of scalp plating.
frozenrage 9 Jan @ 6:59pm 
Getting this error = Config error in DV_Ravager_Keshig: required apparel can't be worn together (Apparel_Jacket, Apparel_Sash)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DefDatabase`1<Verse.PawnKindDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Pablo Discobar 29 Dec, 2024 @ 1:17am 
>:) Nice. This is tasty.
DetVisor  [author] 24 Dec, 2024 @ 2:53pm 
You saved it as your own? I'm not sure why the game would still abide by the set preferences that I use for the generation.
Lava 24 Dec, 2024 @ 11:43am 
I edited the default keshig ideology and saved it. But whenever I try to load it I get an ideology error saying that the Archist meme isn't allowed for keshig horde factions. Is there a way to fix this?
MadArtillery 16 Dec, 2024 @ 4:37pm 
Always happy to see another Det xenotype!
DetVisor  [author] 14 Dec, 2024 @ 3:36pm 
Glad to hear!
Supergob 14 Dec, 2024 @ 2:35pm 
Okay ^^ Loved your mods btw. Can't play without Venator and bogleg, and now these guys.
DetVisor  [author] 14 Dec, 2024 @ 2:13pm 
That's not an error. Brawler gives a significant mood debuff when using anything except melee.
Supergob 14 Dec, 2024 @ 11:22am 
Hello,
I think there is an error on the gene "Melee affinity". He gives +2 metabolism, I think he should give -2 (and augment metabolism). Brawler is kind of cool, if you want a melee pawn...
Halicade 13 Dec, 2024 @ 5:40pm 
Hello! I get the error:
Could not resolve cross-reference: No Verse.PawnKindDef named DV_Assassin_Keshig found to give to RimWorld.PawnGenOption (null w=10.00 c=null)
on startup. Looks like you just need some royalty mayrequires in the FactrionDef for it. Hugslog below
https://gist.github.com/HugsLibRecordKeeper/6e593fc7dadfd34b90b1e20e49641a21
Montu 13 Dec, 2024 @ 11:03am 
Hi Det, I love all your xenotypes, they're super creative, fit in with the game aesthetically, and add a lot to gameplay. Do you have other ideas for more xenotypes? I'm looking for an intelligent amphibian/salamander xenotype. I made one as a mishmash of a bunch of xenotype mods together, they're weak to toxic but strong against insects, love insect meat, and utilize mechanoids to defeat insectoids. They can regenerate lost limbs like an axolotl, but are weak to damage so they rely on technology and mechs to protect them.
Macca 12 Dec, 2024 @ 4:24pm 
going in my 40k list as the kroot, perfect fit
pank1424 9 Dec, 2024 @ 3:37pm 
Another Gem
the alien 8 Dec, 2024 @ 11:26am 
i hate to be a bother but where is the bugman xenotype... i love him.
PremierVader 6 Dec, 2024 @ 8:43am 
This ones a banger alright
Vex 5 Dec, 2024 @ 8:54am 
My goat strikes again with another banger.
DetVisor  [author] 5 Dec, 2024 @ 3:54am 
I would add it in a broader "Det's Drugs" mod. More convenient that way.
No Mic Tweetus 5 Dec, 2024 @ 1:52am 
Now this is fantastic, since there does seem to be some mongolian aspects... Ayrag/Airag?
CrackaJack 5 Dec, 2024 @ 12:44am 
aye, the venator mask is what youre looking for
hello_world 4 Dec, 2024 @ 5:23pm 
qapla'
DetVisor  [author] 4 Dec, 2024 @ 2:43pm 
Thanks boss, and if you're really craving a metal mask, the Venators have something you might like,, just scroll to the bottom: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3140248688