Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just wanted to give diving suits any consolation they could for balancing lol
It doesn't matter that much though; I just wish it was possible to make exceptions for items that don't break it (mainly thermal and electrical goggles)
also stabilozine can heal radiation sickness, so specific meds arent required
I originally used it to bypass a restriction made in Sokolov's hats with visible hair mod (I wanted to use helmets without a diving suit) but that restriction has grown on me recently and I ended up making a patch to put both of them together alongside Diving Suit Light Adjustment because I just like all three :D
Won't release that mod though - most of the code is stolen from the Backlit Suits + DSLA patch
And besides, anti-rad is kinda stupid cheap. Two uranium, one thorium, and one stabilozine is all you need to make one (the uranium and thorium is needed to make radiotoxin, the toxin used to make anti-rad)