Rain World

Rain World

Global Hyper-Transit System
83 Comments
Lidiaz 3 May @ 7:23pm 
Dronemaster doesn't actually have an iterator, I stand corrected
Lidiaz 3 May @ 5:13pm 
Have you considered adding other modded iterators ? Like Cryobloom Mist from Winter's End or Multi-Iterate Fractal from The Dronemaster
Domez The Dragon 9 Apr @ 8:50am 
thank you!
Mancunian  [author] 6 Apr @ 9:22am 
Changed the information! Hope this is a little more useful. Please keep in mind as well that this mod and any connecting mods may be experiencing minor to significant issues after the recent release of Watcher.
Happy Transit!
Mancunian  [author] 6 Apr @ 9:11am 
Sorry! It's taken a while for me to read these. I realize that the information isn't exactly the most useful, so I'll get right on updating the mod information.
Domez The Dragon 23 Mar @ 2:08pm 
what mods does this link up with for the other iterators? (please link them in the main mod page)
Mono 20 Mar @ 6:45am 
Could you possibly list the mods this is intended to be compatible with?
Laen 7 Mar @ 4:04pm 
WE CAN SEE NSH?!
Mancunian  [author] 12 Feb @ 9:55pm 
@Cheezer Thanks to your post on the discord, I've figured out what your issue was- That gate leads to "Transit System", which is a region included in Pearlcat. My region is specifically "Global Hyper-Transit System", so I realize it can be pretty confusing between the two :)
Pierce 11 Feb @ 6:16am 
I am currently at karma 8, as survivor, I have climbed up to the gate at Five Pebbles, and I still cannot open the gate, I do have the mod enabled and I'm 100% sure I'm in the right place, since the game shows me "gate to transit system". Do I have to hibernate like in the gates to outer expanse or do I have to do something else.
Mancunian  [author] 24 Jan @ 4:14pm 
@blythe.blight I hadn't gotten any feedback on that before, thank you!!
I can see how it would be difficult to navigate, I'll look into making it a bit more player-friendly visually :)
eidolous.oxide 23 Jan @ 6:57pm 
the night version Freezing Flights is reeeeeeally bad to navigate since all layers just blend into each other, so you have to look at the map constantly rather than actually paying attention. i get that its supposed to be harder during the winter but visually it just is not intuitive
Mancunian  [author] 23 Jan @ 4:53pm 
GAH sorry for not responding!
@Cheezer You've probably found this by now but the FP and CW entrances both require Karma 6 :)
@Roomba Eventually... :)
SheepsAhoy 22 Jan @ 10:55am 
QED (quarantined erectile dysfunction)
Roomba 20 Jan @ 1:18pm 
i wonder what "QED" is?
Pierce 11 Jan @ 3:44am 
How do I unlock the gate at FP?
Bodmin 6 Jan @ 4:07pm 
@Mancunian Moss fields map looks good! Thank you!
Mancunian  [author] 6 Jan @ 1:49pm 
Update is live! Again, please do be careful when dealing with the RAILROAD SWITCH files. If things break too much, uninstall and reinstall the mod to reset things.
Mancunian  [author] 6 Jan @ 1:41pm 
@SpicySpaceSnake Sorry about that, I'm not entirely sure how to fix it. It happened when I tried implementing safari, might be something about the size of the images. I'll remember to check on that.
@Bodmin Yep! currently working on getting an update out for that and some extra stuff.
Bodmin 6 Jan @ 8:25am 
@Mancunian Hate to bother you, but the Moss Fields map broke again, thanks to the Seer updates. Could you fix it up again?
SpicySpaceSnake 2 Jan @ 7:54pm 
the buttons for both region art backgrounds in the Options > Backgrounds menu seem to be a wee bit broken
Million1things 25 Dec, 2024 @ 9:27am 
Makes sense then. I was playing as hunter so thanks for the clarification.
Mancunian  [author] 25 Dec, 2024 @ 8:09am 
@Million1things master of all, I forgot to remove the note from the description, sorry. This mod operates off of soft dependencies now so you don't need to worry about the load order anymore. However, the Unparalleled Innocence/4B dev is working on an update to fix the load order situation to load me before UI. It shouldn't break anything though, really the update would just allow my settings for the 4b gate to be used.
For NSH, I could see few possible explanations. Were you playing as a Slugcat that is placed Hunter or after in the timeline? If so, then the connections will not exist. As per the request of the Hunter Expansion team, NSH will only be accessible through the GHTS for Slugcats before Hunter. Right now this includes Spearmaster, Artificer, Outsider, and (as a mistake), Pearlcat. Playing as any of those works fine on my end.
Million1things 24 Dec, 2024 @ 10:03pm 
two things, for me the NSH connection the gate does exist but the connection to any room in NSH does not so the gate's pipe doesent work. Also with the first note that is not possible with UI because UI is dependent on 4B so it has to be loaded after 4B but also due to dependencies this mod has to be loaded before 4B. Unsure if this causes any issues but just something to note.
Mancunian  [author] 24 Dec, 2024 @ 7:44pm 
@Glace Unparalleled Innocence and No Significant Harassment are from other mods, yes :)
UI comes from a mod of the name name as them
NSH is from Hunter Expansion
Inv 24 Dec, 2024 @ 7:29pm 
are those two separate mods, or are they juist part of this mod?
Mancunian  [author] 24 Dec, 2024 @ 4:45pm 
New update is out, two new destinations :)
There are some known issues with Unparalleled Innocence's connection, but their dev is working on it.
If there are any game-breaking issues with Unparalleled Innocence's connection, or any issues at all with NSH, please let me know :)
Inv 24 Dec, 2024 @ 2:51pm 
that makes it so much easier, thank you :D
Mancunian  [author] 24 Dec, 2024 @ 2:27pm 
@Glace I probably will, although I'd need to find a place to actually put the map for people to see
For now though, I can list them spoilered in the description :)
Inv 24 Dec, 2024 @ 12:25pm 
can you maybe make a map so we know WHERE the gates to go into global hyper transit are in regions?
Mancunian  [author] 23 Dec, 2024 @ 8:40am 
@OPar Destination mods are mods that this mod will connect to. At the moment, this only includes Moss Fields :)
However, with upcoming additions the load order definition will become a little bit scrambled. I've learned how to make soft dependencies though, so you won't need to worry about load order anymore whenever I get the next update out :)
OPar 22 Dec, 2024 @ 6:48pm 
:) ... what is a destination mod?
*username* 17 Dec, 2024 @ 1:18pm 
thank you!
Mancunian  [author] 16 Dec, 2024 @ 9:06pm 
@*username* Indeed! In fact, the same goes for everyone except for Artificer, Spearmaster, and Hunter . The explanation being that you are visiting during the time of year when the pole is most facing the sun, therefore the sun does not set! For those others, you are in the time of year when the pole is facing away, therefore the sun doesn't rise! Hope this helps :)
*username* 16 Dec, 2024 @ 5:38pm 
Does Freezing Flights not have a cycle end for Riv?
good_bad_ugly123 15 Dec, 2024 @ 10:22am 
great, thanks
Mancunian  [author] 15 Dec, 2024 @ 8:38am 
@good_bad_ugly123 As of the writing of this comment, the wiki does not have the maps for the GHTS or Freezing Flights. However I do know that the maps have been made, it's the matter of the pages being made now.
They're on the list to be done :)
good_bad_ugly123 15 Dec, 2024 @ 6:07am 
Where do i find the map for the connections, i couldn't find anything on rain world mods wiki.
Storm0267 10 Dec, 2024 @ 11:45pm 
if it became necessary, just have transit system have a rock slide blocking off EIE's gate so you dont have to have to remak her.

also cool idea of having red inside her, i been watching your progress in server and im glad your having a blast building EIE
Storm0267 10 Dec, 2024 @ 11:43pm 
im well aware of saint world states... hopefully it never ever becomes necessaryl as i know exactly the amount of work that goes into making a region...... twice. but i primarly asked if saint would have access to the transit system. if other iterators got saint versions

imo the odds of that is near zero. its too much work for the modders.
Mancunian  [author] 10 Dec, 2024 @ 2:34pm 
@Storm0267 Maybe, it is indeed a lot of work to make a Saint worldstate, especially for Iterators. If any do create those worldstates, however, I will definitely consider opening up the System to Saint :)
Storm0267 10 Dec, 2024 @ 4:49am 
will saint have access eventually if any iterators were eventually visitable by saint?

i doubt anyone would make a world state for saint for there iterators tho.... but if anyone did. would saint gain access to the train system?
Mancunian  [author] 9 Dec, 2024 @ 7:53pm 
@*username* Nope, all Slugcats except for Saint! :)
It's just that those three have a special worldstate
*username* 9 Dec, 2024 @ 6:28pm 
So is this only for spear, arti, and hunter?
Storm0267 9 Dec, 2024 @ 11:25am 
i hope the EIE lets us climb all over her structure both under and above and a wall or 2 as well. she likely would enjoy scug company and one day letting scugs wander the city. im sure the ancients that used to live in her city have a whole bunch of pearls laying about that EIE would love to get her hands on for extra maps and bug fixes n stuff. just a thought for long term
AviY2K 9 Dec, 2024 @ 11:05am 
:0 maybe we could possibly see Pearlcat's home region! I always wondered where she came from...
sniffledorf_ 8 Dec, 2024 @ 8:08pm 
:D
Mancunian  [author] 8 Dec, 2024 @ 3:00pm 
@venezie Indeed! :)
She's currently clearing out some code bugs in the gate that provides access to her superstructure, as well as getting another line of the Global Hyper-Transit System operational.
Hopefully relatively soon she will be able to open that gate again and permit visiting Slugcats in!
5pebbleskisser 8 Dec, 2024 @ 11:16am 
are we getting a new itty?? :o
Bodmin 7 Dec, 2024 @ 11:46am 
@Mancunian The map for Global Hyper-Transit System is back in order. Good work on all this, I'm really excited to meet Expanses in Equilibrium and see what else they have in store.