Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Curcubito & Werebull Oddities Fix
11 Comments
Fred-104 22 Dec, 2024 @ 6:10pm 
Would it be possible to also allow the Cucurbito to do "Kicking" damage (0-40) in the same manner as the Werebull? I recall the Cucurbito can do Kicking damage to the player in Classic TSE
steak jacobs  [author] 7 Dec, 2024 @ 3:48pm 
If you don't like it don't sub, that ez bro
Bogda 7 Dec, 2024 @ 2:48pm 
Fixes he said. I dont need any kind of enemy debuff.
Doktor Hayden 7 Dec, 2024 @ 12:41am 
Cool! Thank you brother.))
Artemy 6 Dec, 2024 @ 4:00am 
Thank you!
steak jacobs  [author] 5 Dec, 2024 @ 10:27pm 
NOTICE: Mod is now compatible with Better Cucurbitos mod by Alfeos (link provided in Artemy's comment and in Change Notes section of workshop page).

I highly recommend using that mod if you feel that this enemy is too easy in its current state as it makes side stepping attacks much more difficult. If I get enough feedback, I may consider making a standalone mod that makes a "fair" version of said mod, but of course I'll need permission from Alfeos beforehand.
steak jacobs  [author] 5 Dec, 2024 @ 9:50pm 
@Artemy ty, working on it now
steak jacobs  [author] 5 Dec, 2024 @ 9:34am 
@Artemy I created the mod with the vanilla enemies in mind, so it's a coin toss as to weather or not it'll work. If you try it for yourself and find that it doesn't work, then let me know and I can try to make a seperate add-on that applies the fix using that mod (provided you give me a link to it)
Artemy 5 Dec, 2024 @ 5:34am 
Does cucurbito fix works with classic cucurbito mod that restores his classic animations?
steak jacobs  [author] 4 Dec, 2024 @ 4:19pm 
Fix for SS3 Werebull to be included in patch which will likely happen tomorrow, still testing and tweaking the numbers