Sea Power

Sea Power

Pacific Meltdown - The Campaign
37 Comments
tomk1 12 Jul @ 8:23am 
I am playing mission number 11 snakes in the grass and I have sunk a Foxtrot and Romeo in both straits. I have passed completely through the straits but the game hasn’t ended. It says objective incomplete. What am I missing? Should I go back a second time through back to the north and east?
KODIAK 14 Mar @ 11:36pm 
In Mission 5 the Kirov's missiles would fly away from the target rather than towards it. thing is idk if this is your scenario's issue or the game's. I want to say though i have never encountered this problem in any other scenarios vanilla or modded.
Artruis 3 Feb @ 1:21pm 
ok... christ how am i supposed to beat mission 14? at least mission 5 was an RNG so you could, potentially, beat it given enough tries. i've tried EMCOM, or blast radar in mission 14, made no difference what so ever. no matter what I do the phantoms get close enough to ID the landing group and the 2 planes (i assume B52s?) from the north east spams harpoons and kills the landing group ending the mission immediately.
1sleepr  [author] 27 Jan @ 10:04pm 
@Artruis thanks for bringing this to my attention. That mission is nearly two months old now. Also mission 15 coming tomorrow, thanks for the patience everyone
Artruis 24 Jan @ 6:08pm 
... and I just ran it again... with a full salvo of 20 shipwrecks, managed to score 2 hits, both on the kittyhawk. carrier not sunk, and tico survived... damn aegis got hands.
Artruis 24 Jan @ 5:43pm 
ok I think I'm stuck at mission 5 - might wanna rethink the balance a bit after the intercept buff, as the Aegis ship (tico) is a very competent missile defender now, and without offensive jamming, and with the flight limit of 8 shipwrecks at one time, I actually find the shipwrecks struggling to penetrate even the 1 (one) tico defending the kittyhawk, and even when the shipwrecks score multiple hits (which I did a few times), the kittyhawk simply won't sink, I guess the WW2 US damage control team is finally back? heh, good to see. and the remaining 8 sunburns is actually not enough to sink the rest of the escorts with (if you get unlucky like me and do not manage to sink the tico in the first salvo) between the now very awesome tico and defensive ECM.
IKnowTheFuture 23 Jan @ 3:48pm 
Mission 3 is incredibly annoying to play through. The amount of bombers coupled with the downright brain-dead aircraft AI means you'll have Phantoms circling forever throwing missiles out into the great empty. Also, this might just be a skill issue, no matter how many sonobuoy screens I lay I always seem to get jumpscared by a wave of 53-65Ks magically appearing on top of my formation.
1sleepr  [author] 12 Jan @ 7:30pm 
Hey everyone - my computer has been having GPU issues the past few days and I just got back to school, so I'm not able to work on finishing up the campaign as much as I'd like right now. Mission 15 is probably the largest and most complex yet, so it may be some time before I'll be able to get it out to y'all.
1sleepr  [author] 6 Jan @ 11:17pm 
@MikeyMike part 14 should be coming tomorrow - I had to completely redo it twice and now it just needs to be playtested. I hope to have the campaign finished in the next two weeks. Also it may be 18 parts since I had briefly considered scrapping this upcoming mission but changed my mind.
MikeyMike 6 Jan @ 5:44am 
Part 14-17 wen? :D
1sleepr  [author] 4 Jan @ 3:15pm 
@jakeh2016 I normally don't like to bash other people but you are very obviously doing something wrong. I just tried it (again) myself and was able to shoot down 75% of all enemy aircraft before they even got in SAM range of my ships, even with only using 11 F4s. I will agree that micromanaging aircraft, especially F4s, can be a bit annoying but mission 3 is far from unbalanced OR unplayable.
jakeh2016 3 Jan @ 3:16pm 
Mission 3 is unplayable! There is absolutely no winning against 15 Tu bombers paired with invincible migs and Tu EW planes. The F4 and aims are so broken I cannot get a single hit on them. I liked the first two missions but this one is unbalanced.
Hogthunder 30 Dec, 2024 @ 9:03am 
Is the POW ship supposed to turn into a neutral ship and only go 3 knots after becoming a US flagged ship on mission 6?
jasoriab 23 Dec, 2024 @ 9:18pm 
Try making these changes with the game running. Leave it in the background and the Steam client will sync the changes, allowing you to delete files that are no longer needed.
1sleepr  [author] 23 Dec, 2024 @ 3:35pm 
@jasoriab i got it fixed. I had tried doing it a few times previously, but I had to disable steam cloud so that it would stop overwriting my changes.
jasoriab 22 Dec, 2024 @ 8:49pm 
Hi @chriskummer84

If the campaign is going to have 19 missions, what you can do is, in the next update, modify the name of the mission files, so that they follow the following pattern: "01 - name.ini", "02 - name.ini", ...

This way they will appear correctly ordered in the directory.

You would have to do something similar in the Name field of each mission file.
1sleepr  [author] 22 Dec, 2024 @ 7:44pm 
Yep. Due to a naming error with the mission files, the current order is 1,10,2,3, etc...

Unfortunately, I don't think this is fixable. I may try and get mission 12 finished before christmas, and i'll add in mission 11 when I do.
KirbyMirror2 22 Dec, 2024 @ 2:52pm 
@georgewojcik85 There are actually 10 missions. Mission 10 is just at the middle of the mission folder instead of below mission 9, which is at the bottom.
georgewojcik85 21 Dec, 2024 @ 10:35pm 
Did you add additional missions to campaign pack? Because I still have only 9 missions.
KirbyMirror2 16 Dec, 2024 @ 10:53pm 
@chriskummer I got mission 3 working now. It's weird that the PT boats bases in Zhanjiang Port are neutral. But so many hostiles are docked there. Might as well make the bases hostile imo.
1sleepr  [author] 14 Dec, 2024 @ 12:55pm 
@KirbyMirror2 it works fine for me but I am also on stable #108. I also don't know what would cause that issue unfortunately.
KirbyMirror2 13 Dec, 2024 @ 11:14pm 
@chriskummer84 Mission 3 shows nothing after loading. I'm on stable #109.
Spooky 6 Dec, 2024 @ 1:44pm 
Great content! Good difficulty. But omg the F-4 is SUCH a chore to use in air-to-air engagements. Them using the AIM-9 is bugged.
1sleepr  [author] 6 Dec, 2024 @ 1:23pm 
@Wenatchee WIllie unfortunately you cant edit the flight decks of carriers in the base game, and I also dont have any mods installed besides other scenarios, so not much I can do to help with that.
Wenatchee Willie 6 Dec, 2024 @ 10:10am 
I'm starting the 3rd mission, and I'm curious why in 1986 I'm flying F4J's off the Forrestal? Also, why doesn't my Forrestal Full Capability Mod give me all 4 elevators? The Forrestal mod has worked before, and the decks are clean.
Rigie 5 Dec, 2024 @ 7:51pm 
Played the first two so far. Nicely done! That 2nd one got really intense quite quickly!
Wenatchee Willie 5 Dec, 2024 @ 3:58pm 
It loaded up just fine. I have to say I learned more in that 1st mission about submarine war than I ever have before. A ton of fun, and I thank you for bringing us this. Will do the second one tomorrow and looking forward to all of them.
1sleepr  [author] 5 Dec, 2024 @ 3:45pm 
@Wenatchee Willie there should be 7 missions, and there are currently 19 missions planned.
jasoriab 5 Dec, 2024 @ 3:04pm 
Glad to help you @chriskummer84
jasoriab 5 Dec, 2024 @ 3:04pm 
Perfect, all the campaign missions are now grouped together. :steamthumbsup::steamthumbsup::steamthumbsup:

I have tried the first one and it loads perfectly.


One last detail, you must delete the mission .ini files from the root directory of the campaign. Right now they appear duplicated and are of no use there.
1sleepr  [author] 5 Dec, 2024 @ 2:46pm 
The folders are now (hopefully) formatted correctly and the missions should load. Thx @jasoriab
jasoriab 5 Dec, 2024 @ 11:48am 
Yes, that is the right folders structure
1sleepr  [author] 5 Dec, 2024 @ 11:08am 
Just wanna get this straight though, I need to make this?

PM
- missions
-- PM - The Campaign
--- mission files
1sleepr  [author] 5 Dec, 2024 @ 11:06am 
yeah, I figured I was missing something. It probably worked for me because the mission files are already on my computer
jasoriab 5 Dec, 2024 @ 9:36am 
I'm afraid this mission pack hasn't loaded properly @chriskummer84

The missions folder is missing, and inside it another folder with the name of the campaign, Pacific Meltdown - The Campaign, where the missions .ini files go.

Right now, all the mission files are next to the _info.ini in the root directory of the mod, without the directory structure to group them all together.
1sleepr  [author] 5 Dec, 2024 @ 8:14am 
Note: There is currently an unfinished version of mission 7 that I put in by accident. I plan on finishing that later today
1sleepr  [author] 5 Dec, 2024 @ 8:06am 
This is all of the current missions in one folder similar to how other campaigns have done it. Each new mission will be added here as well as released individually. Big shout out to KirbyMirror2 and jasoriab for suggesting I do this as well as explaining how to do it