Space Engineers

Space Engineers

"The Forge" Phoenix Battleship Maintenance Facility
50 Comments
SILVER 9 Jan, 2024 @ 12:00am 
Your link don't work. Nice build btw.
Lord Commissar  [author] 16 Oct, 2016 @ 1:29pm 
i'm not sure personally. however, there is already an updated version which also is made to accomodate the Phoenix II https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=773620990
laserRAYgun 16 Oct, 2016 @ 7:06am 
This is a very beautiful ship. I've decided to update it, but all it really needs is some oxygen and a fresh coat of paint. The piping system is completely linked but I'm having trouble understanding it. I can load raw ores and they make their ways to refineriess and arc furnaces as normal, however I've found that I cannot retrieve or deposit items from one side of the ship to the other. I cannot access the cargo containers on the roof from anywhere else on the ship. I know it has to be more of a function of the game itself and not the build. What I'm I missing to understand it? Any suggestions?
ranoutofnames 12 May, 2016 @ 2:04pm 
true
Lord Commissar  [author] 11 May, 2016 @ 5:04pm 
No, that is not the point i am trying to make. We signed on for this when we willingly bought and played an Alpha game. I might not agree with everything that they do, but i'm also not educated on programming so I can't claim to know better than them, and they are far better than major companies like EA or Activision regardless.

The main point is this: given the nature of an alpha game, updating an old project is simply more trouble than it's worth, as you'll likely revisit more than once or twice. second, to update an old design to incorporate new features is naturally less efficient than a new design that was meant to incorporate it. Just as if you put a modern Porsche engine into some 1950s car. The Aerodynamics will suck, and the structure may not support the high velocities new cars are capable of. You're better off making a new chassis to support your new technology. In the same way, I'd rather produce a new ship than maintain an old one.
Lord Commissar  [author] 11 May, 2016 @ 4:03pm 
I am aware. Keen's forcing players into Dx-11 killed mod compatibility for any authors who stopped updating their stuff. This is one of the major reasons why I try to stay vanilla these days, as mods are unreliable going into the future.

Creations like this one that are going on 2 years old have no guaranteed performance, which is why i made the "Vintage Collection" to store them.

If people are interested in updating these creations i'm happy to give credit, links, upload the fix, etc. However, as I have 40+ outdated creations, either by mods that die off or the constant updating to SE that breaks and fixes stuff in constant flux, my main concern is on current or future projects rather than trying to constantly fix something that broke but is ultimately obsolete anyway.
ranoutofnames 11 May, 2016 @ 3:36pm 
hey there is a problem with one of the mods
ranoutofnames 11 May, 2016 @ 3:27pm 
ok thx
Lord Commissar  [author] 11 May, 2016 @ 3:16pm 
no, i won't be making any changes to this world any time soon. both ships are compatible with the settings on this facility, and can dock with it just fine. all you need to do is copy and paste the facility and put the ships in.

If you want the mod list, it's easily seen by looking at the settings for the world before you load it in game. since it's not a blueprint, you don't need the mod list.
ranoutofnames 11 May, 2016 @ 10:46am 
also please put in the mod list
ranoutofnames 11 May, 2016 @ 9:09am 
both
ranoutofnames 11 May, 2016 @ 9:08am 
is it possible to make a virsion with it
ranoutofnames 10 May, 2016 @ 5:54pm 
hey does the ship come with it
karm 10 May, 2016 @ 5:19am 
But thanks for listing the mods
karm 10 May, 2016 @ 5:18am 
I see, I just want to be able to spawn this in on some of my world's because it looks awesome.
Lord Commissar  [author] 9 May, 2016 @ 7:35pm 
keep in mind though that with worlds you don't need the mods, as the game will acquire anything you need automatically.
Lord Commissar  [author] 9 May, 2016 @ 7:34pm 
should just be armor ramps, eikester's decor packs, and kolt consoles. it's been a very long time though, and i don't even have the file anymore as it was on my old computer
karm 9 May, 2016 @ 4:25pm 
may i ask, what mods are included in this world?
ZoskaOska 13 Apr, 2015 @ 2:49pm 
id like to placw an order of 14 ships.
AND MAKE IT SNAPPY!
DarkoRockZ 11 Apr, 2015 @ 3:35am 
wich mods?
TheWendigo_Alpha 1 Jan, 2015 @ 9:06pm 
how do i use the drones
Boylaska 25 Dec, 2014 @ 11:36pm 
Though, there are people that would like to use this mod in combination with another world mod, so because this is also a world mod that wouldnt be possible. It looks great though!
Lord Commissar  [author] 22 Dec, 2014 @ 3:35pm 
im not going to release this as a blueprint. the facility has drones and other parts which cannot be included if i do so. a world also makes it much easier for everyone, because the mods are included when you load it up.
Chaoskid 22 Dec, 2014 @ 3:27pm 
its not a blueprint so i cant use it
ManiacNathan 4 Dec, 2014 @ 2:33am 
love the The Forge
i hate to ask but can you give me list of mods you use on this build
Sandboxer 28 Nov, 2014 @ 5:46am 
love it. best I've seen. I was just thinking you could adapt it to handle the new projector block like mabey some automates weapos creation and possibly som fighter building to stock your large ship :)
DMMWolf 13 Nov, 2014 @ 6:17pm 
I'll take 2 please
DaudiusFaas 13 Nov, 2014 @ 4:34pm 
wow thx the disguin well help with are drill docking staton> :)
Foresh 13 Nov, 2014 @ 3:26pm 
It looks a bit like a skeleton of an old animal, like one from a western.
Ðiehard 13 Nov, 2014 @ 3:11pm 
@Flyinryan
Btw when you load up something off the workshop, if you save it locally on your computer (save game after workshop file is loaded) then you can open it up from the saved games list.

From there you can go into the mod tab and find out all the mods a specific workshop file used.
Drek 13 Nov, 2014 @ 12:26pm 
I'm surprised your computer could handle the shipyard and the battleship
flyinryan99 12 Nov, 2014 @ 1:59pm 
what catwalk mod do u use. i am trying to add the forge into another world of mine, but whenever i do, the catwalks that are everywhere on the forge, arent there. please help
daewoo kalos 12 Nov, 2014 @ 10:19am 
Thanks, Great work! :D
TOP AIMER IN THE WORLD 12 Nov, 2014 @ 8:13am 
This is epic. :spacehelmet:
Lord Commissar  [author] 11 Nov, 2014 @ 10:09am 
you should be fine. i have less than that and it runs with only a small amount of lag
daewoo kalos 11 Nov, 2014 @ 9:02am 
I have a question, is it FPS friendly? I mean yeah, it depends on my computer's hardware and my graphics settings configuration, but what you think how does it perform on a computer setup like this: Intel Core i3 (2.3Ghz), nVidia Geforce 710m (2 GB) 8GB RAM. (Sorry for my bad english, it's not my native language, btw great work it looks great by the pictures).
Sailor Pothead 10 Nov, 2014 @ 4:44am 
looks a bit like some of the EvE Online jump gates
Bumbleton 9 Nov, 2014 @ 1:56pm 
eh, i'd think a warp gate would be a full circle of sorts, and in SE, with LOTS of gravity generators to get a ship to max speed.
󠀡󠀡 9 Nov, 2014 @ 12:10pm 
Am I the first person to notice that this looks more like a warp gate than a ship maintenance center
Lord Commissar  [author] 9 Nov, 2014 @ 9:14am 
i have no idea, it was designed for my own typical ship sizes, but even still has trouble with the winged designs.

the emergency linkup is a cool idea. However, I havent dealt with merge blocks in a while because of their tendency to wreak havoc whenever you merge something, so they may have fixed that. Still, I would lean towards the more reliable option of simply using a tower ship - which also gives me a good reason to make something of the sort in the future. That would be much more practical as well, IMO, than a whole battleship being taken out of the fight just to move its repair station.
C R Y T I S 8 Nov, 2014 @ 10:51pm 
Glorious...You did a fine job sir.
SpectraStar 8 Nov, 2014 @ 12:33pm 
Darklord my Friend. i can't beleve it. you made a Shipyard for big ships. Thank you! i will need it for my Production of Phoenix Class Refits
Bumbleton 8 Nov, 2014 @ 8:48am 
you come out with the best ships i've seen so far. love your designs. not only do they look nice and very well done, but they are fully functional, and not just "shiney".
Yngv4rr 8 Nov, 2014 @ 2:47am 
man, that's awesome!
Rhedd 7 Nov, 2014 @ 5:16am 
That's lovely work!
SotP Hunter 6 Nov, 2014 @ 7:44pm 
O_O WOAH.
Zeratul 6 Nov, 2014 @ 6:55pm 
WOOt WOOT WOOT!!!