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If this counts as one of the RimPy missing mod errors, I apologize, but it isn't a direct error and seems to more about the load before and after rules.
When I was setting up the SWTOR collection on RimPy, I got an error because of looping dependencies, I found that it was mostly due to dependency conflicts between the lightsaber, psycast and faction mods. According to the files, lightsaber should be loaded after psycasts, but lightsaber also has to be loaded before factions and factions has to be loaded before psycasts. With this logic, RimPy cannot tell if the force psycast is supposed to go before or after factions.
Since factions is the mod which ties the content together, I think that it's supposed to be loaded last, so I resolved this by removing the rule that psycasts has to be loaded after factions on The Force - Psycasts' About file. Please let me know if this is the correct order, and if you could update the load order so that it doesn't conflict with itself.
DO NOT REPORT RIMPY MISSING MOD ERRORS, RIMPY IS INCORRECT!
I'll keep an eye out and see if I can figure it out later on.
Missing Dependencies; Biotech Expansion - Core (biotexpans.core), Rimwars:Pureblood Xenotype (sov.sith)
Is there any way to fix this so I can get this and the factions mod working?
Neither sith factions will ever allow trade either.
Intended?
@Darthsawyer we'll be integrating the FCP code once 1.6 drops, so you won't have to worry about running it alongside KotOR anymore after that
<defName>KotORMando_scout</defName>
<apparelRequired Inherit="False">
<li>guy762_MidBattleArmor_mando</li>
</apparelRequired>
because this tag isn't in the appareltag part
<li>KotORArmor_heavy</li> <--------------
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V
<apparelTags>
<li>KotORStealthBelt_basic</li>
<li>KotOREquipment_basic</li>
<li>KotORHeadband_bandana</li>
</apparelTags>
I think that was the problem if I remember correctly
@Dreamwell In theory yes, but that would mean I'd have to write backstories for every PawnKind variety. It would probably be much easier to just have someone write a harmony patch for baby generation code that fixes it (which I'll add to my to-do list).