RimWorld

RimWorld

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Star Wars KotOR Factions
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Mod, 1.5
File Size
Posted
Updated
4.280 MB
6 Dec, 2024 @ 3:28am
20 Apr @ 11:59am
15 Change Notes ( view )
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Star Wars KotOR Factions

In 1 collection by guy762
[OFFICIAL 1.5] Star Wars Knights of the Outer Rim (KotOR)
17 items
Description
[github.com]
Adds 15 factions, along with pawns, titles, ideoligions, and starting scenarios based on factions in Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, and elsewhere in the Star Wars setting.

The general lore synopsis behind all of the descriptions is that this is set 5 years after KotOR 2, and the Republic has elected a corrupt imperialist regime out of fear of more Sith attacks like the ones on Onderon and Telos IV, cut off ties with the Hutts, and is taking over as many outer rim colony worlds as they can to support their post-war rebuilding efforts. I was going to write a nice, succinct Star Wars opening scrawl that explains all of this, but I am very tired at the moment.



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- This mod uses a couple key things from Ranger Rick's code used in Fallout Collaboration Project. We're working on making an SWCP version of this tool framework, but it isn't ready yet. If you'd like to check out these features, please use FCP Tools for the time being!
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- This is not a hard requirement, but most of the faction's ideoligions are built around content from this mod since Ideology DLC itself has ♥♥♥♥-all to work with.
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- This is not a hard requirement to run the mod, but it is required for any Force-using pawns to show up in the game. Force Psycasts needs to go after KotOR Factions in your load order.
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- I added a chunk of text to the faction trade caravans that *should* have made them use the pack animals from this mod, though it still only generated Muffalo for me when I tried spawning the caravans in. I recommend using this mod anyways though.
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- Fully compatible! All factions have their own built-in RimCities spawning settings!
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AthenaFramework IS NOW INCOMPATIBLE WITH THIS MOD! THE REQUIREMENT FOR KotOR WEAPONS & ARMOR HAS BEEN REPLACED WITH EBSG Framework!!!

IGNORE ALL RIMPY WARNINGS ABOUT ATHENAFRAMEWORK!!!

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Known Issues
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Crashing on world generation - navigate to Program Files (x86)/Steam/steamapps/common/RimWorld and run RimWorldWin64.exe as administrator and then try generating a world

- after crashing, please send your player.log file (AppData/LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/player.log) to Lee or post it in the KotOR project discord (link available on the workshop collection page). wait a few moments after the crash happens and hit the folder refresh button a couple of times before sending the file, it takes a moment for the player.log to be updated once a crash happens

EdB PREPARE CAREFULLY seems to be incompatible with the starting scenarios added to this mod. I'm not sure how many other things it breaks, so I won't list it as a hard incompatibility just yet, but be aware.


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CREDITS:
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Lee - coded many things including an emergency AthenaFramework patch so people's games don't explode during world generation
kaitorisenkou - coded many things
guy762 - XML
NelsonArts - plasteel cylinder and metal box textures

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SPECIAL THANKS:
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- Ranger Rick - letting me use FCP (eventually SWCP) code
- Empire at War Expanded team - I thought the tiered command bonuses for hero units was really cool so I borrowed it for this mod
- Xilvero - potentially solved the worldgen crashing bug



Our other mods:


[ko-fi.com]
109 Comments
Ciske1800 3 hours ago 
Hey! I was wondering if u have an est when the update comes
Monarky 30 Jul @ 10:20am 
How much longer! lol
SC-JessieGirl 28 Jul @ 11:30am 
Really looking forward to 1.6 :)
Shaackle 26 Jul @ 10:42am 
So stoked for 1.6 :*)
Lunar Nepneus 23 Jul @ 12:40pm 
Can't wait for the update.
Guppi 21 Jul @ 8:55pm 
would you be willing to make a compat patch either standalone or built into your weapons and armor mods for CE? I know CE isn't updated to 1.6 and you are working on updating, but would you be up to it?
guy762  [author] 18 Jul @ 7:54pm 
@GoSu @Artaon the nude pawn bug is (hopefully) close to being fixed, almost all pawns are now tagged with their required apparel
guy762  [author] 18 Jul @ 7:50pm 
1.6 update is being worked on, we're still waiting for code in KotOR Resources to be updated and I'm still working through converting KotOR Weapons to use ModularWeapons 2. We're also now starting to look into putting out some initial Odyssey content since we have some unused ship art we could use for it...
KL3PTO 18 Jul @ 6:00pm 
IF the team is updating this, it may take a while, as they've got to update the entire series at the same time. So I'd expect weeks+. Just sub/add to a collection to follow and wait :)
Mental Illness 17 Jul @ 9:03am 
1.6 would be nice, forcing it just destroys my rimworld now because its incompatible lol