Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Panthera - Which DLC are you missing? I'm guessing that's the issue here.
@Markus & Mecha - Thank you!
@LadyInsane - Thank you!
@Skyman - No plans for unique unit models (unless somebody want to offer). That's beyond my expertise.
@Küfürbaz Gizemli Rapçi - Virtually every faction has its own mission tree - some of these are comprised of over 70 missions.
@Hunkthebear &BigBoyVivec - Interesting, I'll look out for that. And appreciate that you are enjoying it!
@Reprox - Trade Companies will come in the future!
I think its due to them being next to Sylvania, and AI not being able to handle the Vampire Disaster well. That said i have not seen them spread past the Slayer keep.
The other major thing I see is the Lizards flipping Chaos a lot.
Note that none of these things are "Problematic" to me, just interesting observations.
@BigBoyVivec - Crazy! I almost never see the dwarven kingdoms turn vampiric. I'm guessing one did, and then converted the others.
@ Cihangir Akkurt - I’ll think about the gold idea, thanks.
@BigBoyVivec - Thank you!
@Extensive - There’s no separate magic system. Magic is represented with Innovativeness. I’ve been steering clear of new submenus and such as I want the mod to be accessible as possible to vanilla players.
@CubeOfDestiny - Thanks! I’ll fix that.
@Ogi - Britannia flips chaos a lot, but that should happen much less in this patch forward.
Maybe I'm just a conquer machine and I've eaten half the donut before those 25 years have passed. Which I must admit I have been delaying, I was trying to make friends inside, and finish my internal turmoil beforehand. I'm finishing colonizing a few provicnes to have all the continent, and I have like the suthern half of the donut. I also might start slapping that big fat toat ass down south. But I better deal with Courone first. He has 750k troops now, and it doesn't look like they're getting weaker. We have no conflict, but I fear what might happen if we do. I can force him to invade in small edible bites with my big ducking navy. We'll see how it goes.
@Reaction Shot - Hmm, it shouldn't immediately replace with Witch King Government reform, but I'll take a look at that.
@jeff.gomez As Naggaroth, I conquered and released Tiranoc while they were the Phoenix King.
I wasn't aware of the PK government/mechanics so I just expected to end up with Tiranoc as vassal and to acquire the 4 dominion nations simultaneously -- I did, but it also immediately replaced the Witch King government reform with the Phoenix King one.
It seems like that's what's supposed to happen when an Ulth elf wins against the PK, so not sure if this is working as intended.
@Rat - Thank you! Yes, I'll probably give the end times a light rework in 3.0
@Xartax - Then you should try one of the nations I listed below
Only recommendation is if there is any thought about changing the end times? Maybe a decision at game start to either 1) Default start at 3rd age. 2) start at 4th age, or 3) disable the mechanism.
I love the setting but it feels almost impossible once the End times begins and Chaos just spawn 500k units and steam rolls everyone.
Also as a sidenote a grail knight keeling over and dying of old age in their 30's make no sense. They're extremely long lived, basically dwarves in that department
@WarAvocat - Yes, I'm planning on doing a mission tree for at least Sylvania.
@Baligdur - Great call, I'll change those
@Xartax - Naggaroth, Zharr-Naggrund, Kislev, and Athel Loren are all (effectively) country specific. But most of the faction trees really are built for the standout leader. For example, the Tomb Kings tree is built for Khemri and the Ogre tree is built for Goodtooth.
Also, started another game as Naggaroth and noticed the Evil idea group doesn't have policies for Maritime or Court pairings at the moment. (went Expansion in the end anyway)
0k army war was definitely orcs -- seemed in character for them, at least.
One of the direct vassal declarations was a cultural unification CB from an ogre clan in the Mountains of Mourn area, though. (also, not sure if this a PDX issue, as haven't played in a while: I was able to declare a war using an ogre vassal's cultural unification CB, but wasn't permitted to demand any provinces in the peace deal even after assigning control of them to the vassal)