Europa Universalis IV

Europa Universalis IV

Warhammer Fantasy Universalis
372 Comments
Panthera 1 Aug @ 11:41am 
@jeff.gomez - I dont have some of them. But if it's really because of missing DLCs, then so it be. Thanks anyways
jeff.gomez  [author] 1 Aug @ 9:49am 
@Linwe - Just the normal way, culture converting. But there are lots of ways to speed it up in this mod. Check out "Cultural Exceptionalism" in the noble privileges

@Panthera - Which DLC are you missing? I'm guessing that's the issue here.

@Markus & Mecha - Thank you!
Panthera 1 Aug @ 7:29am 
The Naggaroth Mission ''The Night of Knives'' isnt complet even if all three previous missions, which are the requirements, are done. It just says: "You cannot complete this mission:''.
Mecha Neko 29 Jul @ 11:42am 
Can someone please help with creating even some basic unit models for the community for this outstanding mod?
Linwe 28 Jul @ 8:19am 
Is there a way to exterminate/purge another race? for example when I conquer orcish lands as dwarves, do I have to culture convert the lands?
maːrkʊs au̯ˈreːliʊs 26 Jul @ 3:55pm 
thank you for that great mod. Superb work
jeff.gomez  [author] 25 Jul @ 11:25am 
@trecky25 - Thank you, Fixed the Skaven Localization. Hmm, not sure about the institution thing, I think it may only work if the province is eligible for the institution at all.

@LadyInsane - Thank you!

@Skyman - No plans for unique unit models (unless somebody want to offer). That's beyond my expertise.
Skyman100 21 Jul @ 4:29pm 
Does the mod have unique unit models? If not is it planned?
Treckt25 19 Jul @ 9:25pm 
another bug I just noticed, gray seers don't spread institution with the golden bull active.
LadyInsane 18 Jul @ 8:55am 
Bug report: forming Osterlund gives you the United Imperial Court reform, and then you immediately lose it because the reform is only valid for the united Empire tag (A99).
Treckt25 17 Jul @ 11:22pm 
@jeff.gomez I was looking at the Scaven and noticed the country modifier doesn't match the tooltip/icon that tells you the modifiers in a list of positives and negatives. also love moulder, plz gib moulder 5% more cav to inf ratio tho so i can get 100% instead of being stuck at 95%. If you feel really generous you should gib them more monster force limit fraction. :p
jeff.gomez  [author] 11 Jul @ 9:08am 
@Suspicious Entity - No plans for that atm, but a good call to look into.

@Küfürbaz Gizemli Rapçi - Virtually every faction has its own mission tree - some of these are comprised of over 70 missions.

@Hunkthebear &BigBoyVivec - Interesting, I'll look out for that. And appreciate that you are enjoying it!

@Reprox - Trade Companies will come in the future!
Küfürbaz Gizemli Rapçi 11 Jul @ 6:24am 
just add proper mission tree each country.nearly every country has same mission tree
Suspicious Entity 10 Jul @ 6:29pm 
Perchance is there any thoughts on creating custom symbols for custom nations?
Hunkthebear 10 Jul @ 5:41pm 
To add on to BigboyVivec... i FREQUENTLY see Karak Kadrin specifically turn Vampiric... out of 5 campaigns so far 4 of them they flipped.

I think its due to them being next to Sylvania, and AI not being able to handle the Vampire Disaster well. That said i have not seen them spread past the Slayer keep.

The other major thing I see is the Lizards flipping Chaos a lot.

Note that none of these things are "Problematic" to me, just interesting observations.
Reprox 10 Jul @ 2:02pm 
trade companies are really missing in the mod. I know its a dlc feature. But the mod could recongnize this and enable the feature or not.
BigBoyVivec 10 Jul @ 10:19am 
@jeff.gomez Maybe it's the vampire event which gives you the choice to convert. In my playthrough as Kislev i got the event mmultiple times. All the dwarven kingdoms converted on their own, they were all independent. Most of the nations in the empire converted too, which is fine to me but seeing every dwarven kingdom convert to the vampiric faith was a bit weird. Maybe the event triggers too often for them? Either way I put like 50 hours or so into the mod already, so thank you again for this awesome mod
jeff.gomez  [author] 10 Jul @ 9:20am 
@Attila - Can you elaborate? I had a great game as Eataine recently.

@BigBoyVivec - Crazy! I almost never see the dwarven kingdoms turn vampiric. I'm guessing one did, and then converted the others.
BigBoyVivec 9 Jul @ 7:49am 
I think it is way too easy for dwarves to become vampires. I had a game in which every single dwarven kingdom became vampiric on their own
Attila 9 Jul @ 4:18am 
worst mod I've ever seen unplayable as eataine
Plauge_Dragon 7 Jul @ 8:09pm 
My request would be for there to be a new mission tree once you fully unite the Empire into one entity. Honestly, just more mission trees would be my only request.
jeff.gomez  [author] 5 Jul @ 3:57pm 
@Bactria Strategos - The mod is in a completely playable and nearly complete state. What do you feel is missing?
Bactria Strategos 5 Jul @ 2:19pm 
I keep my fingers crossed for this mod to develop, it can be so epic <3
Red Moff 5 Jul @ 4:49am 
@Shadow Dragon -> yup on the mod's Discord / Releases :)
Shadow Dragon 4 Jul @ 3:13pm 
Is there a changelog?
Gouda 3 Jul @ 4:11pm 
Is there a Proper 2k UI patch for this?
jeff.gomez  [author] 3 Jul @ 3:22pm 
@erastotele - The game starts with 17 artifacts. 4 can be destroyed to resurrect Nagash, and one can be crafted with the final dwarf mission. A list is on the discord here: https://discord.com/channels/1314079561687896084/1390456281097179167

@ Cihangir Akkurt - I’ll think about the gold idea, thanks.

@BigBoyVivec - Thank you!

@Extensive - There’s no separate magic system. Magic is represented with Innovativeness. I’ve been steering clear of new submenus and such as I want the mod to be accessible as possible to vanilla players.

@CubeOfDestiny - Thanks! I’ll fix that.

@Ogi - Britannia flips chaos a lot, but that should happen much less in this patch forward.
Cube0fDestiny 1 Jul @ 1:45pm 
you left the .git folder in the mod upload
Ogi 1 Jul @ 11:03am 
is it just bad luck or does brettonia always flip khorne?
Extensive 27 Jun @ 10:27pm 
How to use magick?
BigBoyVivec 26 Jun @ 10:58am 
I enjoy the mod even more than vanilla. Thank you :)
erastotele 26 Jun @ 5:07am 
I like the idea of ​​artifacts. However, could we have a list, or just say the total number of artifacts, that are there?
Cihangir Akkurt 25 Jun @ 12:08am 
Or or example the mage transmutation event turn iron into gold for 100 years, then its magic fades.
Cihangir Akkurt 24 Jun @ 11:45pm 
Would it be possible to add an option for "Gold depleted" event to turn the gold to another trade good? There are too many events that turn other trade goods into gold, which results with too many gold provinces as the time passes. But if the gold depleted event would let us to change them into other goods, if we want that province to change, that way we can get rid of some of them.
Rewasder 19 Jun @ 7:07am 
Oh, curious, I'm positive he's been everchosen for longer and I got no prompt to fight him, but I've seen like a small coalition and the option to intervene as a great power, but that's like normal gameplay.

Maybe I'm just a conquer machine and I've eaten half the donut before those 25 years have passed. Which I must admit I have been delaying, I was trying to make friends inside, and finish my internal turmoil beforehand. I'm finishing colonizing a few provicnes to have all the continent, and I have like the suthern half of the donut. I also might start slapping that big fat toat ass down south. But I better deal with Courone first. He has 750k troops now, and it doesn't look like they're getting weaker. We have no conflict, but I fear what might happen if we do. I can force him to invade in small edible bites with my big ducking navy. We'll see how it goes.
jeff.gomez  [author] 19 Jun @ 6:52am 
@Rewasder - That happens! The Coalition should form after about 25 years or so, with all great powers and neighbors involved.

@Reaction Shot - Hmm, it shouldn't immediately replace with Witch King Government reform, but I'll take a look at that.
Rewasder 19 Jun @ 4:08am 
Also, A small idea for the End times, when the everchosen goes and gets all those troops and allies itself with chaos nations, it could be a nice idea to create a special coalition against them with the rest of the world, so we get a really epic battle going on. As Naggaroth, I wasn't able to get in a coalition against them because I had no AE, so COURONE the Everchosen rampaged in the old world while I minded my own donut conquest business. Which is lore friendly, but It'd be cool to have Warhammer World War (WWW)
Reaction Shot 18 Jun @ 6:05am 
@rewasdar I hit the same thing as Naggaroth. It's also waaaay easier and marginally faster to convert them by just spamming the implant cult espy action on them until they flip -- get the mission reward that makes it hit two provinces and you don't even need espionage ideas.

@jeff.gomez As Naggaroth, I conquered and released Tiranoc while they were the Phoenix King.
I wasn't aware of the PK government/mechanics so I just expected to end up with Tiranoc as vassal and to acquire the 4 dominion nations simultaneously -- I did, but it also immediately replaced the Witch King government reform with the Phoenix King one.
It seems like that's what's supposed to happen when an Ulth elf wins against the PK, so not sure if this is working as intended.
jeff.gomez  [author] 17 Jun @ 8:39am 
@Rewasder - Excellent call. Next patch will prevent them from switching back for a bit, and it will convert their capital and adjacent owned provinces.

@Rat - Thank you! Yes, I'll probably give the end times a light rework in 3.0

@Xartax - Then you should try one of the nations I listed below
Rewasder 13 Jun @ 1:37pm 
Hey man, I have managed to convert one of the donut elves to my religion as naggaroth by being a very good friend. However, after all my effort, they switched back the very next day. Ain't supposed to be like a timer before they should be able to convert back? The action should also convert some of their provinces I guess.
Rat 12 Jun @ 3:06am 
10/10.. Been loving this mod for the past week, already done a Reman Republic into Tilea into Reman Empire, Strigoi into Border Prince. My favourite has to be Nuln flipping Chaos, Nuln's cannon + Chaos Hell Cannons reform just tear through cannons, even became the Everchosen in the End times.

Only recommendation is if there is any thought about changing the end times? Maybe a decision at game start to either 1) Default start at 3rd age. 2) start at 4th age, or 3) disable the mechanism.

I love the setting but it feels almost impossible once the End times begins and Chaos just spawn 500k units and steam rolls everyone.
XartaX 11 Jun @ 5:08pm 
I messed around with Couronne and Karaz-a-karak and both of them felt very generic in the mission department. Although the dominion system was all right, but that's besides the MT.

Also as a sidenote a grail knight keeling over and dying of old age in their 30's make no sense. They're extremely long lived, basically dwarves in that department
jeff.gomez  [author] 11 Jun @ 12:14pm 
@ Multay & WarAvocat - Thank you!

@WarAvocat - Yes, I'm planning on doing a mission tree for at least Sylvania.

@Baligdur - Great call, I'll change those

@Xartax - Naggaroth, Zharr-Naggrund, Kislev, and Athel Loren are all (effectively) country specific. But most of the faction trees really are built for the standout leader. For example, the Tomb Kings tree is built for Khemri and the Ogre tree is built for Goodtooth.
XartaX 11 Jun @ 11:04am 
I'm just waiting for the nation specific mission trees. If there's nothing about a nation making me feel I'm playing that specific nation in particular, and not just any other nation with the same culture/area, I just can't get into it.
Baligdur 11 Jun @ 5:50am 
Could you change Slaan titles, so they are no longer archbishops ?
WarAvocat 11 Jun @ 4:22am 
Really love this mod. It's easily my favorite right now and shows your love of the IP and investment in time to create and support it. Keep trying the different races/nations and so far have enjoyed them all. Any plans for additional mission trees and/or flavor for the various vampire nations (i.e. Neferata, Vorag, etc.)?
Reaction Shot 11 Jun @ 3:18am 
@jeff.gomez - I normally avoid social media like Nurgle's plague, but I tried joining and Discord's got me trapped me in an endless loop of account verification steps, sorry. If you wanna temp add me on Steam, I'd be happy to send them to you via email or whatever.

Also, started another game as Naggaroth and noticed the Evil idea group doesn't have policies for Maritime or Court pairings at the moment. (went Expansion in the end anyway)
Multay 10 Jun @ 10:52am 
this is amazing
jeff.gomez  [author] 10 Jun @ 9:42am 
@Reaction Shot - Can you join the discord and send over your save game and crash report? That would be super helpful.
Reaction Shot 9 Jun @ 3:45pm 
Game is crashing (freezing was PDX crash reporter) at the rollover from 10th to 11th Ulriczeit (11) 2652.

0k army war was definitely orcs -- seemed in character for them, at least.

One of the direct vassal declarations was a cultural unification CB from an ogre clan in the Mountains of Mourn area, though. (also, not sure if this a PDX issue, as haven't played in a while: I was able to declare a war using an ogre vassal's cultural unification CB, but wasn't permitted to demand any provinces in the peace deal even after assigning control of them to the vassal)