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These files contains his skin:
gre_general_28_battle.variantmeshdefinition
gre_general_28.variantmeshdefinition
gre_general_29_battle.variantmeshdefinition
gre_general_29.variantmeshdefinition
gre_general_30_battle.variantmeshdefinition
gre_general_30.variantmeshdefinition
gre_general_politician_28.variantmeshdefiniton
gre_general_politician_29.variantmeshdefiniton
gre_general_politician_30.variantmeshdefiniton
By using packfilemanager you can reduce number of Alexander's, for example if you delete files with numbers 28 and 29 you will have 1/28 chances to have Alexander skin.
@ Plissken3: Glad you enjoy them :)
I'd really appreciate it if you could please disable the "Alexander" model or tell me how I can do that myself. Thanks.
I don't want to make new units or heroes like Alexander, I just want to give a new style to random generals during campaigns (even if I introduce an alexander skin, It's only to make more différents skins).
In the Movie he changed appearance entirely in the final battle vs. the Hindus.
Same could then be used for Hannibal's Eye Patch.