Kenshi
Accurate Zones Patch
48 Comments
Schizophrenic Cat-Lon  [author] 1 Jul @ 11:25pm 
Cowboys In Dreg
Myphicbowser 1 Jul @ 10:10pm 
What MOD are you hinting at with Dreg, I'm very curious
Mister Thummup 1 Jul @ 9:39am 
I remember looking into making a similar mod a couple years ago but simply didn't know if it would work, very nice! I'll have to try it since there are some other small mods I want to make that could work really well with this.
Noli. (gob) 22 Jun @ 5:34am 
B1 battle droid approved
Souly Hatin 20 Jun @ 1:45pm 
Have a look at Neman's Precise Relief Map . He has a compatible version.
Fallenangel 3 Jun @ 4:19pm 
nevermind, thanks
Schizophrenic Cat-Lon  [author] 3 Jun @ 12:27pm 
I don't think any custom maps with zone lines are compatible with this. I've searched a month ago and saw nothing claiming to be. May have changed, though. Otherwise, one could probably bully me into doing it myself.
Fallenangel 3 Jun @ 11:58am 
Which map mode will be correct with this patch&
Schizophrenic Cat-Lon  [author] 14 Apr @ 4:01am 
I'd imagine so, though that may be more a question for Atlas since he'd know more on if it alters the areasmap.tga
I believe it'd work, but I'd set this mod below Genesis in load order just to make sure.
猫雷Kiss 13 Apr @ 7:56pm 
can this work with genesis?
Schizophrenic Cat-Lon  [author] 29 Mar @ 4:02am 
The original areasmap.tga will not be overwritten, but will instead make the game use this one. Any other mods that add zones or edit zone borders will conflict with this mod as a result.
Bern 29 Mar @ 12:59am 
Does this work without overwriting the original areasmap.tga
Schizophrenic Cat-Lon  [author] 23 Mar @ 1:34pm 
Conflicts with mods that add new zones or alter zone shapes, since they change areasmap.tga
Does this mod conflict with anything potentially?
Xeonzs 11 Mar @ 9:50pm 
Ah that's good to know, thank you!
Schizophrenic Cat-Lon  [author] 11 Mar @ 9:28pm 
It shouldn't matter, I don't believe that mod affects areasmap.tga so it could theoretically work anywhere.
Xeonzs 11 Mar @ 8:05pm 
Should I load this before or after "reactive world" mod?
一只小鱼 2 Mar @ 4:41am 
Kenshi is the best in the world:holyflame::greenfruit::dustwich::cactusrum::beeped:!!!!!!!
Schizophrenic Cat-Lon  [author] 1 Mar @ 10:48pm 
Bro's translating the mod description :beeped:
一只小鱼 1 Mar @ 3:51pm 
此补丁更改了区域边界,使其与游戏中的地图和生物群系数据更加一致和准确。
这是通过编辑 areasmap.tga 来完成的
扩展所有区域以到达他们的海岸。不再有烦人的“NONE”区域会阻止您耕种
重塑几个区域以准确适应其颜色区域和相应的生物群系。
扩展 Oordience,以便更容易触发其相关对话框。
将燃烧的森林稍微移动过来,使其更像是森林而不是墓地。
通过吸收其上方的巨大 NONE 区域,使 Dreg 变得更大。如果您正在使用某些 mod,这可能会非常有益眨眼
通过填平 Arach 旁边的沿海桥梁,将 Shun 连接到蜘蛛平原。因此,它现在是宜居的
为某些区域添加一些岛屿以使其适合居住,同时扩大其他岛屿上的区域以提高一致性
Ashlands 没有安全空间。Ashlands 没有水。不要抗拒死亡
Sinkuun 和 The Great Desert 之间的边界现已更正 • 沼泽的西部边界已调整为不那么刺耳
Schizophrenic Cat-Lon  [author] 24 Feb @ 3:25pm 
It's only expanded to cover the flat ground in Obedience. Getting the dialog to proc, or the proper spawns to appear there is a bit funky if it's only the very small zone, and it's too crazy when it covers the whole pit.
Like that little gap around Okran's Shield, it's still null because otherwise the Skimmer spawns get out of control.
Shela Monster 21 Feb @ 3:38pm 
Ah, thanks for clarifying! I wasn't sure based on the note of "Expands Obedience so that it's related dialog is easier to proc" if that was working as intended. Thanks again! :steamhappy:
Schizophrenic Cat-Lon  [author] 21 Feb @ 10:31am 
That area remains as NONE since it doesn't really fit Obedience or the Fog Islands.
Shela Monster 21 Feb @ 10:26am 
Hey again Cat-Lon, I found a 'NONE' area right below Obedience on the large southern mountain ridge. It doesn't affect much by way of base building but thought you might like to know!

https://imgur.com/a/UaZH82B
jeremy 16 Feb @ 3:47pm 
hi cat-lon
Shela Monster 11 Feb @ 10:26am 
Much appreciated! I'm exploring around without any map mods that show zone borders and instead relying on the coloration of the map and terrain to see how they align with the zone banner displaying. Cheers for the fast fix, and endorsed! :steamhappy:
Schizophrenic Cat-Lon  [author] 11 Feb @ 9:02am 
The patch is live
Schizophrenic Cat-Lon  [author] 11 Feb @ 7:38am 
I will look into that, thanks
Shela Monster 11 Feb @ 7:21am 
Hey Cat-Lon! Should this fix the weird area northwest of the Swamp that shows as Border Zone while still in the wet swampy visuals? Mine is still transitioning into Border Zone long before leaving the lower area with Swampy visuals, but not sure if that's a load order issue or not. Thanks!
Nebula 15 Jan @ 3:35pm 
Super necessario
Feeding_time0: 9 Jan @ 5:02pm 
lovely mod m8 preciate it
Schizophrenic Cat-Lon  [author] 29 Dec, 2024 @ 1:08pm 
Yes
HKL 29 Dec, 2024 @ 8:11am 
Nice mod, does it work with living world on a old save? Thanks
Schizophrenic Cat-Lon  [author] 15 Dec, 2024 @ 12:03am 
This doesn't change the GUI map, only the ingame map.
Limpia Manos 3000 14 Dec, 2024 @ 4:09pm 
this affects the map (M) or onli the game game?
Big Boss 13 Dec, 2024 @ 4:23pm 
Ahh I see, thank you!
Schizophrenic Cat-Lon  [author] 13 Dec, 2024 @ 3:09pm 
California Climate.
Essentially, mods that overhaul how biomes are. Larger zones make it more beneficial to live in places you otherwise wouldn't.
Big Boss 13 Dec, 2024 @ 2:39pm 
I gotta ask, what are said 'certain mods'?
Atlas 9 Dec, 2024 @ 1:34pm 
in b4 anyone asks. Yes this should be 100% compatible with genesis for now. Any bugs with the mod should be reported on my own discord as they're likely not due to this mod.
profd 8 Dec, 2024 @ 7:59am 
Thank you for the update XD
Old Hickory 7 Dec, 2024 @ 6:59pm 
What'd I'd recommend for that sliver between Skimsands and Iron Valleys, would be to extend Arm of Okran over where Okran's Shield is, then fill in the rest with Skimsands or Iron Valleys. It's what I did with my personal biome map.
crunk aint dead 7 Dec, 2024 @ 5:09pm 
interesting stuff always thought the zones were laid out in a lazy way, i am gonna try this out and see how it interacts with FASTR.
RagEgnite 7 Dec, 2024 @ 2:18pm 
Thank you for the prompt response and helpful reply. California Climate has become a staple in my load order and am glad to see it's compatible.

I'll give this a try and see how the zones work out.
Schizophrenic Cat-Lon  [author] 7 Dec, 2024 @ 2:12pm 
As for biome change mods like California Climate, I've already tested that and it 100% works.
Schizophrenic Cat-Lon  [author] 7 Dec, 2024 @ 2:12pm 
I imagine that it wouldn't work, though I still have to pop open one of those mods and check out under the hood.
Anything that alters areasmap.tga should in theory NOT be compatible.
RagEgnite 7 Dec, 2024 @ 1:50pm 
How does this interact with mods that add new zones such as The Tranquil Trail or mods that change biomes?
Schizophrenic Cat-Lon  [author] 7 Dec, 2024 @ 1:28pm 
Ah I shall do that.
profd 7 Dec, 2024 @ 1:07pm 
Not sure if I like that road between Okran's Pride and the Shield being Desert biome.
Had a guy at the Shield and that place is now overrun by skimmers and outlaw farmers.
Also sand storms..
Maybe should be still Skimmer's Roam biome and part of the shield Desert biome (or Okran's Arm)
I didn't check the other zones yet but seems interesting.