RimWorld

RimWorld

Dubiously Balanced Archite Genes
32 Comments
Franklin from gta 29 Jul @ 5:24pm 
Saw it update live :3 :smileduck:
A Kobold 17 Jul @ 3:18pm 
Can confirm, seemed to be working fine sans update.
swatblack  [author] 17 Jul @ 9:09am 
seems to be working perfectly fine on 1.6 after a quick test with no other mods, just needs a 1.6 tag put on it so it wouldnt throw a warning in the log
Hibiki Yuta 14 Jul @ 7:53pm 
I like this mod. Could you please update to 1.6? Thanks!
Valjamin 19 May @ 12:37pm 
Well, further testing shows that the -5 mood penalty from toxic fallout is indeed removed by Archite Tox Resistance. I don't know about acidic smog though. Mayhap both penalties are removed but mentioning that in the gene description felt unneccesary?
Valjamin 17 May @ 11:45pm 
@TheBronzeWarrior, that's already been patched so that it's down to +10. Your comment about looking like an omniscient being still holds true, but at least it doesn't jack up their market value to such an insane degree that raids become unwinnable anymore! Plus, it's other function is to counter the negative effects of the Stoneskin Gland Implant on your pawn's appearance ;)
Valjamin 17 May @ 11:37pm 
Very cool mod! As far as I can tell, there's only one archite gene left that may still need an improvement. Archite Tox resistance is mostly superior to it's normal Tox Immunity counterpart, but unlike said counterpart, it doesn't remove the -5 mood penalties from Toxic Fallout and Acidic Smog. If pawns are already immune to these things, they wouldn't think anything of them right? Mayhap one final patch is in order to round out this last rough edge? Aside from that, this mod is basically perfect!
TheBronzeWarrior 16 May @ 11:20pm 
BEAUTY +50? MY GUY THE VERY ATTRACTIVE TRAIT INCREASES IT BY 2, YOU'D BASICALLY LOOK LIKE AN OMNISCIENT BEING ATP (still downloading cuz this cool af)
Xeonzs 30 Mar @ 4:26pm 
Glad to see I wasn't the only one with that thought.
Up To Me! 30 Mar @ 9:04am 
It's updated in my game. Thank you!
swatblack  [author] 30 Mar @ 8:31am 
should be updated now
swatblack  [author] 30 Mar @ 8:30am 
i think i may have just not updated it actually, oh goodness
Up To Me! 30 Mar @ 6:43am 
I don't know why, but Archite Sleep in my game is still at x50%. I just started using this mod today.
swatblack  [author] 30 Mar @ 6:09am 
archite sight has always been giving night vision in the same way darkvision does

archite sleep has been patched to x40% sleep fall rate 4 weeks ago, i forgot to include it in the changelog
no, i will not be slapping on additional rest gain rate or lowering the sleep fall rate further, you may as well just use the archite sleepless gene for the exact same cost at that point; the lack of metabolism cost makes it superior enough to the non-archite version already
Up To Me! 30 Mar @ 5:28am 
- Archite Sleep (50x sleep fall rate) is worse than the Low Sleep gene from the Biotech DLC (40x sleep fall rate). I suggest adjusting it to match the Low Sleep gene’s fall rate while also adding a +50% rest rate from the Quick Sleeper trait, since it’s an Archite gene.

- Archite Sight should include 100% night vision efficiency, similar to Dark Vision, as it enhances both accuracy and ranged attacks in the dark.
Xeonzs 6 Mar @ 8:40am 
Archite sleep is actually worse than the traditional low sleep gene, because it affects sleep fall rate, so the rate at which sleep goes down (the opposite of quick sleeper's effects).
Thus the x40% of low sleep means it's takes more than twice as long to have an empty sleep bar.
While your archite sleep trait's x50% means it will take exactly twice as long.

Considering all the other genes you created are superior to their normal non-archite genes, this one seems to be an oversight / typo.
Xeonzs 6 Mar @ 7:36am 
@Catreplicators if you got vanilla expanded traits there's a trait called "perfect memory", you could use that to achieve the desired effect on selected pawns. (Or it's a anomaly dlc trait)
Instead of using the mods that disable skill loss entirely globally.
swatblack  [author] 6 Mar @ 2:18am 
Patched.
Colossus of Chodes 4 Mar @ 11:41pm 
The archite sight gene doesn't remove the darkness mood penalty, which the base-game dark vision gene does. Should probably also remove the speed penalty in darkness like the latter does, if it doesn't already.
Siscae 26 Dec, 2024 @ 10:12am 
Great mod ! Could you add a gene that disables skill lose ?
catreplicators 21 Dec, 2024 @ 1:16pm 
i really like the flavor on the learning gene
swatblack  [author] 15 Dec, 2024 @ 2:05am 
Alright, beauty gene nerfed to only give 10 beauty instead of 50, that should still be enough to make any pawn beautiful in vanilla.
swatblack  [author] 15 Dec, 2024 @ 1:29am 
ah bloody hell, didn't know beauty would affect price that much, hold on
REDCACTU 15 Dec, 2024 @ 1:21am 
i have an issue that pawns with archite beauty gene have enormous market value, up to 20k silver, raids have become a nightmare
Mitten 12 Dec, 2024 @ 8:00pm 
simple and very balanced, nice :slimetabby:
Kimo' 8 Dec, 2024 @ 8:02am 
Thank you!
swatblack  [author] 7 Dec, 2024 @ 11:40pm 
Updated.
Kimo' 7 Dec, 2024 @ 5:22pm 
Could we get descriptions and stats of genes in the description please? :happyio:
Pasaway 7 Dec, 2024 @ 4:10pm 
I hope my criticism is well received, I am trying to help...
I found a misspelled word. "Sensetivity" should be "Sensitivity"
Bottom left icon in the picture.
Pasaway 7 Dec, 2024 @ 3:52pm 
Please consider adding "Tox gas immunity" to the Archite toxic resistance gene.

Both "Tox immunity" and "Total antitoxic lungs" have Tox gas immunity, and I would like to replace them both with Archite toxic resistance.
Prophet 7 Dec, 2024 @ 2:17pm 
DBAG
HIM 7 Dec, 2024 @ 12:55pm 
Archite beauty

oof, ahem