Crusader Kings III

Crusader Kings III

Kingdoms of the HRE
57 Comments
prinzeugen 26 Jun @ 7:21am 
Can you put Kingdom of Prussia in this mod?
Bellyfish  [author] 21 Jun @ 3:19am 
@Syn and any others playing with Culture Expanded please follow the link on the description and subscribe to the compatibility mod, thanks
Bellyfish  [author] 16 Jun @ 2:35am 
@Syn ah I see what you mean now. Amusing I didnt notice this seeing as I play with CE also.

I'll implement a fix for this, thanks for bringing it to my attention
Syn 15 Jun @ 1:45pm 
@Bellyfish If it isn't the mod, why is turning off this mod what causes things to go back to normal/vanilla? I'm really confused on that front. Is it load order/incompatibility?
ranssi92 13 Jun @ 8:11am 
Had not noticed that. A great update!
Bellyfish  [author] 9 Jun @ 3:24am 
@Killer Queen in theory yes you could make it so that all titles need a higher authority to 'approve' them. However due to the way the ck3 have structured the titles code it would be a lot of work and not something I have time for atm.

@ranssi92 I recently reworked one of the game rules to allow you to change the base acceptance chance. Try setting that to a low value and see if that changes things
ranssi92 9 Jun @ 1:29am 
Hello, love this mod. My development suggestion would be to add an optional setting that makes the Emperor less likely to give out kingdoms - or stop AI from getting these titles. Almost all of the games I play about 3 kingdoms are created within like first 10 years.
bropossible 7 Jun @ 4:13pm 
@Bellyfish Yeah it's Culture Expanded that's causing the issue, unfortunately.
Killer Queen 7 Jun @ 6:57am 
Can excellent mods create titles for other forces in a similar way, such as independent Catholic lords and creating superior titles within the scope of papal diplomacy that require papal approval? If it is a vassal, it requires the consent of the highest lord
Bellyfish  [author] 4 Jun @ 1:42pm 
@Syn unlikely to be this mod, that behaviour sounds like the work of one of the expanded series (cant remember which one). iirc Romagna is either de jure France, HRE or Italy depending on the start date. I believe the reason is to encourage the AI to war there
Syn 4 Jun @ 1:13pm 
Not sure if this is because of my mod load order/the other mods I'm using, but Is the Kindom of Romagna being dejure inside the HRE on purpose? I just started using this mod and also noticed the Empire of Italia is *just* Italy and the Empire for Poland is just the Kingdom of Poland. Disabling this mod made it so that the Kingdom/Empire arrangement went back to normal, so I'm just curious
無壹 29 May @ 6:45pm 
Thank you
Bellyfish  [author] 29 May @ 11:28am 
@無壹 apologies, have removed it
ross 29 May @ 9:31am 
that's awesome dude, thanks for that.
無壹 29 May @ 9:16am 
@Bellyfish No more Chinese loc please, dear machine sir made a bad translation QAQ
Bellyfish  [author] 29 May @ 9:15am 
@capercaillie review the code I think you're probably right, acceptance chance for powerful vassals is pretty high despite having low relation with the Emperor

I've revamped it now and replaced the old acceptance game rule with a base chance one instead. Can lower it all the way to 0% should you desire
ross 27 May @ 6:26am 
yeah i am, still seems to be quite easy for AI though
Bellyfish  [author] 27 May @ 6:04am 
@capercaillie It's a tricky thing to get the balance right so that its not frustrating for the player but not too easy for the AI. Are you using the Emperor's Acceptance Modifier halved game rule?
ross 26 May @ 7:29pm 
i feel like the ai gets these kingdoms too easily, had three different principalities given out super early in like 1075
Shar Dundred 26 Apr @ 3:33am 
@Bellyfish Moving it down fixed the title for Austria, yeah.
I also found out the issue with Empower the Cantons - for some reason I need 5 cities instead of the 4 that are mentioned in the tooltip. Once I have 5 the decision becomes available.
So either the requirement or the tooltip is wrong from what I can tell.
Bellyfish  [author] 25 Apr @ 12:24pm 
@Shar Dundred I tested out the Cantons decision and Archduchy formation and both seemed to be working as intended, maybe another mod is interfering? Try moving this to the bottom of your mod load order and see if the issues persist

@Austriaco a nice idea however the CK3 code does not support dynamic title names at present.
Austriaco 23 Apr @ 10:45am 
You should have, as part of the events, an interaction where the Emperor decides what the person's true "rank" aka title will be; such as Archduke, Prince, King of vs King /in/. Also maybe rename "Germany" to Swabia or Alemannia?
Shar Dundred 23 Apr @ 7:23am 
The Secure the Canton decision for Switzerland does not work. It says it required 4 cities, even upon having 4 cities there it still shows the requirement as being not fulfilled yet.
Also forming Austria makes you a Prince rather than an Archduke while a vassal of the HRE.

Love the mod though, must-have for HRE plays imo.
Damienos_ 6 Apr @ 5:14am 
I don't like the many ahistorical kingdoms. The alternative kingdom creation is great tho.
Bellyfish  [author] 28 Mar @ 7:21am 
@M82 I simply reused the existing base game flag (it comes from an unimplemented decision to form Saxony by the CK3 devs)
M82 25 Mar @ 10:24am 
Why is the Saxony emblem just Irminsul ?
Bellyfish  [author] 14 Mar @ 4:06am 
@irlVector yes the new Kingdoms can only be formed via the petition decision. For example play as Duke Ordulf of Angria in the 1066 start date as he is able to petition for Lower Saxony immediately (barring ill health)

Hovering over the Kingdoms in the decision list will show the criteria needed to form it and will also allow you to see the region it covers.

The capital location and culture requirement can be disabled via game rules if you dont want them on.
irlVector 13 Mar @ 3:25pm 
I am confused. For the 1066 start date, does the HRE start with the new kingdoms already formed or do we have to play and create them ourselves? Cause when I start a game HRE has the kingdom of Germany already formed. Do I have to be i.e. in Lower Saxony, be Saxon, have capital in region, and then petition the Kaiser, and if he accepts only then the Kingdom of Lower Saxony is created?
ross 3 Mar @ 10:31am 
swabia...... please.........
Siren System 23 Jan @ 10:17pm 
Does this work with RICE?
Bellyfish  [author] 19 Jan @ 10:35am 
New update: I've added a bunch of stuff in this update. Notably new kingdoms, new artifacts and culture diverge/convert mechanic upon forming a kingdom. See the readme for full list of details.

When compared to the previous version things that have changed are:
* Saxony has been replaced by Upper Saxony. Saxony is now a formable kingdom via a decision
* Creatable Kingdoms now only require a percent amount of land to form (like regular kingdoms)
* Creatable Kingdoms have a new requirement to have a capital within the region (can be disabled via game rule)
* Prestige Criteria has been removed from creatable Kingdoms
* Austria and Switzerland now longer have an additional unique requirement. The Kingdoms no longer get free bonuses upon form (i.e primogeniture) but instead can gain them via a decision.
Viv 18 Jan @ 10:02pm 
Goated mod. This makes playing in HRE so much more immersive and with less headache.
RVFVS 11 Jan @ 2:26pm 
Weird. So I was wrong, it’s not creating Germany it’s a hereditary kingdom of “the Romans” that has no de jure land. It must be the HRE Triumph mod.
RVFVS 11 Jan @ 1:53pm 
@Bellyfish Hmm, my bad then...I have the Holy Roman Triumph mod on, would that be the conflict?
Bellyfish  [author] 11 Jan @ 5:05am 
@RVFVS the only way it is possible to create Kingdom of Germany is if the HRE does not exist or the character is not part of the HRE. I've had a test and this was working as intended. Is another mod overwriting these checks?
RVFVS 10 Jan @ 11:50am 
Great mod but the Emperor keeps creating the Kingdom of Germany and when he loses the Imperial throne, keeps it.
theboybish 5 Jan @ 5:38pm 
Can you make a Frankonia kingdom please
Tater 2 Jan @ 5:37pm 
This sounds extremely interesting. I'm giving it a shot!
Забулдыга 30 Dec, 2024 @ 11:42am 
Я руки автору целовал.:coffee:
Cretinoid 17 Dec, 2024 @ 3:45am 
heyyyy big boy would you be able to make your mod compatible with more provinces expanded?
Bellyfish  [author] 15 Dec, 2024 @ 3:04am 
@SchGang unlikely to do that at this point in time but the mod is easily extensible should anyone want to add it in

@hide5ing @finallyciv I dont know about that mod but from its description I'd say it should be compatible

@Anti4iteR I choose principality simply because the existing saxony decision uses it (from a quick read though it seems it was more of a later timeframe thing). If you wanted it you can overwrite the flavorization localisation in the `kingdoms_hre_culture_titles_l_english.yml` file

@AdAstra Agree that the Kingdom of Saxony covered a much larger area than depicted in the game but I've simply gone with what paradox used in the original decision. I would like to split out a northern German Kingdom at some point though
Gardist 15 Dec, 2024 @ 1:08am 
the Kingdom of Saxony was historically in northern Germany and would include the CK3 duchies of Angria, Westphalia, Eastphalia and Holstein.

Thuringia, Meißen, Lausitz and Anhalt could either be their own new kingdom (maybe called Thuringia or Meißen with the option to later rename it into Saxony if the original Saxon kingdom doesnt exist like it happened historically) or those duchies could be part of the Saxon kingdeom from the start.
Anti4iteR 14 Dec, 2024 @ 7:00pm 
@{ST.SC} Varbs
True. A german faker.

@Bellyfish
Also, I think it will be better to change custom flavor titles from "principality" to "grand duchy" for vassal HRE kingdoms.
Varbs 14 Dec, 2024 @ 5:31pm 
Not Holy, or Roman, or an Empire
finallyciv 14 Dec, 2024 @ 12:56am 
I'm also interested to know if this mod is compatible with the great HRE mod “HRT Coronation Ceremonies”?
hide5ing 13 Dec, 2024 @ 4:47pm 
This should be a vanilla feature! Thx for creating this. Quick question, is this compatible with another very essential HRE mod called 'Holy Roman Triumph: Coronation Ceremonies'?
SchGang 13 Dec, 2024 @ 6:56am 
cuold we also get the kingdom of swabia?
Basileus Manuel I Komnenos 13 Dec, 2024 @ 3:20am 
finally, not AGOT cringe spam
Obscure-Reference 12 Dec, 2024 @ 11:32am 
This should be in vanilla
無壹 11 Dec, 2024 @ 7:09pm 
THX