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I'll implement a fix for this, thanks for bringing it to my attention
@ranssi92 I recently reworked one of the game rules to allow you to change the base acceptance chance. Try setting that to a low value and see if that changes things
I've revamped it now and replaced the old acceptance game rule with a base chance one instead. Can lower it all the way to 0% should you desire
I also found out the issue with Empower the Cantons - for some reason I need 5 cities instead of the 4 that are mentioned in the tooltip. Once I have 5 the decision becomes available.
So either the requirement or the tooltip is wrong from what I can tell.
@Austriaco a nice idea however the CK3 code does not support dynamic title names at present.
Also forming Austria makes you a Prince rather than an Archduke while a vassal of the HRE.
Love the mod though, must-have for HRE plays imo.
Hovering over the Kingdoms in the decision list will show the criteria needed to form it and will also allow you to see the region it covers.
The capital location and culture requirement can be disabled via game rules if you dont want them on.
When compared to the previous version things that have changed are:
* Saxony has been replaced by Upper Saxony. Saxony is now a formable kingdom via a decision
* Creatable Kingdoms now only require a percent amount of land to form (like regular kingdoms)
* Creatable Kingdoms have a new requirement to have a capital within the region (can be disabled via game rule)
* Prestige Criteria has been removed from creatable Kingdoms
* Austria and Switzerland now longer have an additional unique requirement. The Kingdoms no longer get free bonuses upon form (i.e primogeniture) but instead can gain them via a decision.
@hide5ing @finallyciv I dont know about that mod but from its description I'd say it should be compatible
@Anti4iteR I choose principality simply because the existing saxony decision uses it (from a quick read though it seems it was more of a later timeframe thing). If you wanted it you can overwrite the flavorization localisation in the `kingdoms_hre_culture_titles_l_english.yml` file
@AdAstra Agree that the Kingdom of Saxony covered a much larger area than depicted in the game but I've simply gone with what paradox used in the original decision. I would like to split out a northern German Kingdom at some point though
Thuringia, Meißen, Lausitz and Anhalt could either be their own new kingdom (maybe called Thuringia or Meißen with the option to later rename it into Saxony if the original Saxon kingdom doesnt exist like it happened historically) or those duchies could be part of the Saxon kingdeom from the start.
True. A german faker.
@Bellyfish
Also, I think it will be better to change custom flavor titles from "principality" to "grand duchy" for vassal HRE kingdoms.