Total War: WARHAMMER III

Total War: WARHAMMER III

Bretonnian Modiverse Compilation Submod
44 Comments
templarblak 17 Jun @ 11:31pm 
starting a new bret camp right now!! ^^ thank u so much for the update!! ^^
JazzMonk 15 Jun @ 11:19am 
Ill play it now. Thanks! :D
𓆚 standardheadache 𓆚  [author] 15 Jun @ 12:26am 
Let me know if the update works alright. :hyperium:
Mumm-Ra 14 Jun @ 3:48pm 
needs an update
templarblak 29 May @ 11:38am 
Hello this mod has been core for my vanilla collections for a while but something happened... They recently updated IEE and after that I was no longer able to recruit some lords in the Bretonnia faction of the LCCP mod
Also Lily updated her repanse mod and now allows repanse to recruit mounted knights. Would it be possible to override the recruitment restrictions with the knightly Orders mods? ^^
DoubleFishes 4 Feb @ 6:06am 
So can I use this without any of Lily's Bretonnia mods, for the other features?
ChopChop 27 Jan @ 5:24pm 
Just incredible, thank you so much for this mod :TalismanCrown:
templarblak 18 Jan @ 11:49am 
hey... just want to say THANK U ^^ this is amazing!!
𓆚 standardheadache 𓆚  [author] 16 Jan @ 7:33pm 
I think I found out what locs were missing for compatibility. In addition, unit upgrades are back, thanks to the work done by Lily. :hyperium:
𓆚 standardheadache 𓆚  [author] 21 Dec, 2024 @ 6:53pm 
Might be that something was added to one of the mods that I didn't update the redundant locs for. That's the most likely culprit. If you play with all the mods this submods, it should be fine. :BZCCPower:
Ty of Troy 21 Dec, 2024 @ 6:38pm 
Something must just be up with my game then. Maybe this update just needs a few more patches
Ty of Troy 21 Dec, 2024 @ 6:35pm 
my mistake, I forgot those two. I tested it again with the two required and it still crashes
Theobald 21 Dec, 2024 @ 6:28pm 
You did activate the two REQUIRED mods, didn't you ?
Ty of Troy 21 Dec, 2024 @ 6:22pm 
I was using none. I even did a fresh uninstall of WH3, as in I went to the %appdata% and deleted the folder. I then tested as I saw I was getting crashes. I started this up with only this mod installed and still got a crash.
𓆚 standardheadache 𓆚  [author] 21 Dec, 2024 @ 6:21pm 
@Ty: I was able to start up the game with all of the mods this submods and start a campaign without issue. What mods were you using? :missing:
Ty of Troy 21 Dec, 2024 @ 6:10pm 
Update: I turned off my other mods and just left this one on and saw that this caused a crash upon start up still.
Ty of Troy 21 Dec, 2024 @ 6:08pm 
this mod appears to cause a crash upon start up. I tested this with the other Bretonnian mods off to ensure there was not a conflict.
𓆚 standardheadache 𓆚  [author] 21 Dec, 2024 @ 12:44am 
Update: Just decided to get rid of the upgrades since Lily's All-In-One doesn't feature them anymore. The impermanence of all things is in all instances a lesson to be learned, not a wall to beat one's head against. :BZCCRecyler:

Realized I should've added Dukes of Bretonnia to the listed mods anyways, that's my b. I write these things at 0300 usually. :nepnep:
Theobald 18 Dec, 2024 @ 2:49pm 
No, that's not what i said and not what i should have said, respectively.

Also, whoaw, the hypocrisy.
Puddles404 18 Dec, 2024 @ 12:50am 
Ahhhh, so what you should have said is;
"the mod already includes Dukes of Bretonnia, it's just left off the list of included mods"
instead of
already in scope because submod has stuff for faction included in the game

don't get narky because you don't know how to speak on the internet
Theobald 16 Dec, 2024 @ 2:36pm 
@Puddles
Mod says:
"Unique scrap upgrades using the Steel resource for two-handed weapon and non-arrow ammunition users for Montfort"

That is from Dukes of Bretonnia. You would know if you weren't just linking randomly "all the mods also (that) have horses too".
Puddles404 16 Dec, 2024 @ 12:49am 
@Theobald
whut?
also
hwhut?

all the mods also have horses too
Theobald 15 Dec, 2024 @ 4:20am 
@Puddles
Already in the scope given this submod has stuff for Montfort.
Theobald 15 Dec, 2024 @ 4:18am 
It seems BAGHolder has made a framework for the new unit upgrades UI ?
Puddles404 15 Dec, 2024 @ 1:55am 
I missed one before for you to cram into the modhole
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982719387
𓆚 standardheadache 𓆚  [author] 14 Dec, 2024 @ 7:51pm 
Second update! Apparently all unit upgrade mods are broken by this update, and it'll be a bit until it's fixed. Sorry. Everything that isn't a unit upgrade should still work, but if it doesn't, let me know. :Pally:
Rustic Clover 12 Dec, 2024 @ 12:26pm 
@Pepe
No, it does clearly say "WHEN PLAYING WITH"
so it's a universal compatibility mod, it doesn't include all the mods as that'd be stealing them and also be way too much work to maintain.
Pepe 12 Dec, 2024 @ 11:17am 
Does this mod combine all of the Bretonia improvement mods you listed? It doesn't clearly say.
Theobald 12 Dec, 2024 @ 5:38am 
It seems that Dolmance's Crownless lords have still the Errantry horde chains and thus, grail buildings. Actually it's for all factions seemingly (they have both errantry and brigands chains).
𓆚 standardheadache 𓆚  [author] 11 Dec, 2024 @ 11:44pm 
Hi! This is mostly likely going to break in seven hours due to the DLC releasing due to updates to how scrap upgrades are handled. Please be patient; it will likely be updated by the 14th around 0000 CST. :clock:

In the meantime, you can most likely open this in RPFM, check the error log for any affected tables, right-click on the table name in the left-hand panel, and hit "Update Table". :ontime:
𓆚 standardheadache 𓆚  [author] 11 Dec, 2024 @ 2:05pm 
@Ty: You're right, I accidentally indented everything after the supported mods list. :missing: Fixed! :lunar2019coolpig:

@Rel: Both of the third-party mod managers I'm aware of have easy ways to bisect mod lists and testing which half causes the crash, then halving it again to see which half of that causes the crash, until you determine the root cause. :featherduster:
Rel Bobster 11 Dec, 2024 @ 1:56pm 
i appreciate the response im not sure what i have in my modlist that hates IEE but it is the difference between getting to turn 4 or not for me not matter what. if you post a fix or comment something that works ill be sure to take it.
Ty of Troy 11 Dec, 2024 @ 1:04pm 
I have looked at the description and still am confused. Maybe I don't know what these mods do but also the way you have it formatted could use some work
𓆚 standardheadache 𓆚  [author] 11 Dec, 2024 @ 12:40pm 
@Arawwn, Reu, Pro Game, BigRed: Thank you for the kind words! :2015holly:

@Theobald: Oh yeah, I forgot about the poor guy. He's in there. :Saboteur:

@numbah: I'm unfamiliar with that mod. Is that the one that adds WWI stuff to the Empire? :BalkanCross:

Ty: Check out the description! :onbriefing:

@Rel: I'm not gonna lie, I have no idea. I'm 75% sure I can't remove IEE or Mixer compatibility because they give the deets for the factions I'm submodding, but I can't say for sure. I've also seen hints that other people have done it in their files but I wanted to get this released for someone I'm in a server with. :VC_ENGINEER:
Rel Bobster 11 Dec, 2024 @ 12:16pm 
I really like what this mod does for compatablity but is there anyway to get it to work without immortal empires expanded? My modlist despises the map expansion.
Ty of Troy 11 Dec, 2024 @ 12:04pm 
I am confused as I used most of the mods listed but what does this do exactly?
numbah_wan 11 Dec, 2024 @ 11:40am 
please make compatiblity for tw:modern war
Theobald 11 Dec, 2024 @ 10:27am 
Seems amazing !

No mention of the sergeant-at-arms though ?
BigRedAym 11 Dec, 2024 @ 6:39am 
Thank you for all the work !
Saw It In A Pro Game Once 11 Dec, 2024 @ 12:06am 
very cool man, good work!
Reu 10 Dec, 2024 @ 10:10pm 
Seems very cool, I will check it out for sure!
Arawwn 10 Dec, 2024 @ 9:08pm 
Thank you, that's a work that I can't imagine <3