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We still need a new Star Wars Weapons mod like the one from Harbinger Ace. He sadly won't make a WC version, but that mod has the best-looking Star Wars weapon turrets so far.
I'm glad you found the issue cause I was scratching my head on the issue being my mod since I nor none of the players I spoke to were having issues.
-Weapon core 2.5
-Niteowl Star wars small grid weapon pack WC
-Star wars TIE-fighter Modpack reforged (WC)
-MODULAR ENCOUTER SYSTEMS
-IMDC Encounters - MES
Like i said when i remove MES+ Encoutner no crash when i shoot the blue ship from the world
Also I checked around and the error that you provided was happening with the Modern Star Wars Weapon pack from what I'm hearing. Still waiting to hear back on which version had the error.
So i just give up its Unfixable.
Are you running other mods at the same time? If so, please tell me which ones and I can try to recreate the issue to find a solution.
2025-04-25 09:17:59.399 - Thread: 1 -> Last null written by: OnSoundVoiceStopped
2025-04-25 09:17:59.400 - Thread: 1 -> Error: Sound error with ammo: 25mm NATO from Gatling Turret 3 soundID ArcWepShipGatlingShot cuename WepShipGatlingShot
@NeticCyber - Try completely deleting the mod file and reinstalling them fresh, then let me know if it's still happening, cause I haven't been able to recreate your issue.
Possible another mod or weapon mod is causing an unforeseen issue. Can you try running this mod by it self and see if the issue persists?
As for the rest of the weapons not firing, are you trying to use the static cannons with AI control while moving?
For the nose cannon, I can flip it so its correct like the HMP side turrets, but it will add to the already growing file size.
Let me know if this long message was helpful or if you're still having issues.
The LAAT Ball turret that mounts to the side of the gunship has red arrows on the base indicating which side is up. I know they're small, but I was trying to be discreet.
The LAAT Wing turret has red markings on the top side as well indicating right side up. If you're pointing the wing turret to face under the ship, the camera angle will be rotated 180 degrees cause the block is upside down.
As for the nose cannon, I created the model with the conveyor connector at the bottom and the cannon on top to avoid having to create 2 separate Left/ Right versions. So if you mount it sideways like the LAAT has it, the camera will be rotated 90 degrees.
But the good news is that for this mod I still have a few updates coming with more improvements and more weapons. Small Grid Ground Vehicle weapons are in the works and I'm hoping that those will go live by the end of the month.
You can catch previews as I release them on either:
X - https://x.com/MTGraves_Owl
or
Instagram - https://www.instagram.com/mtgraves_nog/#
Thanks for the reply.
I'm a WC user, so I want a WC version of the large grid SW weapons.
I was curious if you had plans for that, so I asked.
Anyway, your mod is great. Nice work!
and i would ask about new future of star wars mods please
Are you planning on making large grid weapons? I'm genuinely curious.
(even if said community member might be getting annoying)
But now that I'm talking about it, I remember that WC has an option to turn off attached grid damage.... Let me play around with that.....
Though it looks like you could easily get away with a full 90º on the sienar turret, it's outboard lasers dont look like they'll clip at all.
Loving the mod by the way, its been super awesome :D
With that said, I will look into this further. The functional rating shouldn't be 100% so that defiantly needs to be addressed.
And while I am the admin of our server, I have no clue how to code or do any of that stuff