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I might make an SFO submod for my beastmen stuff since it should be very simple to do so.
Glad you liked the concept! Happy gaming!
I suspect everything will work fine, but there might be a couple of stats that don't match. Let me know if you decide to test it out!
And thanks for pointing it out!
It really does seem like it was just an oversight for them to not have it.
This change should be save compatible as well.
But that is a good thing to note for any future beastmen ports I win up making!
thanks for looking into it, much appreciated whether you can add it or not!
Adding that wouldn't be difficult. I'll need to look into the two rosters to see if I want to add it. I had actually assumed they had it already, though I don't really play Khorne much.
Definitely seems like a reasonable thing for them to have.
thanks!
That issue should be fixed! I did in fact miss a couple of unit groups which has been corrected. Should be save game compatible (though always good to back up the save just in case).
Thanks for the report!
I noticed that there's a bit of inconsistency with how lord skills buff minotaurs of khorne. For example, with Taurox, hoofed heavyweights (this is the regular red line skill) and gorefeast (taurox unique) both buff the minotaurs of khorne, but bestial butchers (red line skill for rank 7 units) doesn't.
Is that something that could be fixed here or is this just the result of a quirk with how warhammer 3 works?
would it be at all possible for you to make a mod where the beastmen also got all the mono god chaos spawn?? thatd be great!!
I set this up hoping that it wouldn't need to be uploaded, but alas.
The good news is the strawberry flavored cows have come home!