Total War: WARHAMMER III

Total War: WARHAMMER III

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Lost & Found Beastmen: Minotaurs of Khorne for Beastmen
   
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Tags: mod
File Size
Posted
Updated
1.020 MB
11 Dec, 2024 @ 11:57pm
22 Jun @ 5:38pm
6 Change Notes ( view )

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Lost & Found Beastmen: Minotaurs of Khorne for Beastmen

Description
The blood shall flow! Minotaurs of Khorne have found a familiar stomping ground in the Beastmen roster.

This mod also adds a vertical slide bar and is fully compatible with the other Lost & Found Beastmen mods.



Summary
  • Adds both variants of the Minotaurs of Khorne to Beastmen!

Other Mods
For more Beastmen, please try out these mods!

And for my other Lost & Found mods, please check out these!
Dwarfs

Kislev

Other Factions

If you want something a little more silly and not lore-friendly, try this mod out!

Acknowledgements

Thanks to the Skeleton Modding Crew for their feedback and assistance!

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Feedback and bug reports are very appreciated!
30 Comments
EnumaEllis 23 Jun @ 3:11am 
Nope, it's just vanilla unit pasted to Beastmen. OP may make one for SFO.
Dick Kickem 16 Jun @ 4:28pm 
Is this compatible with SFO, just curious
EnumaEllis 16 Jun @ 12:07pm 
You too! Happy 6.2! Post it if you ends up making it since it's the one thing that would get me to play Taurox again.
greenphoenix23  [author] 16 Jun @ 8:25am 
Thanks for the report, and all good!
I might make an SFO submod for my beastmen stuff since it should be very simple to do so.
Glad you liked the concept! Happy gaming!
EnumaEllis 15 Jun @ 1:15pm 
Definitely don't match, but that's cool. I won't be using it personally since it'll be out of balance, so I just want to inform you. Thanks for making it though.
greenphoenix23  [author] 15 Jun @ 7:06am 
It is mostly transported over, part of it did have to get remade. Unfortunately to port to beastmen you have to recreate the main_units_tables entry, but it stays referencing everything else about the vanilla unit. This was the source of the cockatrice bug when CA ported it to beastmen. They didn't do this step at first. So it would depend on how SFO has handled it.
I suspect everything will work fine, but there might be a couple of stats that don't match. Let me know if you decide to test it out!
EnumaEllis 15 Jun @ 4:37am 
Curious if you recreate the unit itself, or just transport them over? This is for SFO compatibility since they have dfifferent stats and effects.
greenphoenix23  [author] 31 Mar @ 12:35pm 
They should get all the same buffs as normal minotaurs do from all sources (and if you notice they don't, please let me know!)
slicks87 30 Mar @ 7:36pm 
This might be an old question due they get buffs from taurox?
BrennoPereira 16 Jan @ 6:01pm 
can i config that mod to make them Taurox exclusive?