Total War: WARHAMMER III

Total War: WARHAMMER III

[SACRED] Ice Court
10 Comments
Nefola 23 Jun @ 12:05pm 
Hey! Great mod, but can you make it so that the new skill are available for LL too?
SacredLegion  [author] 12 Apr @ 1:06am 
Hi guys, with the changes to ice court buildings in 6.1, this mod has also been updated to match the new buildings. With this, the choice of building branch will be a balancing act between increasing recruitment levels and agent cap.
SacredLegion  [author] 8 Apr @ 4:37am 
Oh really. I am surprised. Glad to hear that!
A Curious Jackdaw 6 Apr @ 6:58pm 
Works well with SFO. Good work!
SacredLegion  [author] 14 Feb @ 1:57am 
haha... glad you found it "balanced"
Laserdream 3 Feb @ 8:30am 
>NO!!!

Honestly, this kinda sounds like a yes. Maidens really are in a sorry shape.
SacredLegion  [author] 31 Dec, 2024 @ 12:04am 
hmm... would have wished to, but like, because of the prevalence of mods for legendary lords, once I add in Katarin to this mod it would likely create quite a bit of compatibility issues.
lususnaturae97 23 Dec, 2024 @ 2:51am 
Would there be any way of making it so that Katarin could gain the missile attacks now being used by the ice witches and frost maidens?
SacredLegion  [author] 22 Dec, 2024 @ 4:40am 
I am also a big fan of maffer's mod series. :steamhappy:

Seems that the main issue is that both mods occupy the same "space" on the skill tree. Unfortunately, relocating the skills to avoid the clash would cause the skills in this mod to look weird and haphazard, hence unlikely that I would do it.
cansary 17 Dec, 2024 @ 11:03pm 
can you make a compatibility patch with maffer's skill mod?