Halo: The Master Chief Collection

Halo: The Master Chief Collection

Crows Nest - ODST Nighttime
14 Comments
Aries-Taurus 25 Jul @ 9:01pm 
I can see why this level was not originally set in the dark, you need the VISR to see most of anything and get blinded half of the time due to the dynamic lights from enemies (and the environmental lights). Then, there's Lord Hood being on his head during his call. Then, most automatic UNSC weapons having the same flaws than in Retail ODST which makes most brutes a pain to fight (plasma weapons are more effective but much less cool.) I noticed (painfully) that some environmental covers block your line of sight (VISR IFF too) while allowing you to get shot while behind it.
I can see someone took notes of the Tacticool Mod. Nice. Not sure if the new Marine comments are from the Mod or the skull, nice anyway. Like the choice of music as well. Though the addition of immortal companions make some sections trivial to pass through (on Heroic too)
JingleBaza 12 Jul @ 9:08am 
Prefer the look of the night time halo 3 mod by ElectricalSmith because of all the dynamic shadows. I do like the extra stuff from this mod like the elites and scenery but I feel the atmosphere could be a million times better with shadow casting enabled on light sources. Is that something that can be done in odst's engine?
TK-420 20 Apr @ 1:51pm 
Sgt. Johnson is smoking two cigars in the cutscene, twice as cool as the vanilla Johnson.
FROZEFIGHTER 15 Feb @ 7:37am 
"NOBODY KNOW WHAT HALO FANS WANT!"


a MF called just alex = Forklift, and manliness
Leonardingus IV 25 Dec, 2024 @ 3:38pm 
thank you
Leonardingus IV 24 Dec, 2024 @ 11:10pm 
Is there a mod out there that just adds the nighttime and not the out of place weird stuff
Unkn0wn-Mystic69 20 Dec, 2024 @ 9:35am 
TIME FOR ANOTHER PLAYTHROUGH
LuWicki97 19 Dec, 2024 @ 12:24pm 
So, first of all: I really liked this level ^^
-the inclusion of ODSTs and Elites following you through certain sections was amazing, really loved that, but upon reaching the Ops Center and arming the bomb... your squad just dies. I think that could need some fixing.
-I love the buffed accuracy of the DMR, it feels amazing to use.
-a bug I've noticed upon reaching the tunnel with the exploding warthog, was that my AUG disappeared from my inventory as soon as I hit a checkpoint. this happened as soon as I backtracked from the hangar as well
-I love Lord Hood's awkward silence during the cutscene
just alex  [author] 18 Dec, 2024 @ 7:06pm 
@Blaster O'Remix por supuesto, solo quite la animación que estaba rota y puse el animation graph normal como desendiente
just alex  [author] 18 Dec, 2024 @ 7:04pm 
@OutDoorSquidTank, thanks for the feedback, I got the hunter fixed. I know it makes the shotgun worse but I think it being slower benefits the idea of not being a spartan. Also I got other 3 levels as nighttime
OutDoorSquidTank 18 Dec, 2024 @ 6:37pm 
I forgot to mention that a hunter got stuck or spawned underneath the pelican that picks up marines after clearing the hanger. I thought the game soft locked on me but it was just the hunter.
Blaster O'Remix 18 Dec, 2024 @ 10:27am 
You actually had to go the extra mile and add animations for the equipment throw, I'll need to have that in mind if I update these animations. Also, nice that you replaced the melee for the SMG, the one I did was ass. The initial cutscene is fun too, I liked this. Hope to see more from you.
OutDoorSquidTank 17 Dec, 2024 @ 10:50pm 
I enjoyed this mod however there were two or three times where certain checkpoints would remove my secondary weapon. I did like the weapon reload animations but the shotgun animation felt to long after emptying the gun. other than that I had fun playing this and would love to see more Halo 3 missions set at night.