Caves of Qud

Caves of Qud

TW - Endless EXP
16 Comments
NM9 17 Jun @ 12:09am 
Im not getting any errors but it still doesnt seem to be working as I did just kill some trivial enemies without receiving any XP
[BFC] A Flying Teapot 29 May @ 2:37am 
Yikes, good luck and thanks for the great work :)
TrueWolves  [author] 24 May @ 10:17pm 
My best guess is that CoQ no longer allows replacing base game C# files (It's throwing a type error with the base game). Meaning I'll need to use Harmony to patch the existing Experience.cs file.

Apologies for the delay on updating as I'll be learning Harmony from scratch.
TrueWolves  [author] 24 May @ 1:52pm 
Thanks for the notification! I'm looking into it now.
euclid 24 May @ 1:18pm 
really been enjoying this mod! unfortunately the latest game update broke it
[BFC] A Flying Teapot 24 May @ 1:45am 
Latest update looks like it broke this, throwing a type error, even when it is the only mod loaded
TrueWolves  [author] 10 Mar @ 6:05pm 
I've found that by the time you're getting 10% or less, you get more EXP from books, but it probably is a buff for more combat heavy builds or through various exploits... Then again, a lot of the game is exploitable that late in the game.

It does slow down early game EXP though which a few people (myself included) have found feels "nice" since level ups seem so front loaded by default. Between that and getting something other than 0 exp when over-leveled, consider it a feels-good mod. I did label it as a cheat out of fairness! :fhappy:
navyrob 10 Mar @ 8:49am 
5% and 10% in the trivial tiers is highly exploitable...but IG the entire game is like that. Personally this looks like a huge buff to xp overall but only at the top end where getting any xp is difficult. Getting 10% would feel huge in those cases.
Blaystro 27 Jan @ 2:43pm 
great thanks
TrueWolves  [author] 5 Jan @ 8:33pm 
Short answer: Yes

I did not notice any issues adding or removing this mod mid-save. Probably because it doesn't change anything about the world or character, only EXP as it is given.
Terminus 5 Jan @ 4:42pm 
can this be installed mid playthrough?
Lanceps 22 Dec, 2024 @ 8:41pm 
Nice mod, I like it more than the other ones. Great job
TrueWolves  [author] 20 Dec, 2024 @ 4:42am 
I tested that a little and has no issues adding or removing it from an existing save. It only changes how experience is calculated, nothing that should be saved to the character/world file, so it should be safe. Admittingly I'm not 100% sure since I'm still new to the game myself.
Berwve 19 Dec, 2024 @ 11:45pm 
Can this mod be removed mid save? Will it cause problems?
TrueWolves  [author] 18 Dec, 2024 @ 4:32am 
Thanks. Once I have time to sit down and figure out how to get it to work through wishes, options, or an ability, I plan to include alternate formula and adjustable baseline exp from different sources for player preference, but those are all stretch goals.
SubTonic 17 Dec, 2024 @ 8:37pm 
First XP mod to catch my attention. I actually like the slight reduction for same-tier enemies, cause I feel like levels come too quickly early on and then suddenly the XP you get from enemies becomes almost negligible. Thanks for the contribution!