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This would add risk, lore depth, and a unique gameplay twist to experimenting with early vaccines.
I had a lore-friendly idea: could hazmat zombies with antidotes spawn more frequently the longer the game goes on? It makes sense that early in the outbreak there wouldn't be many (or any) scientists in the field yet. But weeks into the apocalypse, it would be believable that field teams were deployed into the infected zones, bringing antidotes and becoming infected themselves.
Also, maybe rare mobile science camps or underground labs could spawn — already overrun and dangerous, but offering high-value loot and more narrative flavor.
Would love to hear your thoughts. Thanks again for your work!
Even just the following would do:
Zomboxycycline (Preventative)
Zomboxolone (Palliative)
Zomboxivir (curative)
As such, I set the preventative to 75%, the delay meds to 20% and cure to only 5% ^^
It would be nice to scavenge through medical caches and come across vaccines or cures, maybe even the option to find them only in military containers to further implicate the military's involvement in the outbreak (via mod's lore).
this mod saved me from quit for weeks.
HungerChange = +99,
ThirstChange = +99,
FatigueChange = +99,
UnhappyChange = 99,
Secondly, just tested the mod with 130 mods active on the latest patch(42.7), i dont have any issues or bugs, as expected.
Cheers.
So does this mean that i need to download the "They Knew B41 Version" ?
There's nothing listed in the required items.
@z0ntir was just too late