Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
HeadCondition have the same values of ConditionMax
If you have any mod that is likely to change vanilla item (like Common Sense for the crowbar), I recommend to load my mod before them (check mod load order list)
@poopsock not planned, I believe someone will make a mod
I'll wait more feedback to make update now, I dont want to spam workshop upload, but noted
It's very balanced for my difficulty
yes try to enable his mod after mine, tooltip on crowbar in game should be saying (in blue) that Bravens overide my mod and vanilla PZ
try to change mod load order when enabling mods, make Bravens mods priority over mine
you literally removed the mod from your save, idk if we can call it a bug. If someone just want to exploit and break the game like you said, by removing and adding it back to his save; I dont care, I'll just say that -debug is faster...
Stay strong bro, good work for now.
thanks for the quick update and giving us the ability to enable/disable firearms if needed, appreciate it!
- if you had other firearm mod already enabled : you good to go
- if you dont had any firearm mod enabled and just want durable vanilla firearms : enable the new mod DTW firearm to your save
fixed some stab values, ty
@Xander @TooDangerousForPants
indeed, some firearm mod are writting over vanilla weapon too... didn't realise because I've only tested new firearms (ak47 and such) and not vanilla ones, thats why I thought they were compatible. ty for the details!
my bad guys
whatever, I updated the mod, firearms are now excluded and can be activated separately
This mod seems like it's a little bit incompatible with Rain's firearms mod. Visually, the models do not align with most of the guns and Rains parts such as suppressors on the Beretta M92F and Desert Eagle, as well as the Lone Ranger, etc.
Not sure if stats wise things are not as intended as well, as Rains firearms mod makes modifications to the guns themselves as well. When checking the firearm, it says its your mods version of the firearm so I would assume most of Rains modifications are being overwritten.
Since they were already fragile as tools in vanilla (opening cans breaks them quickly, hooray) this is a pretty big difference.
the mod is only for b42, it is not tagged for b41 either...
items lose their menu icons, if attached, the toolbar slot disappears, and if equipped will ctd a single player game.
not a particularly compatible mod.
just tried Rains firearms mod, I was able to fully mod 4 weapons, kill few zombies, no errors. DTW dont change any items related from other mods for now.
@imdaintmu
spawned all machetes, no issues.
@Stealth
I wrote % but indeed its not correct, for metal bar, you have 1 chance in 15 to lower the weapon condition -1 hp from max HP. DTW increase these values, so yes more durable. I have corrected the description
fixed it, you can switch back on soft after updating
yes you can change mid game, it may affect only undiscovered items (not spawned)
I nerfed alot firearms, it should make sense now
if some ppl still want them separate, i ll do
hardened version for op durability, normal for realistic, soft for vanilla-like
after a look, his values were pretty high, my mod is the between vanilla and his mod
whatever, I made 2 other version of it (-35% / +75% from normal DTW)
I rand with Realistic Durabilities in B41 and I'm definitely feeling the differences, even with this mod.
I wonder, is it possible you could potentially do an update of its values? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1095810873
I know it's not your mod, and this one was a personal project, but I miss running with those durability values