Arma 3
MDH Ragdoll
11 Comments
Moerderhoschi  [author] 14 Apr @ 10:01am 
new update: reduced unintended strong ragdoll
Moerderhoschi  [author] 26 Mar @ 10:30am 
new update: fixed unusual weapondrop behavior
Moerderhoschi  [author] 2 Mar @ 10:51pm 
UPDATE 03/25 (see new video):

- AI go down on every direct hit
- AI remain on the ground and bleeding out
- small chance to recover and stay up again

You can force the old behaviour of the mod before update 03/25 with:
in every mission -> mdhEnemyDamageEhForceOld = true
OR
one time -> profileNameSpace setVariable["mdhEnemyDamageEhForceOld",true]

old behaviour, pre update 03/25:
- AI go down on every direct hit
- AI recover after a few seconds
- small chance to take a longer time to recover and stay up again
Sevka Slav 24 Dec, 2024 @ 1:24am 
Nice mod however I don't think ti's very realistic, at best can you add option for units to ragdoll if their HP is at 25% or 10%? I mean dude a 9mm can't just put a anti-explosion vest wearing NATO soldier on his ass
BIG GUY 22 Dec, 2024 @ 8:42pm 
how is this different than other ragdoll mods
Moerderhoschi  [author] 21 Dec, 2024 @ 9:17am 
@DarkSight007 i do not know impact mod, so i can not tell you.
DarkSight007 21 Dec, 2024 @ 5:06am 
@Moerderhoschi is this mod similar to another mod called "Impact"?
Moerderhoschi  [author] 19 Dec, 2024 @ 1:46pm 
@Yakub of Patmos yes, play without the Mod and then you have what you asked for
Yakub of Patmos 19 Dec, 2024 @ 1:18pm 
is there a way for units to only ragdoll upon death?
Moerderhoschi  [author] 19 Dec, 2024 @ 12:52pm 
nope, keine dosen im spiel, nur eventhandler burnsi
burns 19 Dec, 2024 @ 12:28pm 
Ich erinnere mich dunkel, das war die Nummer mit der unsichtbaren Dose, oder? :D