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- AI go down on every direct hit
- AI remain on the ground and bleeding out
- small chance to recover and stay up again
You can force the old behaviour of the mod before update 03/25 with:
in every mission -> mdhEnemyDamageEhForceOld = true
OR
one time -> profileNameSpace setVariable["mdhEnemyDamageEhForceOld",true]
old behaviour, pre update 03/25:
- AI go down on every direct hit
- AI recover after a few seconds
- small chance to take a longer time to recover and stay up again