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Is performance slowing down because you're using too many traits? Each trait has mechanics that run in the background, so using too many at once could cause some little slowdown on a less powerful computer, especially if it's very hot where you are. Maybe that's just it.
The initial loot can't affect the frame rate; it simply spawns in your inventory when you initialize your character and has no other mechanics that could cause a slow frame rate during gameplay.
I don't see any errors when I start the game, but I'll carefully check on my console to see if this error you reported is present. If I find it, I'll fix it right away, but I don't think that's what's slowing down your game.
Thank you so much for this detailed report.
This error occurs because the game tries to access a character that hasn't been loaded yet, modifying, adding, or changing clothing, accessories, behaviors, and inventory before the character is instantiated (it might have something to do with what I told you; you might need to check the item spawning logic for professions). This is probably the error!
This mod has been tested and it is played by many people, nobody has this problem.
Please don't you report if you are too lazy to be sure that my mod is the problem, it is very simple: just start game with just this mod and add one mod at a time, so you can identify which mod causes conflict or error with this one.
Anyway I think you are using redundants mod, like dynamic trait or vanilla trait modification.
Please, if you report, do it with some logical information like mod list u are using, describe how and when the error is triggered, and something like this, because your report can never be useful like this.
Most likely, If i'm the only one seeing it then no need to worry :)
If i ever discover which mods trigger this issue i'll post it here so other can see.
I've been getting a fair amount of console spam regarding the removal of the starter pistol. I checking in the .lua file and noticed there wasn't much handling for null exceptions.
I rewrote the file at my end to account for it using a dirty cheap if/then gate to solve the issue but you may want to look into it if others get errors.
Don't scare about "unstable" in the build name, the 41 is not so stable :D
about dependencies...well, if you like roleplay you will enjoy every mod here, if you don't, avoid to use them, simple.
But the unstable build and the lack of real-time updates of the mod's dependencies scare me a little.
However the error should not impact on the game
Does anybody know something similare for B41 MP?
I said that I would create traits regarding drugs and addictions but I couldn't do better than the narcotics mod so I simply implemented it, it is integrated as necessary so I could exclude the narcotics traits with others.
I don't think it reduces immersion to have traits that represent addictions or finding drugs in the world, but this is very realistic.
You just have to set the drug spawn lower (I recommend setting all the sandbox options of your mods in order to adjust the parameters to get an immersive world).
Thanks for the comment!
attempted index: onjoypadButtonReleased of non-table: null function: onReleaseButton - file: JoyPadSetup.lua line # 443 | Vanilla function: update - file: JoyPadSetup.lua line # 897 | Vanilla function: onjoypadRenderTick - file: JoyPadSetup.lua line # 915 | Vanilla javalang. RuntimeException: attempted index: onjoypad ButtonReleased of non-table: null
attempted index: removeFromUIManager of non-table: null function: onGainJoypadFocus - file: ISInventoryPage.lua line # 713 | Vanilla function: updatejoypadFocus - file: JoyPadSetup.lua line # 538 | Vanilla function: update - file: JoyPadSetup.lua line # 906 | Vanilla
function: on/Joypad Render Tick - le: JoyPadSetup Jua line # 915 / Vanilla
almost all ui function dose not work and I cant open my inventory any help will be appreciated
If they will fix it, this version will become cooler then his previous version
I'm pretty sure you are using this mod with others that modify the creation system or the MainCreationMethod file, you are pretty luck if this is the only error, my mod is not compatible with others that modify professions or vanilla trait!
Personal Problem: A lot of my traits have the skills double listed and I can't figure out why, Load order or something, somethings wonky. (Ex Artistic Soul: Art +1 Art +1, but it only gives 1 like it should) My mod list is deep and I dunno what to do.
What I would like to explain and what is perhaps not clear enough is that I add mods as addictions only if they are things that I would have developed myself, for example the drug traits, I was about to develop them myself but I didn't know better than narcotics mod so I added this mod directly.
If it was something implemented inside my mod no one would ask to remove such traits.