Total War: WARHAMMER III

Total War: WARHAMMER III

SFO Army Comps
11 Comments
onesimo.fermin61 24 Jan @ 4:47pm 
Hi Zac, thanks for this awesome mod, one question, your mod makes AI recruit modified units
Zach  [author] 24 Jan @ 12:37pm 
Fixed ctd with new sfo update
Zach  [author] 24 Dec, 2024 @ 3:31pm 
Ofc, SFO hasn't been updated yet
fire 24 Dec, 2024 @ 3:01pm 
cant play
Zach  [author] 22 Dec, 2024 @ 9:55am 
Updated my vanilla army cap mod to use these tiers as well
Zach  [author] 22 Dec, 2024 @ 9:55am 
Also included my no ai unit cap mod as a 'required item' to ensure AI are not bound by caps whereas players might be. (Is optional ).
Zach  [author] 22 Dec, 2024 @ 9:20am 
I can certainly do so, would be easy to do. Might get around to doing that today
I Have No Enemies Brother 22 Dec, 2024 @ 3:42am 
@Zach

Last question: Do you plan updating your vanilla version to follow this mod
s structure in the future?
I Have No Enemies Brother 20 Dec, 2024 @ 6:55am 
@Zach

Understood. I will be excited to try it out when SFO completes official update. Thank you for posting this sir.
Zach  [author] 20 Dec, 2024 @ 6:19am 
It tis not, I went about it via a different method. My other mod doesn't include sfo units, and in that mod I simply used the vanilla unit groups and I didn't zero anything out. This method I use in this mod is more effective.
I Have No Enemies Brother 20 Dec, 2024 @ 12:52am 
@Zach

This is just like your other army composition mod right ?