Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
SFO Army Comps
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
825.753 KB
19 Dec, 2024 @ 5:20pm
30 Jan @ 2:13pm
4 Change Notes ( view )

Subscribe to download
SFO Army Comps

In 1 collection by Zach
Patriarchy Test Bed
45 items
Description
Tis as the label says on the tin

I've lumped all units into tier groups based on their in-game tiers (one through five).
To TLDR it Tiers 1-2 are set to have as minimal units in an army as allowed (what the AI can actually recruit(the preference set being NONE)).

Tier 3 is set to prefer composing as much as 25% of the army.
Tier 4 is set to prefer composing as much as 50% of the army.
Tier 5 is set to prefer composing as much as 75% of the army.


This mod is intended to and will have the effect of making the game harder.
Unit caps, finances, building requirements, and the like must all be met for the AI to recruit and field pertinent units as per is game standard and imposed by SFO unit caps.

What this means is that even though the 'ideal ratio' for t1-3 units is zero, the AI will of course still field armies of these tier units.



If you want balanced AI armies look elsewhere.
11 Comments
onesimo.fermin61 24 Jan @ 4:47pm 
Hi Zac, thanks for this awesome mod, one question, your mod makes AI recruit modified units
Zach  [author] 24 Jan @ 12:37pm 
Fixed ctd with new sfo update
Zach  [author] 24 Dec, 2024 @ 3:31pm 
Ofc, SFO hasn't been updated yet
fire 24 Dec, 2024 @ 3:01pm 
cant play
Zach  [author] 22 Dec, 2024 @ 9:55am 
Updated my vanilla army cap mod to use these tiers as well
Zach  [author] 22 Dec, 2024 @ 9:55am 
Also included my no ai unit cap mod as a 'required item' to ensure AI are not bound by caps whereas players might be. (Is optional ).
Zach  [author] 22 Dec, 2024 @ 9:20am 
I can certainly do so, would be easy to do. Might get around to doing that today
I Have No Enemies Brother 22 Dec, 2024 @ 3:42am 
@Zach

Last question: Do you plan updating your vanilla version to follow this mod
s structure in the future?
I Have No Enemies Brother 20 Dec, 2024 @ 6:55am 
@Zach

Understood. I will be excited to try it out when SFO completes official update. Thank you for posting this sir.
Zach  [author] 20 Dec, 2024 @ 6:19am 
It tis not, I went about it via a different method. My other mod doesn't include sfo units, and in that mod I simply used the vanilla unit groups and I didn't zero anything out. This method I use in this mod is more effective.