Dominions 6

Dominions 6

Serjilla
15 Comments
Mormacil  [author] 25 Jul @ 3:06pm 
Yes, only death can free you of your physical prison. People need to die after acquiring sufficient XP to become enlightnened enough to free their soul. The Hypostatis is an XP shape of the Pneumatic.
WET$LOPPY 25 Jul @ 2:49pm 
Also how do i get hypostatis
WET$LOPPY 25 Jul @ 2:47pm 
Hi I have a question, how am I supposed to change my eretes into their half snake form, also to turn other commanders into their ethereal form do they need to die? Thats all thanks
Mormacil  [author] 30 Apr @ 6:31am 
It won't, that's just a default message. There are no triggers, it's merely an easy overview for the users of the available angel shapes in the mod.
The Stegosaurus 30 Apr @ 4:28am 
Hello, I have a question about mod
There is a site- serjillan angels in the capital.
It says that is not available from the start but later.
question, when exactly will it be unlocked ? and what will it do ?
Mormacil  [author] 11 Jan @ 2:40am 
Euh yes... I'll push a fix. They weren't the only one.
Jam_and_Toast 10 Jan @ 5:28pm 
When your Centurions die they lose their ability to lead magic beings. Are they supposed to deathshape into 8585 instead of the basic Pneumatic?
Mormacil  [author] 26 Dec, 2024 @ 3:14am 
I'm toying with a vague idea of combining the Maidens War with Sarmatianism but tying that to Sauromatia. I'm never short on ideas, just gotta execute them. The finish line is the hard part.

Wenceslaus was in the Dom4 nation as a hero. It was a LA nation around the black death tied to Veles. I just didn't like what I did with it. Today-me can do a lot more events to make it way more interesting. Maybe some day, after the other 99 ideas. Hussites though would be cool with the new mount mechanic.
FrancenCZ 26 Dec, 2024 @ 2:27am 
Hussites defo fill that cathegory, even if they arent mythology per say. But they sure are cool and interesting.
Would recommend you look into the Přemysl the Ploughman myth:
https://en.wikipedia.org/wiki/P%C5%99emysl_the_Ploughman
The Lucko war could be interesting source ofr EA stuff too, or The Maidens war.
For later maybe the legends of Duke Wenceslaus I. One of them says he is sleeping in a mountain with his army of knights waiting to aid in times of dire need. Could be a nice basis for stuff as well.
Mormacil  [author] 26 Dec, 2024 @ 1:51am 
As for balance
Cavalry: those are vanilla armors, that's how high cataphract barding goes. I could lower the other if I ignore it's mail bits but that would severely reduce their staying power, I think into irrelevancy.

Unit cost, I rather nerf their Pneumatic shape. It's not meant to be much of an upgrade. If you're stuck with the Pneumatic shape you kinda fucked it up.

Originally they had just 1 hp but that was too excessive but I might half their HP.
Mormacil  [author] 25 Dec, 2024 @ 4:05pm 
I did explore Poland in Dominions 4 but never ported that nation to 5 as I wasn't happy with how it turned out. Doing something with the Hussites is still on my list, I guess that qualifies as Czech?
FrancenCZ 25 Dec, 2024 @ 3:44pm 
Very Cool! Can't wait to jump in and try it myself. Already subbed.

Did you ever try getting into some west Slavic, specifically Czech mythology? There could be a lot of cool stuff there to amalgam for a faction. Maybe combine it with stuff in poland. They also got a lot of nice interesting mythological stuff
psdoffer 25 Dec, 2024 @ 3:34pm 
Bugs/things to reconsider:
Cavalry doesn't really make sense. One is described as lighter, but they are almost exactly the same. You should probably buff armor of the cataphract.

Units are too cheap. They cost as if they are normal units, but most of them will transform into another decent unit upon death, which should be considered in the price.

I really like the sprites in general, especially the 'angels', but those horse necks are looong.

Pneumatic commanders can't lead other pneumatics - even when they could in life.
Mormacil  [author] 22 Dec, 2024 @ 12:58am 
Thank you very much. I need to give the commanders a little research bonus so they can use their divine research. That to be better represents gnosis than sloth research though that isn't bad either.

Choices are always good but I don't think with all the research on the nation you'd be drawn to more of it. But it might make sense to make the Borborite/Judas etc orders to be sloth. Hedonism and sloth go well together.

As for suicide, we can't make it to much cheese. But there's a high research spell that kills everyone. Killing both sides is a really viable battle plan with these guys.
lamaxx 21 Dec, 2024 @ 7:12pm 
I love this nation so much. Gnostic and platonist stuff is really fascinating, and you managed to transfer it over to dominions really well. The spritework is also gorgeous, as usual.

Have you considered giving some of the units the Philosopher ability? it seems like it would fit really well with the general gnostic inspiration of the nation's roster (they literally believe the material world is a lie, and are in fact in many cases as much philosophers as they are traditional priests) and would give the player a choice: take production and undercut your research capabilities, but allow for easier scales expansion, or take sloth and weaken your ability to scales expand in the early game. Your best recruitable expanders are all fairly resource intensive.

The other suggestion I would make is to give the nation a way to more easily suicide their mages beyond chucking them into battles and hoping that they don't make it.