Space Engineers

Space Engineers

Proper Solar System with Asteroid Belt, Trojans (Real Solar Systems World)
29 Comments
DutchDoggo 18 Jul @ 1:41pm 
@cptnoname thank you!
cptnoname  [author] 16 Jul @ 7:51am 
@DutchDoggo the /TSE command has been disabled in the RSS ConfigSettings.xml file inside the save's storage folders. It's really easy for somebody to screw up the entire system by stumbling around in there, so I put up that barrier to prevent it from happening accidentally. You'll want to change the value on line 4 to read <EditorAllowed>true</EditorAllowed>
DutchDoggo 16 Jul @ 6:56am 
I cannot seem to use the /TSE command
cptnoname  [author] 8 Jul @ 10:36am 
@Sylvarithex thanks!
Respimoji 8 Jul @ 10:12am 
Wow really cool dude :)
cptnoname  [author] 7 Jun @ 4:04pm 
@Alchemist The asteroids can start on the plane of the ecliptic (Y around +/- 0) around 32000km from Sol and extend out to about 64000 km, with fade-in and fade-out zones in each direction. A cross section would look like a pie slice, with the widest point being about 22000km thick at around 63-64000 km. These asteroids are stationary.

For the Greek and Trojan asteroid camps, asteroids will be generated in a sphere around a central body (just tiny stand-in planets). The spheres both have a radius of 10000 km. The zones will orbit Sol 60 degrees on either side of Jupiter, at the L4 and L5 points.

Asteroid spawning is stopped within 50 km of any grid that is traveling 3000 m/s or faster.
Alchemist 7 Jun @ 2:34pm 
How does asteroid spawning work in this exactly?
cptnoname  [author] 2 Jun @ 10:21pm 
@Nirrtix It has all 8 planets, the major moons of each (along with stand-ins for Phobos & Deimos), the dwarf planets Ceres and Pluto (with Charon), and I've also added standins for Pallas & Vesta. The whole list is in the pinned GPS Coordinates discussion
Nirrtix 2 Jun @ 11:11am 
What are all the planets and moons in this system?
cptnoname  [author] 31 May @ 5:50pm 
@Boobies I've not tried it at all on any type of multiplayer server, but Real Solar Systems itself only works "so-so" on a server, from what I've read, but I have no idea as to the how and why that is the case. I would love to see it put to use on a server, though.

I have only gone out to Pluto and Charon. Given the way the asteroid filter mods work, I don't think that the Kuiper Belt and Oort Clouds would be possible at all, but I haven't attempted it.
Boobies 31 May @ 5:07pm 
Hey mate, great work. How far does it go out? To the Kuiper Belt?

Do you think Nexus will work on this? Is considered one with real orbits but thought that as Nexus works on fixed GPS+radius for each sector that planets moons and the like would potentially move from one sector (server) to another and that would be plain weird.

If you could advise mate that would be awesome.
madubad1123 31 May @ 2:15am 
How did you do the Asteroid belt?
cptnoname  [author] 20 Apr @ 9:41am 
@hami Thanks! Appreciate that
hami 20 Apr @ 2:25am 
This is so cool. The fact that you did the proper math according to scale and everything. Also adding the asteroid belt, so cool. It makes this the definitive version for someone who wants to play the real solar system.
xXShadowNinjaXx 2 Feb @ 11:52am 
Thanks!
cptnoname  [author] 2 Feb @ 4:04am 
@xXShadowNinjaXx I found a tool to extract the GPS coords easily. Make sure you copy them individually and pu them in using the "New from Clipboard" funtion on the
GPS screen, and not by trying to enter these via chat, or you will get an instant CTD. GPS coordinates
cptnoname  [author] 2 Feb @ 1:56am 
@xXShadowNinjaXx type /wradius 1.0307 into chat and it should fix that water line issue in your existing world. I guess the previous time I made changes I forgot to update the copy on my laptop and did the solar system pack 4 update and later the phobos/deimos update with an out of date copy from my laptop. thanks for catching that. i'll be uploading the fix as soon as I finish typing this comment
cptnoname  [author] 2 Feb @ 1:43am 
there's not, really, but you could temporarily put yourself into admin and invincible mode and tp yourself to each one for a second, then return or <backslash> to your survival kit. you have to physically visit each one you want to show up, but RSS will take care of adding them for you. i'm not familiar with how to add a gps tablet automatically, and i've changed the planets so many times as Infinite released them all in groups. i thought about leaving them all in but the GPS clutter was unmanageable. initially I thought I might add the ruins of the US naval observatory or some other big telescope to visit to find a tablet with all of the locations, but that would leave out everyone who didn't want an Earth spawn and add unnecessary/unwanted stuff to clutter everyone else's world
xXShadowNinjaXx 2 Feb @ 1:16am 
is there a command i can run to see the location of the planets? I want to do survival in the system but i cant really go anywhere if i cant see it lol.
xXShadowNinjaXx 2 Feb @ 1:15am 
Around North America; Florida and parts of Mexico are flooded.
cptnoname  [author] 2 Feb @ 1:04am 
I'll also let you know what to type in to change it in your current world
cptnoname  [author] 2 Feb @ 1:04am 
@xXShadowNinjaXx which area are you seeing? I've not seen every coastline myself, but I'll go back through and change the level if I know where to look
xXShadowNinjaXx 1 Feb @ 4:18pm 
Also, minor issue, the coasts of some areas on earth seam to be flooded? like the ocean water level is slightly too high.
xXShadowNinjaXx 1 Feb @ 4:14pm 
This is super cool, though how do i get the locations of all the planets? I'm having hard time trying to locate mars in the sky.
xXShadowNinjaXx 1 Feb @ 3:24pm 
I'm so happy that someone finally made a proper solar system, I've been waiting for this for so long. Thank you!
cptnoname  [author] 30 Jan @ 9:01am 
@MAMPF(GER) You're welcome. Enjoy
@Vizinix :fistbump:
MAMPF(GER) 30 Jan @ 8:54am 
<3 thank you
cptnoname  [author] 17 Jan @ 10:25pm 
Due to a mistake I made while uploading the most recent version yesterday, SANDBOX_0_0_0_.sbsB5 was missing from the upload. I made some small changes and forgot to reload and save the map before re-publishing. If you recently started a new map and saw the "outdated map version" message and had to sit through an extra long loading process, I apologize, but just know that it's fine. I just fixed the issue, so it should work its way through the system shortly.
Vizinix 2 Jan @ 3:18am 
"All NPC spawning is turned off by default, as are build limits, so that you can choose your own playstyle and get everything set up before anything starts spawning..."

THE GOAT!