Total War: WARHAMMER III

Total War: WARHAMMER III

Ruo's Bodyguards & Mounts All-In-One
35 kommentarer
Bumpy Beatz 28. juni kl. 0:50 
why is it then when I fully upgrade heroes, the game attempts to insert 5 completely unique units of "bodyguards"?
This causes a crash if there are too many units in the army and its honestly kind of annoying.

And I know its this mod doing it because this is the only bodyguard mod I have.
Will 27. juni kl. 11:02 
any chance you will give the high elves some love?
Will 26. juni kl. 23:02 
It would be awesome to get some chameleon skinks for Oxyotl, Kroxigar for Nakai and temple guard or blessed saurus warriors for Gor-Rok.
Galba89 30. maj kl. 8:33 
aww, no beastmen
Not a NHP 2. apr. kl. 8:45 
Would it be possible to make greenskin bodyguards compatible with Gorbad's plans? As an example, right now if you give the troll hag a bodyguard it doesn't count as a troll hero or as a troll unit, which can turn off and put on cooldown your plans. From what I've seen, this is the case for all greenskin bodyguards.

If goblin heroes with wolf rider bodyguards could count as wolf riders for the purpose of enabling plans that would be incredible at opening up options, but I'd also just be happy with everyone remaining heroes if that is easier.
bronzed 25. mar. kl. 17:54 
This is my favorite mod and I would love it if you could update it when you get the chance.
BigMACD 25. mar. kl. 14:11 
pls update great mod
KidouKenshi22 18. mar. kl. 8:41 
IGreat mod, but could u remove the mounted bodyguards? they are op and very annoying. I hate npc's using always mounts and now they have mounts with mounted bodyguards.. can you make a submod to activate the bodyguards only for players?
Immortal Zeki 17. mar. kl. 0:02 
I figured it out. instead of num mounts, its actually num engines in the same table.
Immortal Zeki 16. mar. kl. 22:14 
I have changed that and it does not work. For example, Helman Ghorst starts with a mount, and if I change his num mounts in land_units it does nothing. It starts at 4 so even if I move it to 8, it still doesn't do anything. If he is on foot, changing num men in main_units works, but for some reason not on the mount.
某鶸  [ophavsmand] 16. mar. kl. 20:15 
@Immortal Zeki
If it's just clone on mounts, change ‘Nun Men’ in db/main_units_tables & ‘Nun Mounts’ in land_units_tables
@Aatrox971
I have no desire to play. Naturally, there is no plan
Immortal Zeki 16. mar. kl. 18:59 
Do you know how to do this for lords but like duplicate the lord instead? there is a mod for daniel that makes it be 20 daniels in one unit, meaning there is 20 daemon lord instead of 1, but I can't seem to do that for lords that are on mounts. Considering you know how to give them bodyguards, is there a way to have for example 2 karl franz on horses in one unit?
Aatrox971 4. mar. kl. 9:19 
great mod. Do you plan to add missing factions like high elves beastmen ?
TheDuke59 31. jan. kl. 19:35 
Understandable! Take this for the complement it is, havent been able to imagine playing this game without sfo for years, your mod is so good it makes me want to try again xD

Thanks again!
某鶸  [ophavsmand] 31. jan. kl. 3:20 
@TheDuke59
I haven't played SFO in over a year, so, as selfish as it sounds, I do not intend to spend my precious free time modding a game I don't play anymore.
@Walla
This may then be very hard to create an animation of a composite module on the campaign map.
TheDuke59 30. jan. kl. 14:43 
Ever plan to post an sfo version? Love your work!
The Golden Student 25. jan. kl. 7:01 
Is it possible to show these mounts on the campaign map? I would love to see chaos dwarf convoys driving in those trains
Ooh-la-la, It's GAGA!! 15. jan. kl. 4:06 
Eh, okay, but deamons need some more love
Greyscale 14. jan. kl. 11:14 
SFO submod available at some poing?
某鶸  [ophavsmand] 14. jan. kl. 5:02 
@KookieBogey
Generally speaking, there is no problem

@Ooh-la-la, It's GAGA!!
Too lazy to change ,Composite entities not available , no bodyguards tables in TTW3 bd
KookieBogey 13. jan. kl. 4:19 
Hi, I love the mod so much, but does it work with mods that change hero skill-tree?
Ooh-la-la, It's GAGA!! 11. jan. kl. 21:22 
Pls add Exalted Chariots bodyguards to Slaanesh heroes, i always loved N'kari and her 19 alluries on chariots zoom doomstack, it would be very fun if there was even more chariots per 1 hero!
某鶸  [ophavsmand] 9. jan. kl. 2:11 
@ZyF
Replacement need significant changes , It has already departed from the original game

@Rustic "Kalessin" Citrus
Generally speaking, mods are not created for a mod
ZyF 6. jan. kl. 22:52 
This is an really awesome mod, can't wait for all the other factions to get bodyguards. It'd also be amazing there's an option to disable the normal single entity mounts like horses and such, so that all the characters act like elite troops instead of one-man armies.
Rustic "Kalessin" Citrus 6. jan. kl. 7:40 
As an idea, would you be open to adding bodyguard/mounts to mod-added factions? eg: Gnoblar Hords, Fimir, Araby, TEB/Southern Princes, Jade-Blooded Vampires, etc

I thumbed up all the individual mods just now too! <3 :WH3_clasp:
Rustic "Kalessin" Citrus 6. jan. kl. 7:09 
Bodyguards and mounts for all, I second @Ooh-la-la, It's GAGA!!

Thank you so much for all these awesome mods, and your hard work! <3 :WH3_clasp:
Ooh-la-la, It's GAGA!! 30. dec. 2024 kl. 11:03 
Bodyguards for cultists pls
某鶸  [ophavsmand] 28. dec. 2024 kl. 21:51 
@archibaldmeatpants
Sure , but the mounts which need level automatic unlocking cannot be used correctly

@Lincubus6153
if I have time
archibaldmeatpants 28. dec. 2024 kl. 21:45 
any idea if I can enable it onto an already ongoing game? is it save game compatible
Lincubus6153 26. dec. 2024 kl. 7:10 
Thanks for making this great mod. Is there any plan of adding more factions(i.e. High Elf, Ogres, WoC)
Moon Guy 23. dec. 2024 kl. 6:52 
Very cool keep up the good work
Maverick 23. dec. 2024 kl. 5:02 
Awesome! I've been wanting to use this for MP but without a compiliation it was rather unstable with the amount of mods, are you planning on adding more factions such as the High Elves`?
[Project KT-Mod] Grimgor Thraka 23. dec. 2024 kl. 3:09 
Thank you for making this compilation. Appreciate it very much. :steamthumbsup:
某鶸  [ophavsmand] 23. dec. 2024 kl. 2:12 
@rases
In the earliest Bodyguard Mods of TWW2 , bodyguards have only just 5 entities.
This kind of production is relatively balanced and stable.
More quantity allows Bodyguards more like troops .
At the same time, it will destroy its Harmony .
rases 23. dec. 2024 kl. 1:27 
Thanks for making this compilation!

Do you plan on remaking the older races? Something that I've noticed is that bodyguards unlocked with the original mounts (like you have done for Bretonnia) tend to work much better with other mods interacting with skills.