Total War: WARHAMMER III

Total War: WARHAMMER III

Ruo's Bodyguards & Mounts All-In-One
35 Comments
Bumpy Beatz 28 Jun @ 12:50am 
why is it then when I fully upgrade heroes, the game attempts to insert 5 completely unique units of "bodyguards"?
This causes a crash if there are too many units in the army and its honestly kind of annoying.

And I know its this mod doing it because this is the only bodyguard mod I have.
Will 27 Jun @ 11:02am 
any chance you will give the high elves some love?
Will 26 Jun @ 11:02pm 
It would be awesome to get some chameleon skinks for Oxyotl, Kroxigar for Nakai and temple guard or blessed saurus warriors for Gor-Rok.
Galba89 30 May @ 8:33am 
aww, no beastmen
Not a NHP 2 Apr @ 8:45am 
Would it be possible to make greenskin bodyguards compatible with Gorbad's plans? As an example, right now if you give the troll hag a bodyguard it doesn't count as a troll hero or as a troll unit, which can turn off and put on cooldown your plans. From what I've seen, this is the case for all greenskin bodyguards.

If goblin heroes with wolf rider bodyguards could count as wolf riders for the purpose of enabling plans that would be incredible at opening up options, but I'd also just be happy with everyone remaining heroes if that is easier.
bronzed 25 Mar @ 5:54pm 
This is my favorite mod and I would love it if you could update it when you get the chance.
BigMACD 25 Mar @ 2:11pm 
pls update great mod
KidouKenshi22 18 Mar @ 8:41am 
IGreat mod, but could u remove the mounted bodyguards? they are op and very annoying. I hate npc's using always mounts and now they have mounts with mounted bodyguards.. can you make a submod to activate the bodyguards only for players?
Immortal Zeki 17 Mar @ 12:02am 
I figured it out. instead of num mounts, its actually num engines in the same table.
Immortal Zeki 16 Mar @ 10:14pm 
I have changed that and it does not work. For example, Helman Ghorst starts with a mount, and if I change his num mounts in land_units it does nothing. It starts at 4 so even if I move it to 8, it still doesn't do anything. If he is on foot, changing num men in main_units works, but for some reason not on the mount.
某鶸  [author] 16 Mar @ 8:15pm 
@Immortal Zeki
If it's just clone on mounts, change ‘Nun Men’ in db/main_units_tables & ‘Nun Mounts’ in land_units_tables
@Aatrox971
I have no desire to play. Naturally, there is no plan
Immortal Zeki 16 Mar @ 6:59pm 
Do you know how to do this for lords but like duplicate the lord instead? there is a mod for daniel that makes it be 20 daniels in one unit, meaning there is 20 daemon lord instead of 1, but I can't seem to do that for lords that are on mounts. Considering you know how to give them bodyguards, is there a way to have for example 2 karl franz on horses in one unit?
Aatrox971 4 Mar @ 9:19am 
great mod. Do you plan to add missing factions like high elves beastmen ?
TheDuke59 31 Jan @ 7:35pm 
Understandable! Take this for the complement it is, havent been able to imagine playing this game without sfo for years, your mod is so good it makes me want to try again xD

Thanks again!
某鶸  [author] 31 Jan @ 3:20am 
@TheDuke59
I haven't played SFO in over a year, so, as selfish as it sounds, I do not intend to spend my precious free time modding a game I don't play anymore.
@Walla
This may then be very hard to create an animation of a composite module on the campaign map.
TheDuke59 30 Jan @ 2:43pm 
Ever plan to post an sfo version? Love your work!
The Golden Student 25 Jan @ 7:01am 
Is it possible to show these mounts on the campaign map? I would love to see chaos dwarf convoys driving in those trains
Ooh-la-la, It's GAGA!! 15 Jan @ 4:06am 
Eh, okay, but deamons need some more love
Greyscale 14 Jan @ 11:14am 
SFO submod available at some poing?
某鶸  [author] 14 Jan @ 5:02am 
@KookieBogey
Generally speaking, there is no problem

@Ooh-la-la, It's GAGA!!
Too lazy to change ,Composite entities not available , no bodyguards tables in TTW3 bd
KookieBogey 13 Jan @ 4:19am 
Hi, I love the mod so much, but does it work with mods that change hero skill-tree?
Ooh-la-la, It's GAGA!! 11 Jan @ 9:22pm 
Pls add Exalted Chariots bodyguards to Slaanesh heroes, i always loved N'kari and her 19 alluries on chariots zoom doomstack, it would be very fun if there was even more chariots per 1 hero!
某鶸  [author] 9 Jan @ 2:11am 
@ZyF
Replacement need significant changes , It has already departed from the original game

@Rustic "Kalessin" Citrus
Generally speaking, mods are not created for a mod
ZyF 6 Jan @ 10:52pm 
This is an really awesome mod, can't wait for all the other factions to get bodyguards. It'd also be amazing there's an option to disable the normal single entity mounts like horses and such, so that all the characters act like elite troops instead of one-man armies.
Rustic "Kalessin" Citrus 6 Jan @ 7:40am 
As an idea, would you be open to adding bodyguard/mounts to mod-added factions? eg: Gnoblar Hords, Fimir, Araby, TEB/Southern Princes, Jade-Blooded Vampires, etc

I thumbed up all the individual mods just now too! <3 :WH3_clasp:
Rustic "Kalessin" Citrus 6 Jan @ 7:09am 
Bodyguards and mounts for all, I second @Ooh-la-la, It's GAGA!!

Thank you so much for all these awesome mods, and your hard work! <3 :WH3_clasp:
Ooh-la-la, It's GAGA!! 30 Dec, 2024 @ 11:03am 
Bodyguards for cultists pls
某鶸  [author] 28 Dec, 2024 @ 9:51pm 
@archibaldmeatpants
Sure , but the mounts which need level automatic unlocking cannot be used correctly

@Lincubus6153
if I have time
archibaldmeatpants 28 Dec, 2024 @ 9:45pm 
any idea if I can enable it onto an already ongoing game? is it save game compatible
Lincubus6153 26 Dec, 2024 @ 7:10am 
Thanks for making this great mod. Is there any plan of adding more factions(i.e. High Elf, Ogres, WoC)
Moon Guy 23 Dec, 2024 @ 6:52am 
Very cool keep up the good work
Maverick 23 Dec, 2024 @ 5:02am 
Awesome! I've been wanting to use this for MP but without a compiliation it was rather unstable with the amount of mods, are you planning on adding more factions such as the High Elves`?
[Project KT-Mod] Grimgor Thraka 23 Dec, 2024 @ 3:09am 
Thank you for making this compilation. Appreciate it very much. :steamthumbsup:
某鶸  [author] 23 Dec, 2024 @ 2:12am 
@rases
In the earliest Bodyguard Mods of TWW2 , bodyguards have only just 5 entities.
This kind of production is relatively balanced and stable.
More quantity allows Bodyguards more like troops .
At the same time, it will destroy its Harmony .
rases 23 Dec, 2024 @ 1:27am 
Thanks for making this compilation!

Do you plan on remaking the older races? Something that I've noticed is that bodyguards unlocked with the original mounts (like you have done for Bretonnia) tend to work much better with other mods interacting with skills.