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This causes a crash if there are too many units in the army and its honestly kind of annoying.
And I know its this mod doing it because this is the only bodyguard mod I have.
If goblin heroes with wolf rider bodyguards could count as wolf riders for the purpose of enabling plans that would be incredible at opening up options, but I'd also just be happy with everyone remaining heroes if that is easier.
If it's just clone on mounts, change ‘Nun Men’ in db/main_units_tables & ‘Nun Mounts’ in land_units_tables
@Aatrox971
I have no desire to play. Naturally, there is no plan
Thanks again!
I haven't played SFO in over a year, so, as selfish as it sounds, I do not intend to spend my precious free time modding a game I don't play anymore.
@Walla
This may then be very hard to create an animation of a composite module on the campaign map.
Generally speaking, there is no problem
@Ooh-la-la, It's GAGA!!
Too lazy to change ,Composite entities not available , no bodyguards tables in TTW3 bd
Replacement need significant changes , It has already departed from the original game
@Rustic "Kalessin" Citrus
Generally speaking, mods are not created for a mod
I thumbed up all the individual mods just now too! <3
Thank you so much for all these awesome mods, and your hard work! <3
Sure , but the mounts which need level automatic unlocking cannot be used correctly
@Lincubus6153
if I have time
In the earliest Bodyguard Mods of TWW2 , bodyguards have only just 5 entities.
This kind of production is relatively balanced and stable.
More quantity allows Bodyguards more like troops .
At the same time, it will destroy its Harmony .
Do you plan on remaking the older races? Something that I've noticed is that bodyguards unlocked with the original mounts (like you have done for Bretonnia) tend to work much better with other mods interacting with skills.