Caves of Qud

Caves of Qud

Submachine Guns
9 Comments
Gravenwitch  [author] 29 Jan @ 9:43pm 
@andrewshaefer1237 I always recommend starting a new save when changing mods. That said smgs will function, and the smgs (as loot) will be available in any regions you haven't generated or upon merchant inventory restock.
andrewschaefer1237 27 Jan @ 6:06am 
is this ok to add to an already existing save? or will a new save be needed
PascoaStOner 30 Dec, 2024 @ 11:04am 
@Gravenwitch Neat! Thank you for your detailed response, plus i love the eigenvector idea.
|_| Clyax 28 Dec, 2024 @ 11:16pm 
@Gravenwitch Thank you for responding with the information.
Gravenwitch  [author] 28 Dec, 2024 @ 3:02pm 
I planned to make both the chain pistol and the carbine into SMGs but held off on it for compatibility / save reasons.

You can use giant hands / gunracks / hexagun + akimbo to dual wield SMGs.

The lowest tier SMG is tier 3 and the fastest way to get it is tinkering. I was able to get one pre-grit-gate. I may add an automatic crossbow as a tier 1 smg, alongside a starting caste with the first skill.
|_| Clyax 27 Dec, 2024 @ 11:43pm 
I like what you have so far. Any ideas for people that want to spec into SMG's for early game? Any Tier 1 kind of SMG's? Also, are you keeping the Chain Pistol as a Pistol? If so, would it be balanced to have SMG's be one-handed if the higher RoF requires more bullets and its costs?
Tcgirl8 25 Dec, 2024 @ 7:14pm 
Excited to try these new skills!
Gravenwitch  [author] 25 Dec, 2024 @ 6:06pm 
The tinkering mods should be 100% compatible. Accuracy is typically worse or equivalent to the chaingun, I used a range increment to make accuracy decrease faster at long ranges than rifles. The vanilla game doesn't show these values but if here are the numerical accuracy values (how many degrees on either side a projectile can be randomly assigned)

Vanilla Reference Values:
Issachar Rifle: 7
Chaingun: 14
Pump Shotgun: 45 (25 in the my slugthrower gun mod)

Modded Accuracy Values:
Antique SMG: 16
Quzi: 18
Bullpup SMG: 14
Eigenmachine Gun: 6 (1/3rd the accuracy of an eigenrifle but still very accurate)
Once I update the sprites, I plan on renaming it to the Eigenvector, it was too good of a double pun to pass up

Thank you for the kind words!
PascoaStOner 25 Dec, 2024 @ 5:46pm 
Amazing i love it, can wait to try it out when i have the time. I love what you did with the more guns mod, im sure i will realy like this too, and i assume this will be compatible correct? Like for example making smg's rifled?
Another question i have what is the general gun accuracy for these weapon's? I assume low to medium because of high fire rate?

Anyways thank you so much for your all your work, i really appreciate it, i actually use alot of your mods, and i have enjoyed them quite alot, to the point where i dont think i can play without them.
I wish you the best my guy and happy holidays!
Cheers.