Kenshi
KPM: Lowpoly Environment Models
36 Comments
Average_Gamer 6 Jun @ 6:00pm 
Wished i knew about this earlier
NoonAndNight 4 Jun @ 2:04am 
This is an absolute must have!

Thanks to you and please send my thanks to Hoser for their hard work!
CapnZaq 31 Mar @ 6:29pm 
Bless you sir, thank you
Nevan 26 Mar @ 10:33pm 
This mod is a blessing
thank you so much
ARS2000 25 Mar @ 10:49am 
Yo holy shit dude, this mod DRAMATICALLY lowered my game loading time. My Quadro Nvidia P2000 render card still took usually about a minute to load the game on loading a save file, this lowered a near minute wait every time to 10 seconds!

You're a life saver!
MGJ Sakazaki 12 Feb @ 3:05pm 
BAD ESS!!!
Yurai 10 Feb @ 8:51am 
Will you consider making it for buildings, characters and items
I dont mind loss in quality, in fact im trying to make everything kind of low poly for the retro look
Kindrad  [author] 27 Jan @ 9:26pm 
@Arrowthebest
Sorry for late reply, been away offline for awhile. This mod is primarily focused environment models like trees and rocks. It will probably work along side.

Mods that load after (lower in order) will override previous mod content. So it's not that this mod won't work with other mods. It should in theory work with any mod even with conflicts. Just the last mod to load "gets the final say" for which model to use.

I hope that helps.
ArrowTheFerret 22 Jan @ 10:02am 
Does this work with the Pretty Stuff mod from JaxiPaxi? That changes like, in-door type items like the cups and jugs and other gear. Does this mod also touch that stuff in a way that would conflict?

Also, not to be bothersome, but some before and after pictures and other illustrative examples would be very nice if you are able to add them there.
Kindrad  [author] 12 Jan @ 11:53am 
It does work with texture options. It'll work with the other texture replacement mods too.
Pony ♞ 9 Jan @ 1:00am 
Does your mod work well with Texture Options? Or only one can be used?
月羽狐 3 Jan @ 3:45pm 
Hero of my old laptop!
Kindrad  [author] 3 Jan @ 3:11pm 
@Nox
I mean to be pedantic there will be a visual downgrade. IMO it's not particularly significant given the overall picture. With personal use it's something I'll notice comparing screenshots but not usually something I'll notice just by itself while playing the game and not nitpicking.

The mod is obviously made in the same direction of the low resolution texture mods. It's lower fidelity models that run faster.

The best way to decide is to just try it, it's free and easy to try.
Nox 3 Jan @ 3:03pm 
nice work o7
Nox 3 Jan @ 3:02pm 
well if results are good and visually there are no problems cant argue with the results lol
Kindrad  [author] 3 Jan @ 3:00pm 
@Nox
Yes.
Both depending on the model. Some of them like rocks or tree trunks are easy fodder for decimate and visual inspection. Others with more interesting shapes not so much.
Nox 3 Jan @ 2:29pm 
did you properly decreased the each model by hand or just decimated each one and just throw back in?
Milk_Bottle12 3 Jan @ 8:11am 
does it matter where i put it in the mod list?
RespectThePunch 2 Jan @ 9:44pm 
very good thank:praisesun: you:praisesun:
Laughing Forest 2 Jan @ 12:20pm 
Thanks Kindrad
Elkstone 2 Jan @ 12:10pm 
When you complain about reuploads before actually saying what the mod does
Derejin 2 Jan @ 7:39am 
Thanks for doing optimization work!
Kindrad  [author] 1 Jan @ 5:57pm 
@Laughing Forest
It doesn't change rendering or textures. It shouldn't impact ground visuals at all. It replaces highpoly models with lowpoly models for things like rocks or trees.
Kindrad  [author] 1 Jan @ 5:56pm 
@Daemonslime
Unless Scar's mod(s) is doing something weird I don't think that should be the case.
furry, mod ignored
Laughing Forest 1 Jan @ 3:49pm 
Does this effect what the actual ground/floor render as at all?
Daemonslime 1 Jan @ 2:38pm 
wish this worked with Scars mods, leads to crashing if using performance fix mod by him with this mod
Tetichandrion 1 Jan @ 1:46pm 
Thank you for this, my loading times have reduced a lot since I used this mod. I still have to find some differences to quality, even in close-up. :steamthumbsup:
Amko The Terrible 29 Dec, 2024 @ 10:16pm 
@Kindrad awesome, thanks! subscribed.
crunk aint dead 29 Dec, 2024 @ 9:49pm 
This and FASTR should work just fine together for anyone curious <3
Kindrad  [author] 29 Dec, 2024 @ 6:25pm 
@PlayaCharacter
There are some other mods on the workshop that already do what ordenator does. (Some of which used ordenator actually). It should be pretty easy to find them with a search.
Kindrad  [author] 29 Dec, 2024 @ 6:24pm 
@Amko
FASTR and this do different things.

As far as I can tell FASTR alters the spawnrates and placements of foliage, rocks, and other clutter. This mod replaces models with lightweight lower polygon versions. Both aim to increase performance in different ways.

Since they do different things they should be able to work together.

I'll go ahead and update description since I can see this being being asked again.
profd 29 Dec, 2024 @ 2:38pm 
Using it right now. I don't see a difference..

.. but I'm sure my computer appreciates it.. :steamhappy:
PlayaCharacter 29 Dec, 2024 @ 10:41am 
This is something I had enough knowledge to know was needed, but not enough knowledge to make myself. The war against needlessly large textures and meshes in gaming continues.

For those who get gains from this, check out a program called Ordenador on the Skyrim Nexus. Running that on your Kenshi mods and data folders will improve performance dramatically. If you're short on VRAM, you definitely need it.

Be sure to use its backup feature, because it will distort loading screens and skybox textures, along with anything else from mods that I don't use and thus don't know to warn you about. Ordenador's native backup preserves directory structure, making it a breeze to restore the original textures. There are many guides online for how to use it, read one of them! And again, make backups!
Amko The Terrible 29 Dec, 2024 @ 10:26am 
How does this compare to FASTR?
Mandalf 29 Dec, 2024 @ 9:33am 
Nice work! Updooted!