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The trouble is that there are very few animations in this game, units kill each other with air, not with sinc animations, including the cav. In shogun 2 you could kill whole routing armys with just 2 units of general cavalry, here it's just not possible.
Thats a little unfair to them, they do a ton of good work, this would be a messy and kinda strange solution to put into the game as a vanilla behaviour. The actual way would be making animations less jank, though I get thats hard too
So, no, this mod isnt causing it you are correct taht it's vanilla behaviour but also Im not sure that it's an issue. IIRC (and thats with a grain of salt because my brain has holes), when units are routing they ignore any movement speed penalties but lose all their defensive stats, most of those are reduced to zero. I guess to simulate them scrambling away and trying to escape at any costs
I'd say that's a good tradeoff, and kinda outside the scope of this mod even if I didn't, might take a look at it when I get the time but it would probably just be a seperate mod and not included in this one
Units chasing them down get so exhausted and the routing unit remains fresh.
I'm not saying that's your mod doing it. It might even be vanilla, but I was just hoping it may be something you can address.
I currently have warhammer 3 not on my PC atm and so arent able to check it for awhile, if I get reports about it not working then I'll do what I gotta to fix it
It does unfortunately apply to constructs that are crumbling though, theres no way around that with the current tagging system in the files, so unofficially this accidentally debuffs constructs a bit cause it makes them die a little faster in melee.
How does this interact with undead units Crumbling?
So does my Artilery when they get flanked by cheeky AI.
Re-read the Description
We're having some desync issues in MP, just wanna rule out this mod being a problem.
(didnt actually change anything, the mod worked fine, but thisll get rid of the outdated alert)
I hate when the game just makes units "stop" randomly instead of chasing routing enemies... this has been resolved in WHII, but it is now representing here in WHIII for no reason. If this thing worked already in game there would not be need for mods to resolve it :\
If he's dueling, he's not routing. This only affects routing soldiers.
The enemy has only a general and no other soldiers. My soldiers have surrounded the general. The general is dueling with one of the soldiers, while the surrounding troops have not inflicted any harm on him.
Is the enemy unit broken or shattered?
If you'd like to do it yourself, you will have to use the modding tool rpfm, there's guides on how to generally set it up. Open the .pack file, chasedownhidden.pack, then in rpfm open db, special_abilities_phases_tables, chasedown.
Scroll a little to the right, and you'll see "Damage amount" and then "Max Damaged Entities"
You'll probably have to do a lot of tweaking to get it exactly what you want for you, god knows I had to play around with the numbers a lot and I wasnt even 100% set on the numbers I chose, but I had fiddled with it for like a week straight of just wiggling the numbers up and down and figured I'd publish then or I never would
Let me know if you have any other questions or need some help, or shoot me a friend request if you need some more exact clarification
Off the top of my head I don't THINK it'd break anything, but check that first
-> patch update
I see...
I uploaded the old version of the mod down below